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Free Tenaril move for expansion

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Arctic55 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 01:25
I'm only going to say this once, so listen up. I am not moving to BL because my towns are fully grown into the lay out I wanted. And since I live in the high Northern regions (Windlost), I would be way behind the noobs and vets who are near the southern regions, potentially putting my cities into the possibility of landing on an army belonging to someone else after months of transition time. And even if I did not land on someone else, I may end up surrounded by another group who will force me to move again. And even if none of those happen, and I land in my spot, and nobody is mad, I will then have to spend MONTHS rebuilding my town.

I have a friend who was over 40k pop, and after being forced to exodus all his towns (I'm not taking questions as it will start another arguement), he had around 15k pop. Even today, he only has just over 20k pop. That was before WW5 (of illy) and he just passed the 20k pop mark? He has logged in every day and has been building. I'm not going to do that.

If we had the possibility of a free town teleport, I would teleport one town into BL, but that would be all. But since I can't, I'll stay are rule Windlost with tupu and WisperingArrow.

There you have it, the mindset of an already established vet.
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 00:32
Originally posted by dantem dantem wrote:

Giving an extra tenarail means that vets bring their massive armies with mostly completed research into BL...this means the big alliances will again take up the best spots and could effectively cordon off an entire region including all those permasat accounts...

Precisely.

This "extra teleport" proposal is simply a way for existing big alliances to move 10% of their cities, for the purpose of instantaneously locking down entire regions. They would be able to transport current armies and immediately project force in their newly claimed areas. It would also provide an immediate ability to rebuild additional exodused towns, as teleported resource plots would remain at 20. In short, a mass teleport would, yet again, relegate the newer and smaller alliances to fighting for the scraps. This proposal isn't about experiencing anything, it's about enshrining the power of the current big alliances.

For any established players who are sad about exodus, here's a suggestion: buy prestige to move your caravans faster, and complete builds instantly. Paying the developers is good for the game. I've exodused most of my cities at one point or another, and slowly built them back up with a few dollars worth of prestige. It's silly to act like moving a single city is a big deal when you can feed continuously from your other 8 or 9. If it's too painful to rebuild, remain where you are in Elgea.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Steven Quincy Urpel Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 00:20
It is nice to see members of the Axis of Evrill disagreeing with one another. You will be much easier to destroy if you don't cooperate. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kurgar Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 00:19
So let me see if I've got this right.

Vets that want to play on BL and want a tenaril will have to give up their alt account and start evenly, which will make the existing continent a more level playing field and better experience for everyone too?
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Gordy View Drop Down
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Post Options Post Options   Thanks (3) Thanks(3)   Quote Gordy Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 00:11
We rill! We... give yourself some credit here!

We've found common ground that players who already have established accounts (like you) can just make an alt (like you) and take that alt to BL with its tenaril (like you).  See you had the solution all along without having to make exceptions to rules or ask for special privileges.  I did tell you that you were clever!
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 00:09
I'm afraid I don't follow, Gordy.  How have you worked to find common ground?
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Gordy View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Gordy Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 00:06
So does mine, without asking for special exceptions and rule changes to accommodate it.  Having 2 accounts is the perfect way for people to play Elgea and BL at the same time.  No special rules or exceptions need to be made because they're already in place.  That's actually much better than new players without alts and 4 sitter accounts who only get to play the one continent!  best of both worlds! a solution for all!  Im sure all vets and new players alike appreciate the work weve done here to find common ground and a solution so that everyone gets to experience all that Illyriad has to offer.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 00:01
As I said, I am mainly concerned not for myself but for other folks who might wish to have additional options.  I think the solution I've proposed is one that will allow many more players to enjoy Broken Lands, rather than a select few.
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Gordy View Drop Down
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Gordy Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 23:59
See, its sorted.  Your alt has a tenaril which is mainly meant for new accounts,  so now you can experience BL!  The devs allowing everyone two accounts works great for that.  Everyone can just have their alt go to BL and experience the new land.  Or reset their alts so that they have a new tenaril for the opportunity to go play a new land. 

I'm glad this got sorted out!  See how easy it is to develop a solution through healthy debate!

Oorah
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 23:58
Kat, an Exodus would take 1-2 months to arrive in Broken Lands.  Under a recently announced rule change, if the Exodusing city happened to encounter an NPC or occupying army, it would be vaporized.

The Exodused cities that landed safely could have full armies and full research, which are different than what I proposed.

That would not represent a level playing field on the new continent.  I'm trying to propose something that would.
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