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Free Tenaril move for expansion

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lethargic0N3 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote lethargic0N3 Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 23:57
So why not make it so you can only tenaril to Elgea.. it would be easy to implement..  no one would get any advantage or special treatment whether a Vet or Newbie.

Newbie's would still have the advantage in BL in that they can use settlers and set up multiple cities without crippling exodus times.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 21:27
Originally posted by geofrey geofrey wrote:

Is that fair?

Not all advantages are unfair.

While I agree that not all 4M squares will be desirable for settlement, I think the number of 7 food squares with adjacent food sov will still be relatively large.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Beyljr Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 20:36
I hope that this does NOT happen.

I feel that Tenaril in general is a bad idea. People are already using it multiple times by creating a new account, using it, and then abandoning the account. Using it once to move your first city out of the newbie ring is one thing, but this is already being used to change the map layout. Lets leave tenaril limited, and if anything limit it even more.

A side note, tenaril in general would not be bad if it couldn't terraform. I.e. if it acted just like exodus except without the research being needed.

But tenaril for the purpose of moving to BL is a REALLY bad thing. Let people have to build on BL, and let's not bring all the problems that Elgea has into BL before it even starts. If that encourages players that have built up a huge amount of power in Elgea to remain there, so be it. That is their choice. If they don't like that, then they can move with the exact same limits that everyone else has.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 19:10
Originally posted by KillerPoodle KillerPoodle wrote:

Actually - you cannot exodus to a square which is already being exodused to by another player - the game will not let you.

I do not know if Tenaril's has the same restriction - it should or it's open to abuse.

In theory Tenaril has the same restrictions.  There have been some instances of glitches that have resulted in "stacked cities" with both two exodusing cities and and exodusing city and a Tenariling city.  These situations are relatively uncommon and have become much more rare due to code updates, but I still wouldn't completely rule out the possibility.  (It's hard to prove a negative.)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote geofrey Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 19:06
Originally posted by Brandmeister Brandmeister wrote:

How can people be worried about collisions on a fresh map that's 2000x2000 squares? Your luck would have to be astronomically terrible.

Great question. 

We know that people will primarily want 7 food squares. Not all of the 2,000 X 2,000 squares are 7 food. Scanning the map, it looks like some continents have very few +7 food at all. 

We also know the higher food sov nearby makes for more desirable locations. a +18 food next to a +7 is a very attractive spot. 

Rare resources will define prime locations. People will want to capitalize on rare resources by takng the nearest 7 food square. 

So there are far fewer than 2,000 x 2,000 squares that folks will want to settle. 

Now all exodus cities move at the same rate. So lets say everyone exoduses their cities within 1 hour of BL being deployed. 

My alliance, has a huge advantage over other alliances as we are located in the far south of Elgea. Since all exodus cities move at the same rate, and that speed is slower than dirt, we could send 5 armies from each city to sit on the squares we want in BL. Effectively destroying any exodus cities that arrive. 

We can also deploy settlers that will arrive before any exodus cities arrive. as we are much closer. And, if the rules apply, are exodus cities will arrive FIRST from everyone elses. 

Is that fair? 



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 18:27
How can people be worried about collisions on a fresh map that's 2000x2000 squares? Your luck would have to be astronomically terrible.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dantem Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 18:21
so basically if we exodus a city 2 a square we will def get it unless there is an army there or some NPC....right?
I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 17:59
Actually - you cannot exodus to a square which is already being exodused to by another player - the game will not let you.

I do not know if Tenaril's has the same restriction - it should or it's open to abuse.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote geofrey Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 15:38
Originally posted by Epidemic Epidemic wrote:

If exodusing cities were destroyed because they landed on squares occupied by npcs or another army I think it would be the worst update ever, its not something i'd want to see implemented.

I wonder if this is suppose to be a solution to the strategy that H? has been implementing in their war of survival against half the server bent on wiping them out.

I believe it is already in game and has been a part of the existing rules for a very long time. They will also get destroyed if other settlers establish a city there first, if another exodus city arrives first, or if a teneril city beats them there. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote geofrey Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 15:36
Originally posted by abstractdream abstractdream wrote:

Originally posted by DaniSuper DaniSuper wrote:

Ok guys maybe not the place, but correct something for me? Suppose...my exodus lands on occupied spot etc, or by any reason fails...what happens to the exodused city then? It remains? or like gets destroyed? 

*Confused** Correct please :)

Thanks

From what I heard from SC, it is destroyed.

The solution is to send an occupying army ahead of the city and hope that army isn't killed by another.

That is correct. 

The reasoning is that if you exodus a city, you need to make sure you have control over the target location. If someone else has control over target location, and you try to plant a city there, your city will fail. 

I believe the troops present in the city will attempt to fight off any opposing military occupying the square. If they win, your city will get the square. 

If they loose, or a city arrives on the square before them, the exodus city is destroyed. 

The reason the exodus city does not simply return to it's original location is because another city or army could be at it's original location. Causing the exodus city to just bounce back and forth for all of eternity. 

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