25FEB15 - FACTION UNIT RELEASE |
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Hyrdmoth
Wordsmith Joined: 02 Jul 2015 Status: Offline Points: 164 |
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Posted: 17 Jul 2015 at 06:52 |
One way to use the right army size for factions would be to start relatively modestly and then ratchet it up if the faction armies are so small that they get defeated, up to a certain limit.
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Malek
Forum Warrior Joined: 09 Jul 2012 Location: Australia Status: Offline Points: 252 |
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I understand where Rikoo is coming from. It would be nice to have not an update but a topic saying, this is the game update we are working on (no implementation date).
This is what the end goal is. This is what has been achieved. This is what we tried and blew up in our face This is how we corrected it. That would be great. What I have seen over the years is the constant hassling of the devs for content, when is this happening, why has this not been done yada yada yada. The reason (I think) that no information is ever released as they tried it at one stage and were crucified when they did not deliver. As a result of that, they just do it in their own time. Is it frustrating to me that there have been no updates? A little. Do I care? No. I just play the game for what it is and I just adapt to whatever changes they make. Its like professional sports, the governing bodies change the rules for various reasons, we adapt to them. To keep the faction thing going, I want the tower folks in calumnex to kill everyone and siege to, that would be awesome. Make them large armies so that alliances have to make an effort to get rid of them instead of just sending token forces. Though that could be said of most factions, if there was a way to get them to pick an army size based on alliance size, that would be nice, though I am no coder and have no idea how that would work.
Edited by Malek - 17 Jul 2015 at 03:21 |
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GM Rikoo
Moderator Group Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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I just want to clarify: A community contest has never, or will never, take developer resources. It is the realm of the community manager and, other than a few tiny website bits and bobs, can be done completely by the community manager. There is not a requirement to take part in them, and they are simply a fun way for community members to possibly earn some free prestige. The artist, GM Cerberus, is not a coder as well. His artwork does not take away developer resources. When he finishes or updates a piece of art that currently goes in the game (like addons in the research tree) they go in with another small bit of work from the coder. If he is working on future pieces (as he is now) they will go in later. I have indicated several times that the project we work on now is the priority because it is a backbone project for Illyriad. The game is in dire need of the work the coders are doing, but as I have also said before, I will not release any information like dates until the content or update is completed. As you can see from the fact that I still have to field questions about 4-year-old discussions, handing out information about this project before completion (although we've already announced it a long time ago -- look to the UI thread) would simply be a headache. Again, stay on topic or I will delete the post and eventually ban the user. The topic is faction units... not tournaments or other content. Thanks, GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Mr Damage
Postmaster Joined: 01 Jan 2011 Status: Offline Points: 598 |
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Perhaps just admit that the faction idea became too hard so we have decided to give up on it and focus our resources elsewhere.
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dittobite
Greenhorn Joined: 21 Nov 2011 Location: usa Status: Offline Points: 61 |
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In regards to the topic then, do the devs have an update on factions for us? ...'shortly going live' has taken some time now. I understand the need for art and poetry contest in the game of Illyriad, but it would be nice to have thrown in-between them such things as live factions or even what were they called.......tournaments....i know, a thing of the ancient past, but still would be nice to see such things once more come to life in illy.....and Ill be even bolder to wish for a tournament involving factions!
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GM Rikoo
Moderator Group Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Get back on topic or have your posts deleted.
Rikoo |
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Raco
Greenhorn Joined: 29 May 2015 Location: Here Status: Offline Points: 42 |
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How is research related to factions?
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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It depends on the purpose of your city. If it's a combined hunting and harvesting city, that 30-day research and the 14-day research extend things. However, a city can do most of the core functions necessary after about a month and be broadly useful after six months.
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Hyrdmoth
Wordsmith Joined: 02 Jul 2015 Status: Offline Points: 164 |
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Isn't most of the research for specific crafting items, and for all the different sovereignty buildings? Similarly most people seem to be interested in the geomancy spell that boosts food, so you don't need to research the spells that boost the other four.
If you have a specialised city then the amount of research you need to complete to make it fully functional will be much less then the amount of research that is available.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Completing the research takes more like 18 months, if you research continuously. Assuming you occasionally neglect to restart something, maybe 2 years. Or if you are like me and just didn't do research for a while, you might have a few crafting researches left in one or two cities even after four years.
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