Alliance Land Claims |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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You guys should really name these territories.
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DDL
New Poster Joined: 29 May 2012 Location: Under your bed Status: Offline Points: 34 |
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The Reaper
Greenhorn Joined: 03 Jun 2015 Location: Washington Status: Offline Points: 40 |
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Deathmongers
Land Claim Deathmongers [Death]
officially as of June 2nd, 2015 claim Northeastern Pawanallpa as our
headquarters east of plot x=810 and north of y=-1778 to the border of
Pawanallpa. All established cities in the
region will be left alone and not be disturbed in their growth throughout the
region. They are welcome to be. Deathmongers just seeks room
for our members to grow. Thank you for your time. Jejune, if you could please
add this claim to the map.
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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The recent claiming of land in The Broken Lands continent, beyond the traditional claims by sovereignty and the player imposed "10 square rule" has given rise to much discussion within the chambers of TRIVIUM's capital. As an alliance based almost entirely in The Broken Lands, this claim process has caused us to put considerable focus on our own common territory. To ensure we will be able to continue our recovery unhampered, we have collectively concluded that it would be a mistake to forgo a claim. Such a claim, made by a centrally located alliance and with the cities of allied as well as unallied players mingled throughout a territory we are most keen on populating should be well considered as it will likely be deeply scrutinized and could be seen as a touchstone for the regions we occupy.
After much debate and discussion among the members of TRIVIUM, as well as talks with the leadership of alliances other than TRIVIUM who would most be affected by our claim, we have decided to present a land claim contained within two zones. The first zone will encompass the most obvious and logical territory that we, as an alliance now occupy. The borders of this first zone, described below will encompass the cluster of cities TRIVIUM has located in eastern Oarnamly and western New Lands. The second zone covers the entire region of Oarnamly and the greater portion of central and western New Lands, also described below. Zone One: All cities located within the borders of this claim as of 21:01 Illyriad Time, June 5, 2015 are exempt from any action on our part. Alliances that maintain a diplomatic relationship with TRIVIUM are asked to negotiate individual exceptions to the limitations of this claim. Players who wish to locate within the claim area are encouraged to contact TRIVIUM leadership to open diplomatic relations. The alliance Murder of Crows, now and in the future will be exempt from the enforcement of this claim. Aside from the above exemptions, TRIVIUM maintains its right to refuse settlement by Teneril Spell, Exodus, siege-capture or settlers. The owning player of any city found within the zone one claim borders, which is not expressly exempted as above, will be contacted by IGM. If, after a discussion between the city owner, or (if they prefer) their alliance leadership and TRIVIUM leadership the city is declared in violation of the claim, a time frame for evacuation will be assessed. All necessary resources for such evacuation will be available for the asking. Should the owner of the city in question refuse to evacuate from the zone one claim area within the alotted timeframe, TRIVIUM reserves the right to impose penalties on the city and/or use whatever means necessary to remove it from the claim area. Zone Two: The territory located within the borders of the zone two claim are to remain expressly claim free. This exclusion includes TRIVIUM as well as all other players, alliances and confederations, allied or not allied to TRIVIUM. The claim free designation places this territory into a protectorate that is administered by TRIVIUM on behalf of all occupant cities, now or in the future within the borders of this exclusionary zone. Any land claim attempted within the borders of this exclusionary zone will be considered null and void. Any land claim enforcement attempted within the borders of this exclusionary zone will be countered by the full force of TRIVIUM. Special Note on Resources: Protecting resources, including basic resources, basic crafting resources, rare resources and dropped arms and armor, as well as any resources that may become available in the future will remain the prerogative of the cities located nearest those resources. It is the duty of said cities to remain vigilant and guard local resources from poaching, or otherwise risk losing control of those. The land claims of TRIVIUM, both phase one and phase two have no concern with respect to resources found upon the land. Zone One: New Lands: Beginning latitude -2100 in the north, to longitude 63 in the east, to latitude -2220 in the south, to the west coast. Cities owned by non-exempt players that were located in the New Lands claim territory before the claim was enacted: 1. Blackwood @ 58|-2121 Mandrake of EAGLES EYRIE 2. The keepers @ 58|-2143 Rose grey of Fairy Road Authority 3. Fiery Portal of Shadows @ 51|-2171 Beast From Within of Toothless? 4. Mel ihvis tay Hoh re enta @ 28|-2179 Cardoril of The Blades 5. Smoresville @ 16|-2205 Micro Me currently unaffiliated 6. Instant Death @ 0|-2200 GM Thundercat of Band of Devs Oarnamly: Beginning latitude -1947 in the north, to longitude -255 in the west, to latitude -2206 in the south, to the east coast. Cities owned by non-exempt players that were located in the Oarnamly claim territory before the claim was enacted: 1. Saxon @ -184|-1996 Darifal of Æsir 2. Far Forest @ -129|-2040 Lord Loth of House of Plantagenet 3. 8. Vail @ -125|-2164 iaikidou of Eight Hand Crow 4. elm @ -95|-1999 lizlou of Screaming Valkyries Zone two: New Lands: Beginning latitude -2027 in the north, to longitude 143 in the east, to the southern and western coasts. Oarnamly: The entire region. Edited by abstractdream - 13 Jun 2015 at 22:24 |
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Han Dynasty
Wordsmith Joined: 21 Sep 2014 Location: Kingdom of Shu Status: Offline Points: 123 |
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The Han Dynasty, as of June 12, 2015, lays claim to the western portion of Almenly in two zones as outlined below. This claim is modeled after Trivium's two zone land claim. Han Dynasty had extreme interest in creating a location to which it can centralize, whilst still enabling freedom of settlement to players within Almenly. Zone 1 settlement is restricted to Han Dynasty, and Han Dynasty reserves the right to remove any cities* within Zone 1 that were not within it as of June 12, 2015. Any offending players will be contacted by a IGM. If the city is found to be in violation, Han Dynasty will attempt to work with the offending player to see its removal from Zone 1. If the city is found to be within Zone 1 after the allocated time for removal, it will be subject for forced removal. Zone 2 settlement is not restricted, rather, Han Dynasty does not recognize any land claim within Zone 2. Han Dynasty encourages any player that exists within Zone 1 before the time of this claim, or that wishes to inhabit Zone 2, to contact Han Dynasty. We may be interested in helping the growth of Zone 2 cities. Zone 1: Consisting of land that is currently occupied by the majority of Han members. The natural northern and western borders of Almenly forming our western with the eastern border starting -118 | -2432 and stretching south to -118 | -2700 and then west from there to the natural western border, forming our southern border. Zone 2: Includes the northern peninsula, following along the natural eastern border of Almenly until x -100. The eastern border runs due south of that point, along house Stark's land claim, until reaching -100 | -2759. The southern border of Zone 2 then runs west to the natural western border of Almenly. * Han Dynasty recognizes there are population variations of settlements, which only some are titled as 'cities'. Han Dynasty recognizes all population variations of settlements as a 'city' in this land claim. Edited by Han Dynasty - 12 Jun 2015 at 17:27 |
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The official forum profile for Han Dynasty.
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Veneke
Wordsmith Joined: 07 Nov 2014 Status: Offline Points: 116 |
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Roman claim to Westmarch Effective 18 June 2015 the Roman Empire claims the province of Westmarch west of x=-626, and retains the right of settlement above any other consideration along the borders of that claim. The Fellowship of the Ring is free to continue to settle throughout the claimed region. Players with cities in the claimed region prior to 18 June 2015 have been granted personal and city-specific exemptions. Existing settlements held by these players are free to stay in the region. New settlements by those with this exemption are permissible provided it does not conflict with Rome's settlement plan. Rome's Consuls will provide details of this as necessary on a case-by-case basis. All concerned have already been individually notified of this exemption. If you believe you should have received this exemption and have not been directly contacted please message any of Rome's Consuls. Players seeking to move to Westmarch may also apply for the exemption as detailed noted above. Those currently in the claimed region who wish to relocate their cities outside of the Roman claim due to this new development may accept assistance from Rome in the form of new city site locations outside of Westmarch and basic resources. New players who accidentally relocate to Westmarch in the future will also be offered this support. Players who move into the claimed region who are not members of the Fellowship of the Ring, the Roman Empire, or who have not been granted an individual exemption by Rome's Consuls, will be asked to leave and may be removed by force. Questions, applications for an exemption (which must be approved prior to settlement), and any other concerns should be directed to any of Rome's Consuls.
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"May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Mogarth
New Poster Joined: 23 Jul 2015 Status: Offline Points: 1 |
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Zraznarg's Legion Claim to Huronire
Effective July 23, 2015 Zraznarg's Legion claims the province of Huronire the lands of -491 / -1649 South East to -565 / -1571 North West. Any previous settlements are welcome to stay. However any future settlements must be approved by the Caesar. Any requests or questions can be directed to Zraznarg. Edited by Mogarth - 23 Jul 2015 at 22:48 |
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Rosie Blackeye
New Poster Joined: 31 Jul 2015 Location: Orken Coast Status: Offline Points: 16 |
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Broken Blades Land Claim Update
In the light of the recent TVM – SHARK developments we are issuing a statement of change to our land claims policy. Broken Blades consider placement (per exodus, settling, or Tenaril) of a non-B!B city in our land claim without our permission to be an act of aggression against our alliance. Any city that lands in our LC will be sieged, unless the conditions below are fulfilled: 1. A complete proof of no troops present in the city (screenshots of both military page and military movements page) is sent within 24 hours after our first warning. 2. Provided that condition 1 has been fulfilled, B!B will wait for the city to move out of the LC: For an exodused city, for 48 hours after the exodus cooldown. For a Tenariled city, for 48 hours after the proof was presented. 3. If the city was settled an exodus or razing arrangement will be negotiated within a 5-day period. This change in our policy does not apply to players who are unallied or are regular members of the following training alliances: MOON HALO T? NS ITG Q&S HOTH Hog Our standard policy of negotiating with players/alliance leaders on individual basis still applies to these alliances and unallied players. Edited by Rosie Blackeye - 18 Sep 2015 at 00:55 |
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EristaMae
New Poster Joined: 24 Apr 2014 Location: England Status: Offline Points: 35 |
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In reply to the following post by Rosie:
"This change in our policy does not apply to players who are unallied or are regular members of the following training alliances: MOON HALO T? NS ITG Q&S HOTH" I would like to offer my sincere thanks. as a training alliance, leader to Rosie, Shogun and Broken Blades in general, for recognising the limitations that land claims cause newbies within these alliances. Diplomacy as always is key; communication is important ........... Something that I believe is often lacking these days. However, it is great to see that at least some alliances and players maintain common sense !!! Rosie and Shogun? I applaud your positive action regarding training alliances and hope that this follows through and pokes other "land claimers" to do the same. |
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Roman Empire
New Poster Joined: 18 Sep 2015 Location: United States Status: Offline Points: 2 |
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Roman Empire is issuing a statement of change to our land claim policy. Roman Empire considers placement of a None Roman city in our land claim without our prior permission to be an act of aggression unless conditions below are met.
1.Rome wants evidence that the city is completely clear of troops once prove is provided Rome will ask the city in open violation to be moved out of the roman land claim. We will provide time for the exodus cool down for the city to be able to move. 2.If the city was settled an exodus or razing arrangement will be negotiated within a 5-day period. The Fellowship is exempted from the policy also roman empire allies and training alliances. Rome has had no problems and have solved all incursions of cities into our land claim peacefully and intends to do so in the future. Edited by Roman Empire - 18 Sep 2015 at 03:33 |
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