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14OCT14 - Prestige Scrolls

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Llannedd View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Llannedd Quote  Post ReplyReply Direct Link To This Post Posted: 18 Oct 2014 at 00:07
The term "advanced resources" means different things to different people. Technically I believe it refers to anything that shows on the second row of the resource dropdown. These CAN be stolen, except for horses, livestock and possibly (I'm not sure) siege blocks.

Other resource types (grapes, wine, hides, basic herbs and minerals, animal parts, rare herbs and minerals, and crafted items) cannot be stolen. Many of us also call these "advanced resources" which may be causing confusion.
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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 18 Oct 2014 at 01:23
Siege blocks cannot presently be stolen.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 18 Oct 2014 at 03:11
I suggest calling the things gathered by cotters and other advanced harvesters "advanced harvestables" and the items that can be made from them "crafted items" to reduce confusion.

Neither advanced harvestables nor crafted items can be stolen at this time.
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ubluntu View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ubluntu Quote  Post ReplyReply Direct Link To This Post Posted: 18 Oct 2014 at 07:06
My preferred terminology is as follows:
T1 Resources: Wood, Clay, Iron, Stone, & Food
T2 Resources: Horses, Cows, Beer, Books, Spears, Swords, Bows, Saddles, Leather Armour, Chainmail, Plate Armour, & Siege Blocks. (everything that shows in drop down with mouseover "Show Advanced resources"
T3 Resources; everything else.... except Gold, thats just Gold
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 18 Oct 2014 at 13:06
So much confusion about this!
The fact remains that anything remotely expensive or special can't be stolen - which sort of makes stealing less useful.  Personally, I think that thieves ought to be able to target particular resources - for example steal only gold.  It defies belief that they decide by themselves that clay was much better than chainmail.   They ought to be able to target resources based on trading categories when the mission is sent off.
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Aurordan View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Aurordan Quote  Post ReplyReply Direct Link To This Post Posted: 18 Oct 2014 at 14:41
The optimal system is as follows:
Iron, stone, clay, and all harvested minerals are "Rocks and Dirt"
Wood I call "Wittlin' material"
Plate, Leather, and Chain armors are "Threads"
Everything else falls under "Knickknacks", except for Cattle, which will be referred to simply as "The Precious".  
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