5DEC14 - Private Chat, Player Score, Graphs |
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GM Rikoo
Moderator Group Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 05 Dec 2014 at 18:37 |
The Department of Much-Asked-For Changes brings you some new features and changes, presented in a hokey set of music-based headlines.
WHAT DOES THE FOX SAY? (AKA PRIVATE 1-TO-1 CHAT SYSTEM) We now have a private 1-to-1 chat system in Illyriad. You will need to refresh your browser in order to get this new functionality to work. How to Chat in Private To start a private chat with another player:
Blocking Private Chat Requests If you do not want to receive a players messages or do not like them you can block them in chat. It's the same "Block in Chat" function that is used for Global Chat.
System / GM Silences and Private Chat Being silenced by the system or by a GM in Global Chat will also silence your Private Chat, and will make you unable to reply to or initiate Private Chat requests. You can still send and receive ingame messages and speak in Alliance Chat, as before. This Private 1-to-1 channel, like Alliance Chat, is not profanity or spam checked for content; however it is does have spam throttle protection to prevent fast automated spamming (like global) and if you are trigger-happy in Private Chat then system will automatically silence you for an hour, as before. This silence will also apply to Global Chat. Moderation of Private Chat Private chat is not monitored by the GM team. However... while your first point of call is to "Block in Chat", we will investigate petitions about serious breaches of the Terms and Conditions and Code of Conduct - and we will hand out lengthy silences and/or permabans for serious breaches if we receive a valid petition. Examples of the kind of things that continue to remain an absolute no-no in *ANY* Illyriad-based communication channel (public chat, private chat, IGM, forum etc that is provided to you by Illyriad Games) are things like:
For more details please re-familiarise yourself with the Terms & Conditions and the Code of Conduct. Current Silences In celebration of the new private chat we are unsilencing all currently silenced players. However, behave civilly; as highlighted above, silences, whether auto-system or GM, now apply to both global and private chat simultaneously.and being silenced will prevent your ability to use either. Note: While we have tested this we haven't been able to do full tests across the player base to ensure its battle-hardened, so we'd strongly recommend that you don't divulge any huge alliance secrets in this new system for a week or so, while we ensure it is secure in-the-wild. Also, please petition any issues with the new Private 1-to-1 chat system ASAP. THE ONLY WAY IS UP (AKA POPULATION SCORE) The population score has been behaving inconsistently with the other scores since it goes up and down, whereas the others only go up. It also mostly mimics population so is slightly redundant in its current form, but has some differences; eg it doesn't take into account population lost or towns lost through siege. We are changing how it is calculated as follows: Each building level built counts for as many points as its level, and demolished buildings add no score. So building a library level 20 would add 20 points and building a library level 1 would add 1 point. We are also including sovereignty buildings in the score, so a completed level 1 Sov Structure is 1 point and a completed level 5 Sov Structure yields 5 points. All players' population scores have been set to the current level of buildings built. Population score only going up is important for the next item: AIN'T NO MOUNTAIN HIGH ENOUGH (AKA ALLIANCE GROWTH GRAPHS) Alliances now have growth charts similar to the player growth charts - with some slight changes. There are 4 new Alliance current state charts:
These reflect the current state of the Alliance based on their members, and Land owned is the combined count of towns and sovereignty held by the alliance. The score, however, works slightly differently: Player's score in the areas only adds to Alliance score while the player is a member; the scores are sampled around the half hour so if you are leaving an alliance or kicking a player and want the score added to the alliance ensure you do it after the half hour. We are starting all alliances at zero score so only events that occur after this release will be counted. These will be visible within the hour. OK, COMPUTER (AKA NPC PREPARATION) We’ve made some preparatory changes to a number of subsystems.
ALSO FEATURING
We hope you enjoy these updates. This will be posted on GM Rikoo's profile as well, so there is no excuse for not knowing the rules. GM Rikoo Edited by GM Rikoo - 27 Feb 2015 at 13:42 |
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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mitu
New Poster Joined: 30 Jul 2012 Location: assam Status: Offline Points: 17 |
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awsome update
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http://elgea.illyriad.co.uk/External/player.asp?PlayerId=166544
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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well I logged on this evening and now the map scrolls twice with one mouse click and any harvesting missions are doubled up which makes proper harvesting impossible. Is this just **me** using chrome?
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GM Rikoo
Moderator Group Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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We might be having some issues. Please petition any major ones or send me an IGM with something that just seems.... off. But, we're aware and will post any fixes. GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Berde
Forum Warrior Joined: 10 Dec 2011 Status: Offline Points: 380 |
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Thanks. Private chat: awesome. And I'm sure there's some players who will be more than happy to be unsilenced.
I know this has been a long time coming!
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DaniSuper
New Poster Joined: 15 Mar 2014 Status: Offline Points: 30 |
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Great work Dev team! A lot of great developments , thanks and kudos to you.
But I would like an option please where no one is allowed to send me a private chat request unless I have ticked the option. Just like the friend request ignore option that we have right now. Lot of Pop ups appearing all the time about a certain player wanting to initiate a private chat can be bit annoying so ability to not see them at all would be preferable certainly :) Oh and the option to remove transparency from chat window as well. But other then the minor suggestion, thanks for the updates!
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Marty
Wordsmith Joined: 17 May 2014 Location: Australia Status: Offline Points: 144 |
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I love the private chat, awesome enhancement.
Personally I don't think we need the blue/red/yellow/green sidebars in private chat. Not that it bothers me particularly, but it might save you some coloured ink? M
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Yay for these updates! Thank you GMs! Especially ThunderCat, we know you did most of the work as usual.
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Diva
Forum Warrior Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Ermagerd!! I LOVE NEW STUFF!! Keep it coming DEVS! And not sarcastically, but I'm sure we'll be getting some super new stuff toward the game itself.. RIGHT?!?!
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Berde
Forum Warrior Joined: 10 Dec 2011 Status: Offline Points: 380 |
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I'd love an option to turn them off entirely, since it seems Devs are already working on making other things optional. But is there a way that we can keep our option settings persistent? I have to clear cache at least once, and sometimes twice a day, and every time I do I have to go fix the optional settings on the Chat Highlighting.
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