14Jun14 - Tenaril's Capitals |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
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Posted: 14 Jun 2014 at 13:03 |
Tenaril's Spell of Ultimate Teleportation
The Circle of Five have made a major break through after dispatching research party to Stormstone Island - Teneril's Relocation spell may be used on non capital cities.
Edited by GM ThunderCat - 14 Jun 2014 at 13:53 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I think the date should be 14 June 2014? And is it still 1 Tenaril spell per account? Or 1 Tenaril spell per city?
Edited by Rill - 14 Jun 2014 at 13:29 |
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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"You have already cast Tenaril's Relocation Spell for this player, and cannot move it again."
*sadface* |
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Sheza
Forum Warrior Joined: 16 Oct 2012 Location: Kumala Status: Offline Points: 325 |
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I got the same message . sadder face and tears......... =( .
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If Horses don't go to Heaven when they die. then I want to go where they go.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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If it's still just one Tenaril per account, it seems like this will make life a lot easier for terraformers. No need to siege down the first city, just settle the second, Tenaril it, abandon the account, wash, rinse and repeat.
I'm not sure I'm a fan of that. I'm ambivalent about specialized terraformers in the first place. (Although I have used them as a tool, I originally looked at it as an exploit until the developers specifically said it wasn't.) It's hard for me to imagine huge practical implications for non-terraformers, since if your capital is on a 5-food square and you want all your cities on 7-food squares, you're still going to have to build toward Exodus eventually. As a new player you could leave your capital in the newb ring of death and Tenaril a 7-food settled city to Broken Lands. But there are already plenty of places for 7-food cities in Broken Lands as it is. You might as well just Tenaril your capital down there and settle a 7-food city, then if you want to later Exodus the capital to a 7-food square. I guess the main advantage is the ability to easily place a 7-food city on non 7-food terrain, whether a terraformer or not. It could open the way for more interesting city defenses. I can imagine a lot more dwarves and orcs in forests with at least one city, so it could improve gameplay in that respect, more variety in fighting terrains.
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Sheza
Forum Warrior Joined: 16 Oct 2012 Location: Kumala Status: Offline Points: 325 |
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Is it going to take a while before we can use the spell. ??
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If Horses don't go to Heaven when they die. then I want to go where they go.
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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Yes.
Terraforming made easy! |
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Demonic Spoon
New Poster Joined: 12 Jun 2014 Status: Offline Points: 27 |
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Awesome. Minor thing, you still need to fix the Tenaril Spell's description.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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That is great and it means T? can do terraforming alot quicker.
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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I think this will really encourage account churn for terraforming, as the process will now be simpler. Just get to 450 population, dispatch a settler, teleport, siege, abandon the account, repeat. Of course, even now you can siege and destroy the first city.
I'd recommend that the devs consider making Tenaril like an instant exodus, with the city taking on the underlying resource distribution of the target square (rather than the current method of bringing plots with them). On the up side, I think this will make it easier for new players to transition out of the ring quickly to a home alliance, without the strain of needing to exodus the capital first. |
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