Elgea: Dwarven factions |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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Posted: 13 Apr 2015 at 03:56 |
199 is an obsidian mountain
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Artefore
Forum Warrior Player Council - Biographer Joined: 21 Feb 2014 Location: Earf Status: Offline Points: 325 |
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Try looking in the Broken Lands.
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"don't quote me on that" -Artefore
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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i found a fisherman's hut in data-root, terrain 219, but cannot find it on the map. can anyone else find it?
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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I am imparting on a quest, to find these 4 locations, what could the be.
Give thanks to the east, for Obsidian and fine silks Give thanks to the west for grain and meat. Give thanks to the north, for Iceheart and oak Give thanks to the south for spices and fish. it could go either it's a formula or locations you must scout. thus far i believe A plaque in the overgrown marketplace attests to once vibrant commerce: "Give thanks to the east, for Obsidian (obvious) and fine silks(queen's hair leaf). Give thanks to the west for grain(unknown) and meat(unkown). Give thanks to the north, for Iceheart(obvious) and oak(obvious). Give thanks to the south for spices(silversteel) and fish(unknown). All the goods of the world are brought here, by the skill of the Dwarven Clans in obedience to the Artefores." please help out.
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Count Rupert
Forum Warrior Joined: 01 Sep 2013 Location: Lost in Thought Status: Offline Points: 242 |
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Might it not be a formula but the direction of locations where one "must give thanks"?
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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obsidian is obvious, so is iceheart and oak. silks i believe are the queens hair leaves, grain and meat idk nor spices and fish. please help me out
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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Your followers find their way, by ancient roads and forgotten paths, through hidden mountain passes, to the ruins of a once great Dwarf Fortress. In the distance, the ragged ruins blend in to the mountainside, their stone the same grey as the cliffs around them, moss and bushes and trees clinging to the broken walls just as to the mountainsides. But as your people move closer, uneven walls, pillars, even gateways and, in places, stone roofs become visible.
Even in ruins, the structures here are immense. Walls that now stand a hundred paces high are but the remains of greater edifices, rubble strewn about them suggesting that some towers must have been many times as high as that. The remains of a royal hall cover an area big enough to contain a whole village. In the ruins of crumbled townhouses are the Clan crests of dozens of proud families, some familiar (Moedagh, Reashag, Bealagh), others long forgotten by all but the Dwarves. Collapsed tunnels and gates sealed with rubble hint at networks of passages beneath the mountains, now inaccessible. In ruined shrines, tablets still stand attesting to the glory of this fallen city. A plaque in the overgrown marketplace attests to once vibrant commerce: "Give thanks to the east, for Obsidian and fine silks. Give thanks to the west for grain and meat. Give thanks to the north, for Iceheart and oak. Give thanks to the south for spices and fish. All the goods of the world are brought here, by the skill of the Dwarven Clans in obedience to the Artefores." Another tablet recounts the names of craftsmen who were presented to the gods each year as the finest jewelers, cabinet makers, glass-blowers, armourers, potters…. But their works have long since vanished. Close to the royal palace, the wall of another shrine reads: "For the glory and might of Duraz Karag, we thank the Artifores. We give thanks that they made our crafts people deft and hard working. We give thanks that they made our kings wise. We give thanks that they made our mountain ranges rich with iron and Silversteel. We give thanks that our warriors are strong, our children healthy, our women enduring, our families dutiful. Upon these things does Duraz Karag stand. May it last for ever." Leaving the city to return home, your people note a few small scattered cairns, little piles of mossy stones, also brought low by time. These, they suspect, may be crude monuments to slain Orc warleaders, whose hordes over-ran the vast city in the Second Age. Your followers regret that they did not return with any treasure or insight. The ruins of Duraz Karag are so vast, they say, that it must contain some secrets, but they had no clue where they might even start such a search. I tried sending various goods to the duraz karug and it failed. the highlighted portions i believe are a formula that needs to be solved, if we send the correct ingredients to that place it might tell us something different. Edited by demdigs - 12 Apr 2015 at 19:42 |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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Some mages have told me that Treggar and his Crows employ a rudimentary form of a long-forgotten branch of magic, based around ancient runes,
once said to have been the sole province of a powerful race of wizards that roamed the lands long before the birth of any of the current races of Illyria. Could this be the secret that they uncovered in those ancient tunnels, the very same secret that had a part to play in their exile? However, after an expedition deep into the very heart of the mountains that surround the Dwarven city of Glinntre, Treggar came back a changed dwarf. Something had happened to Treggar and his expedition party down in the long forgotten underground tunnels…they all came back alive, but somehow…different. The story goes that Treggar and his party members started behaving strangely, keeping to their own company and rebuffing any attempt made by the other Dwarfs to learn of what had happened during their foray into the ancient mountain tunnels. It was said that Treggar’s demeanor started to take a turn for the worse, and he became incredibly secretive, even with his immediate family members. But Dwarf scholars point to early maps of the region, which show only hills, and no mountain here; combining wisdom in both sorcery and engineering, ancient Dwarves raised not only the stronghold, but the mountain upon which it stands. so in these texts, you find that tor gorrak was created with magic, to create a mountain where there was none. Also you have tegger's crows going into a hidden tunnel near glinnter, a hub in the same faction that gave tegger old forgotten magic from the tunnel. could one of the hidden secrets be the new magic abilities that include terraforming? |
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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I think that might just be the earliest hints about the terraforming, like you say - giving players a hint about terraforming mountains for their benefit.
It could have another meaning? |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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Tor Gorrak [Clan Bealagh]
But Dwarf scholars point to early maps of the region, which show only hills, and no mountain here; combining wisdom in both sorcery and engineering, ancient Dwarves raised not only the stronghold, but the mountain upon which it stands. looks like the earliest mentioned form of terraforming
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