Taelin wrote:
If this is executed with the customary attention to balance, and the blog suggests it will be, it will in my view add a further delightful/vexing layer of complexity to the game.
I look forward to it.
I wonder if we will be able to capture these items from others... if they put them down somewhere for example. |
the manner in which you acquire these items was suspiciously absent. The only info given was that unique resources would appear on the map. I'm guessing these might be located regionally, and spawn only in that region.
For example mythril only spawns in the Middle Kingdom. While elephant skin leather can only be harvested from elephants (spawned in Zanpur).
This would fall in line with previous GM notes on creating more reasons for land disputes.
The ability to attack NPC's to get these resources, and steal them from other players, will add a new level to the game. I'm hoping that this will come with the ability to target specific resources when sending thieves/raids. And maybe the vault will have a new meaning as well.
One thing that I think should be released is the numerical advantages of these items. "works well in jungles" and "sharper than average sword" isn't all that helpful when comparing items.