Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Broken Lands is now live!
  FAQ FAQ  Forum Search   Register Register  Login Login

Broken Lands is now live!

 Post Reply Post Reply Page  <123>
Author
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 07 Jun 2014 at 03:16
Nice to see Broken Lands arrive.

I'm still confused about factions. SC, you spent a lot of effort talking about them here. Are they live? People are saying they aren't, or at least are just doing the same thing they've been doing for months. When will the AI go hot?
Back to Top
Timothy_ View Drop Down
New Poster
New Poster


Joined: 15 Feb 2013
Status: Offline
Points: 4
Post Options Post Options   Thanks (0) Thanks(0)   Quote Timothy_ Quote  Post ReplyReply Direct Link To This Post Posted: 07 Jun 2014 at 19:35
Is there going to be a choice for new players to choose which continent they would like to start on?
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 07 Jun 2014 at 21:52
At least for now, everyone is starting on Elgea.
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 00:15
Just an FYI - NPC (nature) will be going live in the Broken Lands later today (Monday); nature will be seeded as per regular Elgea distributions in terms of Biome and Terrain.

This *may* involve a small pause in the regular Illyriad service; maybe 20-30 seconds of "freeze"; we'll let you know in GC before this happens.

Regards,

SC


Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 00:24
Hooray! Thank you Stormcrow!

I wonder if there will be elementals in Broken Lands ...
Back to Top
Timothy_ View Drop Down
New Poster
New Poster


Joined: 15 Feb 2013
Status: Offline
Points: 4
Post Options Post Options   Thanks (0) Thanks(0)   Quote Timothy_ Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 04:17
Oh ok thanks Rill. I'll just wait to create a second account until the GMs include that option.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 05:02
Sorry if I gave an incorrect impression, Timothy, the developers haven't indicated that they are planning to change the spawning to give you an option -- it was originally part of the plan, but since they changed the way they did the continents, they have said people will spawn in Elgea.
Back to Top
Nesse View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
Post Options Post Options   Thanks (0) Thanks(0)   Quote Nesse Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 07:42
Originally posted by GM Stormcrow GM Stormcrow wrote:

... nature will be seeded as per regular Elgea distributions



No Dronts or quaggas, skeletons or hogglos, pink elephants or aardwarks? I am an bit disappointed.
Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
Post Options Post Options   Thanks (1) Thanks(1)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jun 2014 at 01:01
As players may have noticed we've begun seeding creatures  (nature mostly; some monstrous) onto The Broken Lands.  It is an ongoing process, and there may be some over- or under-populations as well as some groups of animals that get added or removed from the map over the next few days.

The system underpinning nature in Illy is an Emergent Behaviour model. 

This basically means that rather than giving specific instructions to groups of creatures, we instead use mathematical models to describe their behaviours, propensities, preferences and traits.  These range from preferred biome and terrain type to their relative sociability, fear, aggression, hunger, their propensity to pack together and the extent to which pack mentality changes as the pack grows, to their tendency to split when certain herding propensity thresholds are breached, to their procreation rates, their territorialty, their likelihood, frequency and distance to roam, their movement speed etc etc.  Using these numbers we map out the functional differences between a pride of lions, a pack of wild dogs and a pair of mammoths.

It's a system that requires some careful releasing of groups of animals onto the map in batches, so we can allow them to get established and avoid the possibility that initially seeded packs of predators might cause an extinction of their prey (and therefore, most likely, themselves as well). 

Whilst these models have been shown to work on Elgea, it takes additional time afresh because of the as-yet-untested ecology of biome and terrain in different parts of The Broken Lands.  

There is also currently much less human impact on these animals due to the much lower player population on the Broken Lands, and so we also have to ensure that creature populations don't equally spiral out of balance in the way they did on Elgea's "Island of Poisonous Crawlers" (essentially our own little, unintended "Galapagos", that ultimately required nuking by mages from the Circle of Five).

So it's a work in progress, basically, and will take some time to complete.  Once nature is fully on the map and appears stable, I will start adding humanoid faction behaviours.  Just wanted to let you all know in case you suddenly see animals get removed or added out of the blue!

Regards,

SC
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jun 2014 at 02:46
Thank you GM Stormcrow.  So far the dogs, wolves and bears in the High Hills seem to be behaving normally, based on my experience in Elgea.  I see giant rats are also beginning to appear.

I hope you give some warning before you release the scuttlers, since I have found that human skinners seem to be their preferred prey.

Wink
Back to Top
 Post Reply Post Reply Page  <123>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.