23FEB15 - BEYOND 10 CITIES |
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dittobite
Greenhorn Joined: 21 Nov 2011 Location: usa Status: Offline Points: 61 |
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Great. +1 on this change. At what city limit will famine management now be rewarded? Is it still 10?
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
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Epidemic
Postmaster Joined: 03 Nov 2012 Location: USA Status: Offline Points: 773 |
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Not sure about this update, perhaps if the issues with permasitting and gifted accounts were dealt with as well i'd feel more comfortable with facing one player with 40 cities.
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PurpleRain
Wordsmith Joined: 01 Jun 2010 Location: Wales, UK Status: Offline Points: 180 |
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Guys, it took me best part of 5 years to get 10 towns...what are you trying to do to me...for like a month i have been so proud of myself for reaching ten lol :(
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Alcie
Forum Warrior Joined: 02 Dec 2012 Status: Offline Points: 313 |
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For the short term I love this.. I have wanted to make a new city for ages and now I can at least work towards one or more.
I also suspect this more than any of the other current updates will bring in prestige buying which should help support the game. In the longer term I do feel nervous that it will bias the game more towards super powers caused by prestige. Getting up towards 20 cities (or 40 >.<) is very unlikely without a serious amount of prestige. And once you have 20 cities you would be a potential powerhouse. Of course, as Epidemic alluded to, you can already basically do this by abusing the sitter functions. So I have mixed feelings. I kind of wish the curve was as just posted for 11 and 12 towns but sped up insanely, so that 15 or so was max and that it got harder and harder towards 15. 40 cities just seems a bit ridiculous. Edited by Alcie - 23 Feb 2015 at 23:37 |
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Stukahh
Forum Warrior Joined: 03 Feb 2015 Location: Fellandire, BL Status: Offline Points: 266 |
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A single player can essentially control up to 120 cities now if they are motivated and willing to spend big bucks. 40 Cities for main, 40 cities for alt and 4 sat accounts with 10 cities a piece.
I think that is a game changer. 3 or 4 motivated players could do alot of damage. |
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I don't always drink. But when I do, I prefer the blood of my enemies.
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Stukahh
Forum Warrior Joined: 03 Feb 2015 Location: Fellandire, BL Status: Offline Points: 266 |
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This update (in my opinion) is flirting with "pay to win". I think the consequences of this update will be felt 2 years from now.
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I don't always drink. But when I do, I prefer the blood of my enemies.
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John Louis
Greenhorn Joined: 18 Jun 2011 Status: Offline Points: 99 |
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Here's a thought:
Maybe some players will absorb (valuable old) cities from sat accounts ('belonging' to alliances) into their main account/alt, now that they can. This in itself may do away with some sat accounts. It may help, it may not (some abuse, I guess, is always inevitable). Lets just wait and see - though I think this is an exciting innovation, and I really like the crafting bonus increases too - finally an incentive to craft weapons which have practical worthwhile bonuses! |
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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Umm, yea...this is the end of Illy as we know it. A shame.
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Lwyllyn
Wordsmith Joined: 03 Mar 2013 Location: Humboldt Status: Offline Points: 119 |
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I think it's more than just 'flirting' with pay-to-win. Some unintentional consequenses I can see:
1. Some players will use prestige to insta-build their way up, resulting in... 2. The already crowded (and recently expanded) map will explode with these new rapidly-growing cities... 3. Small players will be unable to find a suitable square with an uninhabited 5x5 4. Battles will be disgustingly unbalanced 5. Within a couple of years, the map will be dominated with a dozen or so super prestige-buyers, squeezing the rest of us out. I think capping the number somewhere can avoid these problems, and maintain a balance.
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