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Direct Link To This Post Posted: 15 Jul 2012 at 14:39
Originally posted by demdigs demdigs wrote:

As frustrating as the wait is, I feel that the GM's are working as hard as they can to accomplish their goals with this game, they have done a lot to this game in a short amount of time while keeping up with the day to day grind of the game. I feel that they should be commended for their due diligence. I personally would love if everything comes out tomorrow and we can adjust to our hearts content but realistically I don't see that happening with the immense amount of code needed to do that. I just feel that we need to have realistic expectations with a small coding team working hard to do this right the first time. I for one  commend TC and SC for their hard work.


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Direct Link To This Post Posted: 15 Jul 2012 at 14:37
As frustrating as the wait is, I feel that the GM's are working as hard as they can to accomplish their goals with this game, they have done a lot to this game in a short amount of time while keeping up with the day to day grind of the game. I feel that they should be commended for their due diligence. I personally would love if everything comes out tomorrow and we can adjust to our hearts content but realistically I don't see that happening with the immense amount of code needed to do that. I just feel that we need to have realistic expectations with a small coding team working hard to do this right the first time. I for one  commend TC and SC for their hard work.
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Direct Link To This Post Posted: 15 Jul 2012 at 14:25
Originally posted by invictusa invictusa wrote:


If I had her job, more than half of you wouldn't be here right now. 



LOL  Gotta agree with that point.
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Direct Link To This Post Posted: 15 Jul 2012 at 14:07
Originally posted by abstractdream abstractdream wrote:

Content hints and Dev blog entries are a great way to keep the "engaged" players interested, in my opinion. Keep it coming and ignore the thick-skulled, please.
This is the first sentence I remember seeing you utter that I agree with.

As for the dev's "defending themselves", that is a ridiculous notion.  GM Luna is the community manager and does a brilliant job of keeping the sanctioned channels of communication managed.  If I had her job, more than half of you wouldn't be here right now. 

I look forward to the Dev Chat you drag GM TC into, GM Luna Wink
...and miles to go before I sleep.
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Direct Link To This Post Posted: 15 Jul 2012 at 12:27
do you people see what happens if you complain to much or try to make haste to our dev team?
armies stop working and you wish you had more patience.
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Direct Link To This Post Posted: 15 Jul 2012 at 11:51
I promise, I'm not worried about my "reputation." I'm here to communicate with players, and that's what I'm doing, or trying to do anyway. There's always someone to tell me I've not said enough or that I've said too much. I'm just trying to help people understand things because, yes, we listen to and consider these critiques rather than ignore them all outright.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 15 Jul 2012 at 08:33
I find this entire line of conversation to be simultaneously engaging and enraging. 

Players have every right to moan and groan about the content of the game, just as players also have every right to defend the game. These debates are healthy and often entertaining on multiple levels, however I think we run into unnecessary trouble when the Dev's take part. I believe they can only hurt their own reputation when they engage on the same "level" as the player community.

The GM's do not need to defend themselves. I know it seems that these forum posts sometimes require a reply, but maybe have a look at it after lunch and see if it is so important then. I would not be surprised to learn that most of the player base don't even know about the forums.

Content hints and Dev blog entries are a great way to keep the "engaged" players interested, in my opinion. Keep it coming and ignore the thick-skulled, please.
Bonfyr Verboo
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Direct Link To This Post Posted: 15 Jul 2012 at 07:07
This has little to do with dates. It has everything to do with loads of hints but little content.

1. The rift tournament gave us battle magic and attacking NPCs but we have yet to see them implemented in the permanent game.

2. The Collecting tournament gave us a hint of crafting but we have yet to see anything implemented.

3. We have heard loads about path finding but have yet to see anything "live".

4. We have factions all over the map but they are all dead.

The frequent releases we have seen has probably taken a lot of time to code but if you look at the final result they have done little for the game play.
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Direct Link To This Post Posted: 15 Jul 2012 at 06:50
While I am a fully paid up member of the Rill Fan Club, in this case I do think Surferdude and Dunnoob are making more pertinent points.

Surferdude's list shows not only a lot of releases, but also a recent load of hints. And personally I would rather have hints without dates, than dates that will be missed. And dunnoob pointed out the videos and the recent game changes. And in general I'm with Geofrey and Bainsisdead, here :-)

On the other hand, I have no idea what a "Dev team consultation technique" is ;-)


Edited by LordOfTheSwamp - 15 Jul 2012 at 06:52
"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Direct Link To This Post Posted: 15 Jul 2012 at 05:32
Originally posted by surferdude surferdude wrote:

 Surely this is when the dev communication has been most frequent?
Thanks for the list; maybe you forgot to mention the tutorial videos.  I like to read the blog and Luna's interviews, and many folks like the medals, so that's all good.

However, the really exciting recent news from my POV were water sov, diplomatic contingent, the delete button in mail,  and whatever will happen at Duraz Karag.  Something in the direction of tournament IV in the next days would be brilliant.
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