22FEB15 - CHANGES TO BUILDING EFFECTS |
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JohnyWobden
New Poster Joined: 25 Feb 2015 Status: Offline Points: 1 |
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There is a bug with ironmine yields at L9 and L10.
Someone mistakenly changed the yield of L10 field to 155, where he should have changed the L9 yield to that value.
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Lagavulin
Wordsmith Joined: 31 Dec 2012 Location: United States Status: Offline Points: 208 |
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Text description error with building.
The Foreign Office text still reads "Building a Foreign Office will provide the necessary training and organisation, in order to increase your city's radius of visibility and detection by 10% per level of Office. " and should, of course, now read 30% as mentioned below. Foreign Office The Foreign office effectiveness has been increased and rather than increasing your city's radius of diplomatic visibility and detection by 10% per level of office it is now 30% per level. Diminishing returns still apply for multiple offices. |
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Ista
New Poster Joined: 25 Mar 2014 Location: NC, USA Status: Offline Points: 11 |
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All great updates. This should help with new member retention.
But...and there is always a but, with or without an extra T. What about caravans? How about an increase in the number of caravans. Or an increase in capacity. Such an update would make it more efficient in supplying multiple new players with the resources needed and thus add to new player retention. |
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IbnSenna
Postmaster Joined: 20 Nov 2011 Location: Paris france Status: Offline Points: 632 |
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about caravans, what about setting up a new ability (research?) to move over water? It would encourage exchanges with BL… and perhaps some work over path finding ?
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Berde
Forum Warrior Joined: 10 Dec 2011 Status: Offline Points: 380 |
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But caravans already move over water with no impediment.
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