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Hiei
Forum Warrior Joined: 28 Jul 2012 Status: Offline Points: 239 |
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Posted: 30 Jan 2015 at 22:41 |
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Edited by Hiei - 31 Jan 2016 at 09:13 |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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An excellent chart! I had just recently considered making a similar chart myself, as I have always found the minute charts tough to reconcile with build times.
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Myzel
Wordsmith Joined: 19 Feb 2012 Status: Offline Points: 101 |
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What about this one: http://www.puzzleslogic.com/illy/troops.html
It has charts that divide def and attack by build time and highlight the best scores for each race. edit: it also includes all terrain modifiers!
Edited by Myzel - 31 Jan 2015 at 09:22 |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Myzel, probably 95% of Illyriad uses that chart. It is an excellent tool. However, while it is great for showing relative advantages, the metric of (stat * 100 / build time in seconds) isn't as intuitive as soldiers/hour or stat/hour.
Both tools have their place. Hiei's chart shows the production rate; Mogul's chart shows the relative strengths and weaknesses by terrain, upkeep and build time. |
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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Agreed, both charts will be used by anyone with a military bent.
Nice work Hiei. |
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Captain Kindly
Forum Warrior Joined: 19 Aug 2011 Location: Fremorn Status: Offline Points: 276 |
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Nice work indeed, Hiei. :)
Are you going to add Movement and Siege Engines at some point?
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hrandjt
Greenhorn Joined: 22 Aug 2014 Status: Offline Points: 49 |
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To me there is very little difference between two tables that differ only by a scaling factor.
That said, having the unit icons in the table makes it much easier to interpret at a glance, nicely done.
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Hiei
Forum Warrior Joined: 28 Jul 2012 Status: Offline Points: 239 |
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Thanks folks!
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