02OCT14 - SOV for Lakes, Lochs and Tarns |
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Arctic55
Forum Warrior Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Thank the Lord in Heaven. Good work Dev team!
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Diva
Forum Warrior Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Hopefully each day/week/month... year? lol,
will bring forth a new DEV something. I know the game has LOTS of potential after playing almost 3 years, hopefully before I have one foot in the grave we shall be playing the game ROBUSTLY, instead of signing in to the same old thing. More of a complete game is my interest at this point.
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Is there a reason why lakes are small hills, and not fresh water? Aren't the modifiers the same for each (0 for all units)? Does this mean that hill gear like hill tribe spears will get a +12% bonus when attacking lakes? I know it's a nitpick, but the decision just seems so strange that I had to ask. |
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Neytiri
Wordsmith Joined: 25 Nov 2010 Location: California Status: Offline Points: 123 |
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Swamps could increase clay production, though.
And, you could probably find *something* to eat in a swamp. |
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"It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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