24FEB15 - ACCOUNT SITTING 90-DAY LIMIT |
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Hora
Postmaster Joined: 10 May 2010 Status: Offline Points: 839 |
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Well, the second 90 days you would have to rely on thiefs then... as you won't have caravans/cotters to send out, and can't place new item building orders...
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Mr Damage
Postmaster Joined: 01 Jan 2011 Status: Offline Points: 598 |
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Applaud this decision but you must also be realistic enough to concede that permasats are at best half the problem. Account sharing, as many have suggested previously, is just as big of an issue if not bigger. Policing this is far more difficult judging by the amount of sharing going on in the game. Alas this step is a huge step forward for reducing the game to live accounts rather than multi-accounting.
Edited by Mr Damage - 25 Feb 2015 at 10:03 |
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Dragonwort
Wordsmith Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Kudos.....but...
Ends the perma-sats but the cities still belong to the alliance and with the new 10+ city rule, the perma-sats will simply be sieged by the same players who perma-sat them. And nothing will change, except the griping about perma-sats...lol.. The devs aren't going to alienate the long time mega-alliance players.... Please, somebody tell me I'm wrong about this Dragonwort
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Just another wrench in the works..
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GM Rikoo
Moderator Group Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Do me a favor. If you know someone is multiaccounting or sharing passwords or anything that breaks the rules, REPORT it to me. Especially if you know of so many. Otherwise, you are just speculating. Either way, please help make my job a little easier. Thank you! GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Hora
Postmaster Joined: 10 May 2010 Status: Offline Points: 839 |
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I don't know what's so bad about having big players in a game designed to build up cities and pop. You don't have to fight those few. If you do, try to be allied to another big player You'll hardly find a 1 on 1 in Illyriad, and for alliances/powerblocks it will equal out anyway... And I welcome the change from sitting to big "standard" accounts... it doesn't feel like using a loophole any longer and it's nearer to roleplay.
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jcx
Forum Warrior Joined: 09 Oct 2013 Location: Tallimar Status: Offline Points: 281 |
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::::----, push pin!
this will make future battles more exciting.. :D wonders* what will happen first - battle of permasats or live player battle? hehe. grats Devs! 5th year anniv was a hell of a boom!!!
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Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H? |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Your software already keeps login records. It should be plainly obvious which accounts never see the owner log in, and do nothing but make resources that get sent to a tiny handful of other accounts. The problem to date hasn't been that the signs of permasitting weren't obvious, but a lack of will to enforce the game rules. A few simple queries would give you a list of accounts to watch for further evidence of multi-accounting. |
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Hora
Postmaster Joined: 10 May 2010 Status: Offline Points: 839 |
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Brand, some years ago the Devs said something about quite effective queries being at work to prevent multiaccounting.
But any query can be tricked by using more than one computer, different proxies, etc... then there is NO chance to get them by tech alone. Also there had been cases, where there were some signs of multiaccounting (which got immediately reported) like more than three accounts with almost the same name doing patterns on the map, someone signing a mail with the other accounts name, etc... had been more obvious before sitting was implemented, of course... Further: As the case with the money generation showed, the DEVS won't hesitate to also punish helpers... maybe an advice to any friends in question to report themselves and get less hard punishment would be highly adviceable...
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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From my own experience of making software that has many different paths for getting something done... It's possible there are some quite sophisticated algorithms for fingerprinting the patterns of how a player uses the interfaces. They are mostly unique to each player, even if they try to disguise their movements.
This stands out above any IP-based attempts to cover the identity of the player. It's also a good way of spotting player bots and mis/mal-configured search engines.
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Berde
Forum Warrior Joined: 10 Dec 2011 Status: Offline Points: 380 |
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But at least you won't get old players getting 10+ cities on their own account and then getting 10+ cities on a sat account to boot. I see nothing wrong with an alliance continuing to claim ownership over and redistributing cities of players who have become inactive. Those cities were likely built with assistance and resources supplied by members of that alliance and should be guarded as the investment that they are.
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