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Ungrimm View Drop Down
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Direct Link To This Post Topic: Improving trade system
    Posted: 02 Jun 2010 at 12:09

Trading in Illyraid is hard atm. I often see that people offer things I need, but I often do not have what they ask for it. Often basic resources are asked for more sophisticated goods or vise versa. There are two draw back to this. In order to buy sophisticated goods I need loads of caravans to ship the basic resources they ask. If I want to have the sophisticated goods I'll have to save an gather what they ask. By the time I have what they ask the offer will be gone.

 

This slows down trading. I find trading to be a nice feature to this game that offer a chance to cooperate and communicate with other people. I would like to see more trading. If trading was more lucrative people could specialize more in producing a couple of basic resources or goods.

 

In ancient times they discovered trading in currency really makes trading easy. If we look at the situation in Illyraid atm. Gold is the intended currency. You pay armies and get tax in gold. Shifting tax influences basic resources and tax revenues in gold. This links the gold value to basic resources and makes gold value reasonably stable.

 

The main reason gold was a success in ancient times was that is was easy to ship. I think if Illyraids gold where more easy to ship. More people would ask gold for there resources and goods an the marked and use gold to get what they want.  Trading would bloom and people would focus more on trading. Which will cause people to interact more.

 

The specialization in producing resources or goods would increase which gives villages more of an identity which will cause people to become more unique and there for more proud of there villages. You get professions like  (elfish lumber camps, elfish bookstores, and dwarves breweries. ) and when quest can be offered be players to players. (Orcisch mercenaries and human scouts). This increases the overall fun in playing the game.

 

I've though up a couple of way to boost trade in gold.

1. When trading gold does not have to be shipped with caravans or it could be taken back by the  buying party with the caravans who bring the resources.  

2. A caravan who's trading can ship very large amount, if not unlimited gold in on shipment.

3. New players have quicker access to gold and can use gold to buy advanced goods sooner in the game.

 

I realize that implementing this would mean that player can not buy what they can not ship and that will hold back trading. This can be negated by restriting people only to offer stuff they have the tech to ship. (The selling party prepares the good to be shipped in a way anyone can traceport them.  

 

 

 

The above section was about boosting trade by improving currency. An other way to boost trade is making it possible for people to offer more things to sell. I often have stuff I want to sell, but I do not offer them because I’ll have to wait until someone buy’s it. In the mean time my caravan is stopped and can’t do other stuff which gives me profit often more quickly. Especially, when someone buy’s stuff from me from the other side of the map.

 

These problems are easily solved if the buyer send the caravans to the seller and drops the aked good at the sellers village and returns with the offert goods.

 

This way a couple of obstacles in trading are gone. One:  the buying party decides if it is worth the trip. Two:  less caravans are used in trade. Three if shipped gold is uncapped by number of caravans you’ll only need to send the number of carravans needed to get the resources.

 

I would how ever cap the number of trade offers players(villages) make to the market lvl. So, people do not make unless amount of trade offers and cloth up the trade system.

 

 

Oke,  that’s all I wanted to say for now, I hope you guy’s improve trade in Illyraid. I see much potential in the trading aspect of the game and I think it would be really fun if it would be more lucrative.

 

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Wuzzel View Drop Down
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Direct Link To This Post Posted: 04 Jun 2010 at 11:00
The main problem about trading in Illyiad is also traveltime, when i need something, i would like to purchase it within a timelimit.
Now it takes at least a few hours to get the resources you want, and by then you produced it yourself.
The market isnt used alot.
There are people like me who are self sufficient, i provide myself with resources from the towns i have.

I propose tradehubs in Illyriad.
You drop your excess resources in the hub, you get gold for the resources.
Other people can buy the resources for gold.
There need to be set prices for the resources, set by the players or set by the gm's in the beginning.
Prices fluctuate by offer and demand. (ie prices drop if something is in excess in the hub and prices rise if something is deficient).
This will create an economic market and people will try and make profit from trading.

Question is, how do you want to solve the time problem, the traveltime.
I got 2 ideas about this:

1. Place tradehubs, all round the map so the traveltime is short for everyone.
2. Make a building thats called Tradehub in your own city.
All the tradehubs are linked to eachother and are owned by The King of Illyriad.
All the resources are stored in a Central Storehouse of Illyriad thats owned by The King of Illyriad.
The speed from and to the tradehubs are insane because The King of Illyriad has super caravans Smile
So everything arrives at their destination instant / 5 min / more?
What do you think about it?

You can buy resources from the Central Storehouse of Illyriad and sell it to the Central Storehouse of Illyriad.
CSI is the broker.
It will take a small amount gold for the transactions.

Its just a raw idea.





Edited by Wuzzel - 04 Jun 2010 at 11:04
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col0005 View Drop Down
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Direct Link To This Post Posted: 04 Jun 2010 at 11:54
The main problem with the trading in illyriad is not in the trade system itself but rather the production system. As wuzzel said, he's mostly self sufficient, The problem is that in real life it takes a lot of capital to start the production of goods, but less capital to increase the production therefore if i want 2 different types of goods it is more economical to produce one and trade for the other.  However in illyriad it is too easy to set up advanced production, and increasingly difficult to  increase production so it is much better to produce everything yourself.
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col0005 View Drop Down
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Direct Link To This Post Posted: 04 Jun 2010 at 12:03
wuzzels idea of a trade hub would probbably only work if the trade hub always sold every good. Ie there is no set number of resources, however every time a resource is bought the global price rises for that item and every time one is sold the global price falls.
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Direct Link To This Post Posted: 04 Jun 2010 at 12:10
Originally posted by col0005 col0005 wrote:

wuzzels idea of a trade hub would probbably only work if the trade hub always sold every good. Ie there is no set number of resources, however every time a resource is bought the global price rises for that item and every time one is sold the global price falls.


That was my thoughts too Smile
We need something to boost the economy of Illyriad.
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Direct Link To This Post Posted: 04 Jun 2010 at 12:25
Also the tradehubs could be like bank,  you could send resources to there and you could get the gold instantly from your own tradehub .  Build them in the city and the largest one would be the controlling one in the certain area of map where you would have to send the resources if that would be full next largest. If you buy resources you could get them instantly if it would already be in your hub otherwise the tradehubs caravan has to bring it from the closest tradehub which have.  The owner of the hub would get  tax and instant trade.. if there is resource. This would bring the trading path to totally new level. Trade wars.. and so on. 
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col0005 View Drop Down
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Direct Link To This Post Posted: 04 Jun 2010 at 14:10
hmmm I'm not sure about that one, I don't think that players building a dominant hub in an area would work to well as why would you build a non dominant one. however if the larger your hub the better the prices with the option to use annother players more advanced hub (with a fee) it could work

Another feature that could partially fix the too balanced production of the game is a specialisation upgrade unlocked with the advacment of your town eg at 250 population you get the option to halve the time required to build one of the advanced resources
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Direct Link To This Post Posted: 04 Jun 2010 at 22:02
You would need hub to do the hubtrade in the first place.. larger the hub also larger amount resources would fit and bigger chance for revenue if some one would send resources there. But the resources in the hub would not be owned by the player he just get some cash from all the trade also he would not need to send resources to some other place.. quite complicated maybe..
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Direct Link To This Post Posted: 05 Jun 2010 at 04:08
I think what wuzzel and I were thinking is that there is an unlimited supply of each resource across the map, however as more and more resources are bought or sold then gradually the price will rise or fall untill an equilibrium is reached. In that system there would be no storage capacity. Also what is the rational of being forced to use the largest hub if available? And what if your at war with the player with the largest hub, does that mean you can't use any hub?
What I was suggesting is that  a level 1 hub could trade any quantity of items, however the sell prices is say 40% lower than the global value and the buy price is 40% higher where as a level 20 hub would only have a 2% difference either way. Therefore most players would choose to pay another player a 2% tax and a 2% variable rather than pay the 40% on a first level hub or even a 6% on a level 18 hub
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Thexion View Drop Down
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Direct Link To This Post Posted: 05 Jun 2010 at 10:26
Well the largest hub would have most space and most resources most of the building res would go to the vault of hub. Also it would give some structure to to the trade there would not be miraculous resource trade immediately. Instead  it would depend in the towns and other players around you. If there would be blockades the hubtrade would move to second largest hub. and so on. But the hubs would not care about the war itself.
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