The TL/DR manifesto |
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JodaMyth
Greenhorn Joined: 29 Jul 2014 Status: Offline Points: 62 |
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Posted: 17 Oct 2017 at 07:20 |
You lost me at number 9, you can take the bloated accounts, the inactives, the multi accounters, the cheaters, the weak and frail, the noobs and the newbs but trying to take our crumpets is crossing the line!!
At least we still have the tea that goes with the crumpets.
Edited by JodaMyth - 17 Oct 2017 at 07:22 |
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viperone
Greenhorn Joined: 18 Mar 2015 Location: philippines Status: Offline Points: 107 |
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Option 1: Eliminate permasat accounts and sat accounts. Give players an option to deactivate their town for a period of 42 days a year. This deactivation would be restricted to prevent players using it to dodge attacks (unable to deactivate a town with incomings as well as ongoing activity similar to exodus restrictions) Once a player has utilized his/her deactivation period the town(s) would revert to active whether the player has returned or not. If the account remains inactive for a period of 4 months it should automatically revert to abandoned status.
Option 2: Severely restrict what a sitter on an account can do. Only allow an account sitter to move troops. Do not allow sitters to cue up resources, troops, diplos, caravans or any other actions. By restricting sitter actions to troops movements only it will effectively make farm accounts useless. Once troops are exhausted they can not be cued up by a sitter to produce more. The Developers actually need to enforce issues of password sharing and multi-accounting.
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HATHALDIR
Forum Warrior Joined: 01 Jul 2011 Location: Adelaide Status: Offline Points: 380 |
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Excellent insight into Illy Tink.
Farms seem to be the biggest issue in Illyriad, but only as a background mechanic, in play they give nothing. What can the GM's do to change this? |
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There's worse blokes than me!!
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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As usual, Tink wins the Internet.
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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white willow
New Poster Joined: 28 Aug 2016 Location: USA Status: Offline Points: 37 |
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Or the devs could crack down on multi accounts and drop all sitters, half the lights would go out on the map. No whiners about leave issues just have an earned vacation.
Tink our alliance is neutral and peaceful other than understanding there needs to be a better Illy. We recognize no leadership other than our alliance. We do practice a lot of what your saying just check our alliance profile. |
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Eldrathin
New Poster Joined: 28 Sep 2017 Location: England Status: Offline Points: 6 |
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Finally a manifesto I can sign up to. I am all about the crumpets.
Edited by Eldrathin - 13 Oct 2017 at 15:24 |
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Tink XX
Forum Warrior Joined: 16 Dec 2014 Status: Offline Points: 201 |
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1. Big alliances with lots of inactive accounts are attempting to dictate the rules for all of the server.
2. Said alliances dominate tourneys, partially through metagame and massive farms, partially through slowly building up troops on the inactive accounts. 3. When new players come, many are discouraged by slow growth curve and no prospects of more interesting things to do than pushing around resources. 4. The playing field tilted heavily towards large accounts and multiaccounters discourages new players even further. 5. There are few strategic objectives to compete for in the game and the player turnover is low, meaning that most new players come and leave almost immediately whereas old players invested into the game stay on. What to do about it? 6. Clean up the bloat of inactive accounts via peaceful and military means. 7. Training alliances would do well to focus on force-feeding new players inactive cities and teaching them the FULL range of Illy skills, especially military (Warmongering in Illyriad blog posts are a good start). This is not just for our warmongers' benefit, but hopefully improves new player retention. If newbs can get up to speed fast and participate in tourneys or wars there will be something to stay for. 8. All-newb alliances should also benefit from breaking up inactives. Both military and training alliances can help (or perhaps the old big ones will start giving cities away voluntarily, hmmm?). 9. All your crumpets are belong to us. Edited by Tink XX - 13 Oct 2017 at 06:56 |
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