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02OCT14 - SOV for Lakes, Lochs and Tarns

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Arctic55 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 08 Oct 2014 at 05:21
Thank the Lord in Heaven. Good work Dev team!   
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Diva View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 08 Oct 2014 at 18:17
Hopefully each day/week/month... year? Stern Smile lol, 
will bring forth a new DEV something. I know the game has LOTS of potential after playing almost 3 years, hopefully before I have one foot in the grave we shall be playing the game ROBUSTLY, instead of signing in to the same old thing. More of a complete game is my interest at this point.
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 22 Oct 2014 at 03:55
Originally posted by GM Rikoo GM Rikoo wrote:

For the purposes of combat, lochs, lakes and tarns are treated like small hills.

Is there a reason why lakes are small hills, and not fresh water? Aren't the modifiers the same for each (0 for all units)? Does this mean that hill gear like hill tribe spears will get a +12% bonus when attacking lakes?

I know it's a nitpick, but the decision just seems so strange that I had to ask.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Neytiri Quote  Post ReplyReply Direct Link To This Post Posted: 25 Oct 2014 at 17:29
Swamps could increase clay production, though.
And, you could probably find *something* to eat in a swamp.

"It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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