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Free Tenaril move for expansion

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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:21
Gordy, what you are forgetting is that I started on a map that people were already complaining was too crowded.  I couldn't come in with 100 players and take over an area without anyone else being there -- there were already long-established alliance politics by the time that I got to Elgea.  Building an alliance and carving out an area in which we could live relatively peacefully took long years and patience.

YOU are the one looking for the "easy" button here, a completely new area where your already large alliance will have unfettered ability to carve an empire.  You believe that happening to arrive at a convenient moment means you somehow "deserve" an opportunity no one else since the beginning of Illyriad has ever gotten.

I do not begrudge you that experience.  But I am a little sad that you begrudge me an opportunity to experience it as well.

Edited:  Upon reflection Gordy, your argument is the one that's inconsistent.  You say that your main desire is to have more space.  Well, there's lots of space in Broken Lands.  There will STILL be lots of space even if people are allowed one-time Tenarils.  Your alliance will still be able to get the pick of many great spots.  So if your main concern was having more space, you are getting it whether other people get Tenarils or not.  Why not be supportive of other people who are longtime players also having an opportunity?


Edited by Rill - 28 May 2014 at 19:42
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Princely View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Princely Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:27
Well said Rill, I agree with you wholeheartedly on that. Kudos!!
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Gordy Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:43
Rill, you have the same exact opportunities here that everyone else has, no one is begrudging anyone anything.  Why would you assume anyone has any advantage over anyone else?  We are all playing on the exact same world at the exact same time, unless there is special abilities given by the devs to players that are not given to others, we are all exactly equal in our opportunities in Illyriad.

I personally ask for no "special treatment" and that we all play the game within the same boundary of rules.  That is why we like this game, and what makes it great.  No pay to win, and no special treatment of people the developers know compared to those they don't.  What your asking for here is "special treatment".

If we move our little cities over, they're still little and we still have a year of research to do, if you move yours over you have all that research complete and just need to build your buildings back up.  You can easily ship res from your non moving cities to the landed ones, while each city exodus's.  If anything, vets still have the complete advantage over new players.  So whats the complaint?  lots of new players have used their tenaril as well. 

So what your saying is that in the 2+ years youve been playing, besides for the addition of your 9 citys the Elgea map has not become any more crowded and no more cities have been made while old ones remain?  Wow, I did not realize the game has become that stagnant, hard to believe the map was this crowded where nobody can really move at all

We certainly dont want an "easy" button, if that were the case why would we all play a perpetual server with 4yr+ veterans?  Doesn't sound very easy or convenient to me, What I do want is a game that is big enough to support the amount of players playing it (and the 5 other accounts they run).  That is exactly the issue the dev's are addressing, and they're doing it the correct way.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote KonstantTrubble Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:49
I do distinctly remember a discussion in GC a few nights ago only, where Rill specifically said that there were plenty of spaces for newbs to move to, with Exodus and as they grew, even though some had spent hours hunting for possible moves that were outside of the 10 square occupied rule - she said something about 'you only need to form confeds to do this'..... and now she states there was not enough space for them when she started, never mind now, some time along the line... interesting

I may be missing something here, and I am a newb who has yet to grasp even the basics of this interesting game, so please forgive my ignorance if I have this all wrong. However, our 'already large alliance' is made up of at best players with 2 cities only, and those scattered around in the newb rings. We would be at a considerable disadvantage for a long time were it not for the opportunity we may now be afforded, enabling a possible levelling of the playing field to some extent (distances there will be a big issue in any event for those moving across surely?)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DaniSuper Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:55
Nicely put Rill!    Clap  I am also in agreement about getting at least 1 tenaril per account. True that would give the vets a slight edge...but think of it this way,most vets have been waiting for the Broken Land for more than a year. Initially lot of things were being discussed such as ships , more cities etc. However now these changes arent being implemented rather the BL comes just as map expansion
 
After waiting so long older players want to experience BL as well but the cost is..losing months of hard work for exodusing, so in that light asking for 1 tenaril isnt too much :) Newer players are new already, they arent losing anything here, rather getting bonus with newly expanded map.
 
The vets have been patient, understood the issues and remained with the game, for all that patience surely some incentive in form of Tenaril isnt that much to ask for :)
 
We also need to remember that not everyone pres builds, so for those players going down from 20k to under 2k pop can be bit too much , hence why a free teleport should be considered :)
 
 
 
 
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Flavius Aetius Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 19:55
Originally posted by Rill Rill wrote:


YOU are the one looking for the "easy" button here, a completely new area where your already large alliance will have unfettered ability to carve an empire.  You believe that happening to arrive at a convenient moment means you somehow "deserve" an opportunity no one else since the beginning of Illyriad has ever gotten.



Says the person that is demanding a free teleport. You should have saved yours if it was so important to you. 

You're the one looking for the 'easy button'. "you believe that you somehow deserve an opportunity that no one else has ever gotten"

You want another teleport after you apparently wasted your own. Tough luck. 
Cry havoc and let slip the eagles of freedom - The Raven King
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Post Options Post Options   Thanks (2) Thanks(2)   Quote dantem Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 20:04
Giving an extra tenarail means that vets bring their massive armies with mostly completed research into BL...this means the big alliances will again take up the best spots and could effectively cordon off an entire region including all those permasat accounts...add to this the current war and politics and its just more of the same stuff....

And about the LOU alliance moving 2gether, wont it be the same thing if everyone got an extra tenarail? why doesn't everyone just try to make this work with the current restrictions instead of complaining? 

This is a LAND EXPANSION, meaning its the same game with a bigger map with the only thing new being the factions (which will be released after BL) and the magic schools (again after the launch of BL). 

The reason the Dev's did this was because there was no space on Elgea because all the good spots are taken up by the vets and their permasat accounts. So I say good work Dev's and hopefully you will launch it soon.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 20:13
Konstant, it IS possible to find good locations for cities now.  I have been doing so for the new people in my alliance.  It might not be possible to find spaces for 100 people all in the same area.  That would not have been possible when I started either.

The map is more crowded than when I started and less crowded than when some people who started six months ago started.

Gordy, you can't both commend yourself for being willing to start  in the middle of a perpetual game (as I did, only longer ago) and then say that it is somehow an unfair advantage that people who have been playing longer might already have armies, completed research, etc.  Obviously you would like to be far away from folks who have that, so you will be able to get a clean start.  I completely understand that.  What I'm asking is, why, after all these years, should you be uniquely privileged?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dantem Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 20:16
Originally posted by Rill Rill wrote:

Konstant, it IS possible to find good locations for cities now.  I have been doing so for the new people in my alliance.  It might not be possible to find spaces for 100 people all in the same area.  That would not have been possible when I started either.

The map is more crowded than when I started and less crowded than when some people who started six months ago started.

Gordy, you can't both commend yourself for being willing to start  in the middle of a perpetual game (as I did, only longer ago) and then say that it is somehow an unfair advantage that people who have been playing longer might already have armies, completed research, etc.  Obviously you would like to be far away from folks who have that, so you will be able to get a clean start.  I completely understand that.  What I'm asking is, why, after all these years, should you be uniquely privileged?

because the devs released it now??
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Post Options Post Options   Thanks (0) Thanks(0)   Quote geofrey Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 20:19
This debate is over the validity of each other's opinions, not about issues that need to be addressed. 

Primarily, should there be a change to the current game rules so 10 city players can experience Broken Lands without exodusing a city? 

I have laid out several solutions besides the 1 extra magic move. There are pros and cons on all sides. Please list any facts, data, predictions, or repercussions you have; preferably without attacking other folks ideologies. 

If you continue down the current path, I'm canceling Christmas. 

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