Free Tenaril move for expansion |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 29 May 2014 at 04:15 |
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I don't believe they've implemented the destruction of an exodusing city being destroyed by an occupying army YET, but Stormcrow indicated that they will be doing that. Whether it will be at the same time of the Broken Lands expansion or some other time, we don't yet know. He did announce both the Broken Lands changes and the Exodus thing at the same time, but that might have been mere coincidence.
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 29 May 2014 at 05:18 |
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If exodusing cities were destroyed because they landed on squares occupied by npcs or another army I think it would be the worst update ever, its not something i'd want to see implemented.
I wonder if this is suppose to be a solution to the strategy that H? has been implementing in their war of survival against half the server bent on wiping them out. |
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Oneeye
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Joined: 30 Apr 2014 Location: USA Status: Offline Points: 21 |
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Posted: 29 May 2014 at 05:30 |
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(bows to all the great ppl in this forum ) i have a question to the devs on this topic . heres the question devs can u pls tell us ahead of time if the exodus been dne or not before broken lands so we wont be hurt when our citys get destoryed by landing on anther city in BL ? please and thank you devs (bows to u devs humbly ) . n to all the great vets in illy if it does take effect then for those tht wana go to BL the only safest way to get there will be starting the alts over n make a beach head probably . Please remeber its only a opnion . thank you all for ur time on this .
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geofrey
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Joined: 31 May 2011 Status: Offline Points: 1013 |
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Posted: 29 May 2014 at 15:36 |
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That is correct. The reasoning is that if you exodus a city, you need to make sure you have control over the target location. If someone else has control over target location, and you try to plant a city there, your city will fail. I believe the troops present in the city will attempt to fight off any opposing military occupying the square. If they win, your city will get the square. If they loose, or a city arrives on the square before them, the exodus city is destroyed. The reason the exodus city does not simply return to it's original location is because another city or army could be at it's original location. Causing the exodus city to just bounce back and forth for all of eternity.
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geofrey
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Posted: 29 May 2014 at 15:38 |
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I believe it is already in game and has been a part of the existing rules for a very long time. They will also get destroyed if other settlers establish a city there first, if another exodus city arrives first, or if a teneril city beats them there.
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KillerPoodle
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Posted: 29 May 2014 at 17:59 |
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Actually - you cannot exodus to a square which is already being exodused to by another player - the game will not let you.
I do not know if Tenaril's has the same restriction - it should or it's open to abuse. |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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dantem
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Joined: 21 Apr 2014 Location: The Room Status: Offline Points: 85 |
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Posted: 29 May 2014 at 18:21 |
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so basically if we exodus a city 2 a square we will def get it unless there is an army there or some NPC....right?
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I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 29 May 2014 at 18:27 |
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How can people be worried about collisions on a fresh map that's 2000x2000 squares? Your luck would have to be astronomically terrible.
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geofrey
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Posted: 29 May 2014 at 19:06 |
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Great question. We know that people will primarily want 7 food squares. Not all of the 2,000 X 2,000 squares are 7 food. Scanning the map, it looks like some continents have very few +7 food at all. We also know the higher food sov nearby makes for more desirable locations. a +18 food next to a +7 is a very attractive spot. Rare resources will define prime locations. People will want to capitalize on rare resources by takng the nearest 7 food square. So there are far fewer than 2,000 x 2,000 squares that folks will want to settle. Now all exodus cities move at the same rate. So lets say everyone exoduses their cities within 1 hour of BL being deployed. My alliance, has a huge advantage over other alliances as we are located in the far south of Elgea. Since all exodus cities move at the same rate, and that speed is slower than dirt, we could send 5 armies from each city to sit on the squares we want in BL. Effectively destroying any exodus cities that arrive. We can also deploy settlers that will arrive before any exodus cities arrive. as we are much closer. And, if the rules apply, are exodus cities will arrive FIRST from everyone elses. Is that fair? |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 29 May 2014 at 19:10 |
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In theory Tenaril has the same restrictions. There have been some instances of glitches that have resulted in "stacked cities" with both two exodusing cities and and exodusing city and a Tenariling city. These situations are relatively uncommon and have become much more rare due to code updates, but I still wouldn't completely rule out the possibility. (It's hard to prove a negative.)
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