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24FEB15 - ACCOUNT SITTING 90-DAY LIMIT

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GM ThunderCat View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM ThunderCat Quote  Post ReplyReply Direct Link To This Post Topic: 24FEB15 - ACCOUNT SITTING 90-DAY LIMIT
    Posted: 22 May 2015 at 02:54
Just reminding that its 3 days still date in the original post. We had a initial issue with the mails and the IGMs were a little "wall of text" but this is now fixed.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2015 at 03:37
Sitters giving cities away is nothing like a hard siege capture. You can rebuild all the population with a few bucks of prestige, if your friends provide the basic resources.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Count Rupert Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2015 at 03:11
Originally posted by Dungshoveleux Dungshoveleux wrote:

A large 200k+ permasat account cannot be merged into another account within 90 days.  The capturing siege would reduce the population by a great deal and without absurd amounts of prestige and frantic building, the main account wouldn't reach the level to absorb the next city quick enough. That's what I think would happen...

You're really talking 180 days or more (inactive accounts don't disappear if they're under siege, you can stretch it out as long as you want).  The inactivity ticker toward deletion isn't going to start until the sitter stops or can no longer log into the account which is 90 days from the announcement.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 23:28
A large 200k+ permasat account cannot be merged into another account within 90 days.  The capturing siege would reduce the population by a great deal and without absurd amounts of prestige and frantic building, the main account wouldn't reach the level to absorb the next city quick enough. That's what I think would happen...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Miklabjarnir Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 18:27
Originally posted by Hora Hora wrote:

Well, they don't have to play in the meantime... it shouldn't be too hard to answer the reminder mail, do 5 clicks to renew sitting rights and then go for the next 6 month...

This will break some supply routes, but that was very necessary. Now the only way to get lots of towns is the HARD way up the pop ladder =)

I can see many scenarios where it will, indeed, be too hard to log on and reset your sitter. Each one is uncommon, but they do occur often enough that it is quite possible somebody playing Illy will be affected. 

That said, I think the change will benefit us all.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 16:13
Yeah - I meant allow them to disappear under the current functionality - not magic them away in the middle of the night.  The downside is that it would push the city limits changes back by 6 months.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 10:33
Originally posted by KillerPoodle KillerPoodle wrote:

It would have been more interesting to ditch (and allow to disappear) permasats *before* increasing the number of cities one can settle.
The difficulty with that approach, is that the cities and accounts were being run within the rules, so it would be unfair to penalise players this way. Others in this thread have posted about 'shared accounts', outside the rules; those accounts are potentially subject to action.

Edited by Albatross - 27 Feb 2015 at 10:35
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 03:06
I think all you really need to do is track which accounts get absorbed into which other accounts now that the city limit is removed.

It would have been more interesting to ditch (and allow to disappear) permasats *before* increasing the number of cities one can settle.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ToWhomItMayConcern Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 00:38
Perhaps a painless tactic can be used to help solve the issue with multis, gifted and password sharing.

Devs announce a set period of time, lets say around the same time all these permasits vanish, where as all multis, gifted and password sharing is forgiven if your gifted accounts and multis over two are abandoned and password sharing stops.

From that day forward all new infractions will be dealt with.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 00:35
The Irony War!
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