Broken Lands is now live! |
Post Reply | Page <123> |
Author | |
Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
|
Nice to see Broken Lands arrive.
I'm still confused about factions. SC, you spent a lot of effort talking about them here. Are they live? People are saying they aren't, or at least are just doing the same thing they've been doing for months. When will the AI go hot? |
|
Timothy_
New Poster Joined: 15 Feb 2013 Status: Offline Points: 4 |
Post Options
Thanks(0)
|
Is there going to be a choice for new players to choose which continent they would like to start on?
|
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Post Options
Thanks(0)
|
At least for now, everyone is starting on Elgea.
|
|
GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Post Options
Thanks(0)
|
Just an FYI - NPC (nature) will be going live in the Broken Lands later today (Monday); nature will be seeded as per regular Elgea distributions in terms of Biome and Terrain.
This *may* involve a small pause in the regular Illyriad service; maybe 20-30 seconds of "freeze"; we'll let you know in GC before this happens. Regards, SC
|
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Post Options
Thanks(0)
|
Hooray! Thank you Stormcrow!
I wonder if there will be elementals in Broken Lands ...
|
|
Timothy_
New Poster Joined: 15 Feb 2013 Status: Offline Points: 4 |
Post Options
Thanks(0)
|
Oh ok thanks Rill. I'll just wait to create a second account until the GMs include that option.
|
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Post Options
Thanks(0)
|
Sorry if I gave an incorrect impression, Timothy, the developers haven't indicated that they are planning to change the spawning to give you an option -- it was originally part of the plan, but since they changed the way they did the continents, they have said people will spawn in Elgea.
|
|
Nesse
Forum Warrior Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
Post Options
Thanks(0)
|
No Dronts or quaggas, skeletons or hogglos, pink elephants or aardwarks? I am an bit disappointed. |
|
Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
|
|
GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Post Options
Thanks(1)
|
As players may have noticed we've begun seeding creatures (nature mostly; some monstrous) onto The Broken Lands. It is an ongoing process, and there may be some over- or under-populations as well as some groups of animals that get added or removed from the map over the next few days.
The system underpinning nature in Illy is an Emergent Behaviour model. This basically means that rather than giving specific instructions to groups of creatures, we instead use mathematical models to describe their behaviours, propensities, preferences and traits. These range from preferred biome and terrain type to their relative sociability, fear, aggression, hunger, their propensity to pack together and the extent to which pack mentality changes as the pack grows, to their tendency to split when certain herding propensity thresholds are breached, to their procreation rates, their territorialty, their likelihood, frequency and distance to roam, their movement speed etc etc. Using these numbers we map out the functional differences between a pride of lions, a pack of wild dogs and a pair of mammoths. It's a system that requires some careful releasing of groups of animals onto the map in batches, so we can allow them to get established and avoid the possibility that initially seeded packs of predators might cause an extinction of their prey (and therefore, most likely, themselves as well). Whilst these models have been shown to work on Elgea, it takes additional time afresh because of the as-yet-untested ecology of biome and terrain in different parts of The Broken Lands. There is also currently much less human impact on these animals due to the much lower player population on the Broken Lands, and so we also have to ensure that creature populations don't equally spiral out of balance in the way they did on Elgea's "Island of Poisonous Crawlers" (essentially our own little, unintended "Galapagos", that ultimately required nuking by mages from the Circle of Five). So it's a work in progress, basically, and will take some time to complete. Once nature is fully on the map and appears stable, I will start adding humanoid faction behaviours. Just wanted to let you all know in case you suddenly see animals get removed or added out of the blue! Regards, SC
|
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Post Options
Thanks(0)
|
Thank you GM Stormcrow. So far the dogs, wolves and bears in the High Hills seem to be behaving normally, based on my experience in Elgea. I see giant rats are also beginning to appear.
I hope you give some warning before you release the scuttlers, since I have found that human skinners seem to be their preferred prey. |
|
Post Reply | Page <123> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |