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Free Tenaril move for expansion

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Gordy View Drop Down
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Gordy Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:43
Rill, you have the same exact opportunities here that everyone else has, no one is begrudging anyone anything.  Why would you assume anyone has any advantage over anyone else?  We are all playing on the exact same world at the exact same time, unless there is special abilities given by the devs to players that are not given to others, we are all exactly equal in our opportunities in Illyriad.

I personally ask for no "special treatment" and that we all play the game within the same boundary of rules.  That is why we like this game, and what makes it great.  No pay to win, and no special treatment of people the developers know compared to those they don't.  What your asking for here is "special treatment".

If we move our little cities over, they're still little and we still have a year of research to do, if you move yours over you have all that research complete and just need to build your buildings back up.  You can easily ship res from your non moving cities to the landed ones, while each city exodus's.  If anything, vets still have the complete advantage over new players.  So whats the complaint?  lots of new players have used their tenaril as well. 

So what your saying is that in the 2+ years youve been playing, besides for the addition of your 9 citys the Elgea map has not become any more crowded and no more cities have been made while old ones remain?  Wow, I did not realize the game has become that stagnant, hard to believe the map was this crowded where nobody can really move at all

We certainly dont want an "easy" button, if that were the case why would we all play a perpetual server with 4yr+ veterans?  Doesn't sound very easy or convenient to me, What I do want is a game that is big enough to support the amount of players playing it (and the 5 other accounts they run).  That is exactly the issue the dev's are addressing, and they're doing it the correct way.
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Princely View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Princely Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:27
Well said Rill, I agree with you wholeheartedly on that. Kudos!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:21
Gordy, what you are forgetting is that I started on a map that people were already complaining was too crowded.  I couldn't come in with 100 players and take over an area without anyone else being there -- there were already long-established alliance politics by the time that I got to Elgea.  Building an alliance and carving out an area in which we could live relatively peacefully took long years and patience.

YOU are the one looking for the "easy" button here, a completely new area where your already large alliance will have unfettered ability to carve an empire.  You believe that happening to arrive at a convenient moment means you somehow "deserve" an opportunity no one else since the beginning of Illyriad has ever gotten.

I do not begrudge you that experience.  But I am a little sad that you begrudge me an opportunity to experience it as well.

Edited:  Upon reflection Gordy, your argument is the one that's inconsistent.  You say that your main desire is to have more space.  Well, there's lots of space in Broken Lands.  There will STILL be lots of space even if people are allowed one-time Tenarils.  Your alliance will still be able to get the pick of many great spots.  So if your main concern was having more space, you are getting it whether other people get Tenarils or not.  Why not be supportive of other people who are longtime players also having an opportunity?


Edited by Rill - 28 May 2014 at 19:42
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Princely View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Princely Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 18:04
Well guess what, if tenarils are given to us, then when new players ask for resources in BL we will be able to send it. If I have to exodus to BL and a new person asks for res I will be less inclined to send because I am rebuilding my city and they made the choice to move to the BL unprepared.

Edited by Princely - 28 May 2014 at 18:59
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Gordy Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 17:01
"Why should we get it free?  Because Illy is free to play.  Because we've been extremely patient and waited for new content for a long time and when they finally release it we shouldn't have to wait an extra 3-5 weeks to Exodus in order to enjoy it.

Tenariling a single city thousands (for many of us) of squares away from our existing cities won't be all that easy either.  

Less established players will still have the advantage of being able to start many new cities (rather than just one) in the Broken Lands.  Giving everyone one Tenaril just means that those of us who have been waiting for so long won't have to wait even longer to experience the new land.

Again, I'd rather we all had started out on even footing in the Broken Lands. Since the developers have nixed that idea, the least they can do is make the first new content in years available to all without substantial barriers to entry."



I'm confused here Rill, So your complaint is you don't get to start over in BL, and that its an extension and not a completely separate world.  So you could have this new "start over" experience by exodusing all your cities to BL, having the buildings drop to lvl 12, and getting a fresh start at spots and rebuilding.  You'd even get to keep all your researches, which is still a nice advantage over new players. 

Instead you want a free move so you can keep one city to feed the others. Don't your two complaints contradict each other?  Also, how are less established players given the advantage by being able to move their less developed cities somewhere?  And if it is such an advantage, do you think allowing vets to move one of their fully developed cities makes it fair?  Vets already have a huge advantage, even with BL opening, some of y'all have been building accounts for years, and have 6 total accounts with 60 cities, and your complaining that a bunch of new accounts are getting an advantage?  Vets already have good established spots in Elgea, and now the complaint is that you want the new spots too? Is it not fair that new players get to experience Illy the same way you did?  C-mon guys, thats just being greedy.  Please think things through before you complain.

From my perspective, this expansion was sorely needed, and the current land mass cannot hold another 200 players, especially with the 10 spot rule for exodus.  This puts new players and new alliances at a huge disadvantage to established ones who have their own areas already set up. 

The developers obviously want the amount of players in this game to expand, so seems reasonable to make room for new people.  If no more space is made, new players will end up leaving and this game will become stale and stagnant, and believe me if there wasn't an impending land expansion new players would be leaving, solely because the map is too crowded ATM for anyone to move. 

There is still plenty of ways for vets to move to BL without having to be given a second tenaril.

 I think the devs have thought this through, and people were bound to complain no matter what they decided.  So here is my +1 to the devs for seeing an issue that was effecting game play and fixing it promptly, good job.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Aurordan Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 16:55
The argument would be that people who used their Tenaril did so under vastly different mechanical circumstances, and shouldn't be punished for the fact that the game changed out from under them.

That said, That particular issue doesn't really concern me much.  I do think that someone should be thinking about what happens when two people try to exodus to the same square.  There's going to be a lot of disgruntled people a few days after BL opens when people's cities are landing on each other left and right.  A Tenaril might at least cut down on that by letting people send a city over immediately to a place the know will be free.   
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Flavius Aetius Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 16:07
Originally posted by Rill Rill wrote:

Why should we get it free?  Because Illy is free to play.  Because we've been extremely patient and waited for new content for a long time and when they finally release it we shouldn't have to wait an extra 3-5 weeks to Exodus in order to enjoy it.

Tenariling a single city thousands (for many of us) of squares away from our existing cities won't be all that easy either.  

Less established players will still have the advantage of being able to start many new cities (rather than just one) in the Broken Lands.  Giving everyone one Tenaril just means that those of us who have been waiting for so long won't have to wait even longer to experience the new land.

Again, I'd rather we all had started out on even footing in the Broken Lands. Since the developers have nixed that idea, the least they can do is make the first new content in years available to all without substantial barriers to entry.

Illyriad is free to play, this is correct. That does not mean you should get an additional teleport ability. Illyriad is free to play in the sense that you do not have to pay money to play the game. It is not free to play in your interpreted "

We've all waited for new content. Some of those that have waited have also saved their teleport ability for one reason or another. Others still quickly used it for terraforming, to be closer to their allies, or to have a seven food plot on a mountain. Everyone willingly used their teleport ability for what they deemed was best for them. Those that did not use it decided that it would be better to wait and see. Now you want to penalize those that declined against using that ability?  I seem to recall established accounts quickly teleporting to Southern Ursor when the Rift appeared in the Herald. Why should those that hastily used it be rewarded with another?

It will be that easy for established players to teleport a city from one side of the map to another. In all likelihood, that city will be self sufficient already.  That is a huge advantage over non established players. Even exodusing a city would have an advantage over newbie settlements in Broken Lands. 
Edit:
There is also the fact that exodused cities will have research completed. This is the only real deterrent to creating capital sized cities overnight. The settlements that newbie accounts place down will not have this advantage. 

You are demanding that those that hastily used their ability to teleport a city to be given another one, while penalizing those that for their own reasons chose not to use that ability just yet. That is completely unfair.

 





Edited by Flavius Aetius - 28 May 2014 at 16:18
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Flavius Aetius Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 15:52
Originally posted by Spheniscidae Spheniscidae wrote:

Originally posted by Brandmeister Brandmeister wrote:

Exodus, Rill. A ten city player can feed with 9 upon exodus. That's enough of an advantage. A fresh teleport is unnecessary.

And how long exactly do you think travel times will be for your caravans if all your cities are located in north Elgea?

that sounds like that is a consequence for your actions? There shouldn't be nothing but benefits for your personal choices.  Why should offers be put at a disadvantage because they did not use their teleportation ability, but others hastily used theirs and now want another one?

Established accounts are leagues ahead of non-established accounts. You'll have no trouble settling in Broken Lands after Exodus, settlers or if you saved your teleportation ability. 

You could always save gold on your newly exodused city and buy resources off the BL market. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote geofrey Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 15:27
Originally posted by Aviddriver Aviddriver wrote:

For most vets it has taken a long time to get our towns to the point they are at.  I am super excited that the Devs decided to expand the map instead of making it two separate lands.  My only suggestions is that potentially each player be allowed another tenaril move so that they may move a town to the new lands once they are open for exploration.  Not only would this help some of the over crowding issues but it would also jump start development in the new expansion.  If the devs are super cool they would give us 2  Star but if we can get 1 I think all would appreciate it.  

As I understand it, the purpose for this is to allow existing 10 city players to experience the Broken Lands. 

I think that is something that needs to be addressed before BLs becomes habitable. Let's look at the options: 

Do nothing
- All strategic alliances interested in a BL presence will have begin exodusing to south Elgea ASAP. to get closer to BL. 
- Many players will create new accounts to have tenaril and settlers ready to reserve spots. 
- Day of BL, alliances exodus/tenaril/settle their cities to pre scouted BL terrain. Presumably the more experienced the alliance, the more strategic their city placements. 
- Those with Tenaril still available will use it asap. 
- Using the 10 square rule 1 large alliance can take over a region as soon as their exoduse cities arrive
- First come first served exodus rules in place. If another alliance beats you to a BL square, or puts a faster and larger army there, you will loose your city. Tears shall be shed. 
- End result, those willing to abuse the account system will have a huge advantage. Larger alliances could have a huge advantage over newer players, but only if they are willing to loose some existing Elgea lands. The slow moving exodus of cities, all arriving at different times, will result in many clashes and destruction of cities over the first few weeks of BL. 

Give all accounts 1 Tenaril: 
- All existing accounts get to move one of their cities to BL, or to somewhere else in Elgea. 
- Day 1 of BL alliances will be tenariling to pre-located locations in BL to take over as much land mass as possible. Alliance with the most members will get the most land preserved using the rule of 10. 
- The larger the alliance, the more coordinated and experienced they are, and the earlier they log in will determine the political landscape of BL. 
- Smaller alliances of newer players will be vastly out maneuvered. 
- All cities moved will be their original size. I suspect many cities will be fully developed, creating an imbalance for all exodus-ed and settled cities. 
- Any rare resources will immediately be fought over using cities that tenarilled. I suspect massive armies will arrive with the cities. 
- End result, those willing to abuse the account system will have a huge advantage. Larger alliances could have a huge advantage over newer players, but only if they are willing to loose some existing Elgea lands. Everyone will use Tenaril, resulting in the best locations being reserved by existing players and locations. 

Give all accounts 1 extra City slot

- Presumably the demand for land will go up, as everyone works towards their 11th city. We already have a land crisis. 
- Sat and abandoned accounts will be sieged so players can have a head start on their 11th city 
- If the extra city becomes active at the same time as BL, reduces the exodus and encourages settling
- Existing players can settle a new city in BL, with the new players. 
- smaller players will not get the benefit of the 11th city for a very long time. 
- End Result, demand for land goes up. Land usage goes up. May see sat account cities consolidated to active accounts. Depending on timing, may encourage everyone to settle a city in BL. 

Allow the auto demolishment of existing cities
- Frees up a city slot for a new city in Broken Lands
- Not very useful if we can exodus cities to BL, as it makes more sense to exodus than to demo and start over. 

What other options are there?


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Post Options Post Options   Thanks (2) Thanks(2)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 15:24
Why should we get it free?  Because Illy is free to play.  Because we've been extremely patient and waited for new content for a long time and when they finally release it we shouldn't have to wait an extra 3-5 weeks to Exodus in order to enjoy it.

Tenariling a single city thousands (for many of us) of squares away from our existing cities won't be all that easy either.  

Less established players will still have the advantage of being able to start many new cities (rather than just one) in the Broken Lands.  Giving everyone one Tenaril just means that those of us who have been waiting for so long won't have to wait even longer to experience the new land.

Again, I'd rather we all had started out on even footing in the Broken Lands. Since the developers have nixed that idea, the least they can do is make the first new content in years available to all without substantial barriers to entry.
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