25MAY14 - Broken Lands update |
Post Reply | Page <12345 9> |
Author | ||
Spheniscidae
Wordsmith Joined: 01 Mar 2012 Status: Offline Points: 117 |
Post Options
Thanks(0)
|
|
I don't see how the point I am trying to make has anything to do with the permasat issue (and anyway, for the record, both players I am listed as a sitter for are alive and kicking). How are established players who are close to or have reached 10 cities able to participate in BL content, short of exodusing cities there? In that regard, for me, this update is completely irrelevant. For those of us who have waited throughout 2013 for BL, only to wait another half a year, with all the bugs (some of which are still extant) and the lack of information as to where Illy was going - this is underwhelming to say the least. Furthermore - originally BL was supposed to be independent of Elgea, with no communication between both regions (at least initially). Now that you are allowing the free flow of military, diplo and goods between both regions - I'd say that's a large disadvantage for those located in the north of Elgea.
|
||
WeeAshley
Wordsmith Joined: 06 Feb 2013 Status: Offline Points: 173 |
Post Options
Thanks(0)
|
|
Fantastic!
I think this is a much better way to implement it. The whole plan to have it as another continent which was unattached seemed silly to me. Now we have more of a "Discovery of North America" or "New World" type vibe. How much is each player going to devote to taming the new world? Or will they remain in the Old World and grab for the things left behind here? This decision has made me very excited.
|
||
Myzel
Wordsmith Joined: 19 Feb 2012 Status: Offline Points: 101 |
Post Options
Thanks(0)
|
|
I also believe this is a better, more natural way to release it. The whole non-pvp area idea seemed pretty unworkable to me. I don't think the expansion is irrelevant for established players - you could always choose to use your alt and leave one account intact if you feel like exploring the new world. But it does mean these players (we) will think twice before moving there now. Which in turn means we might get a different dynamic there, instead of the same large alliances trying to outgrow each other with 20 new cities.
|
||
abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
Post Options
Thanks(0)
|
|
I've been thinking on this for the last few hours. Here's what I got so far:
I think this is a much better way to implement the update. I can only see it on a personal level so far, maybe later I will have a more subjective view to share (given that anyone cares at all). For me and my alliance, this gives us a real shot at a substantial rebirth after the pile on, trouncing we took at the hands of the new Illy overlords. The way I see it, TBL will be a clean slate and the re-thinking on the way it is to be implemented will cool the heals of the big accounts because they will have no way to get there without loosing something. The war against TVM has actually pre-primed us for a mass move to TBL and our overlords are much less likely to meet us there (in their current form). |
||
|
||
Lyken
Greenhorn Joined: 16 Jan 2012 Location: mCrow Status: Offline Points: 55 |
Post Options
Thanks(0)
|
|
With the addition of the new landmass, I do hope you understand the disappointment that many veteran players might feel. The Broken Lands can be labelled 'additional content', content in a game which they have waited on for quite some time. Their understanding is that they would be able to experience said new content (factions, item, NPCs, whatever) alongside their alliance members. As it is now, any player who has put the time into completing their account must give up a portion of that progress in order to do so. That being said, I really have no suggestions on how to 'fix' that issue. Additional towns are not an option, as many large players would merely use them to increase their power here on Elgea. As a player who doesn't mind admitting to having a couple of mid-sized say accounts, and one who supports the idea of some sort of sitting time limit, I must point out that sitters cannot, in fact, exodus towns. Short of the towns being razed and re-settled , perma-sat towns would have to remain where they are. Really the worst part of the situation is that it actually makes these accounts the best way to play down there... hope you guys move ahead with your plans for those soon(ish)!
|
||
arnesson
Greenhorn Joined: 27 Feb 2012 Location: Ontario, Canada Status: Offline Points: 69 |
Post Options
Thanks(0)
|
|
I agree with Myzel, and those others who believe this is a positive move. The BL expansion that was originally planned would have taken much longer to implement and would not really address the main issues that negatively affect the game. Many veterans would have difficulty finding the time to manage 4 accounts and 20 cities, especially if they are also sitting other accounts as well. This is a workable compromise that keeps the game interesting for all, veterans and new players.
For me, the main issue is getting rid of perma-sitters and abandoned accounts. That would also open up prime real estate in the existing Elgean continent, since many of those were held by veteran players. After that, improving logistics would be of great benefit. Thanks SC and the rest of the team. |
||
Miklabjarnir
Greenhorn Joined: 07 Mar 2012 Status: Offline Points: 73 |
Post Options
Thanks(0)
|
|
This is really an interesting concept - it will be possible for those with really bad neighbours to go in exile.
I would like to introduce the concept of a colony. It would be a way for those who do not want to exodus their cities to take part in the new continent, and it would enrich the whole game. To start a colony, you should need to have finished all trade research. You would need a new unit - the Governor - who is made by upgrading a Trader. You should not be allowed to plant more than one colony from a given city, and it should need to be on a different continent or maybe at a minimum distance of 1000 squares. This will make it sufficiently expensive and time consuming to prevent people from planting too many colonies. A colony should have some restrictions compared with a town. No advanced buildings, for example. Limits on military and diplomatic units - maybe at least half the strength needs to be from the mother city? |
||
Sheza
Forum Warrior Joined: 16 Oct 2012 Location: Kumala Status: Offline Points: 325 |
Post Options
Thanks(0)
|
|
I would be happy with One spell for my main cities per accounts ..
|
||
If Horses don't go to Heaven when they die. then I want to go where they go.
|
||
Detritus
Greenhorn Joined: 16 Oct 2012 Status: Offline Points: 60 |
Post Options
Thanks(0)
|
|
Playing 4 years of Illy, I think this year sees the BIGGEST changes in political landscapes EVER.
All those changes will cause considerable powershifts, territory claim conflicts, raising new alliances and difficult diplomacy coming ahead... ... I like!
|
||
Korben Dallas
New Poster Joined: 19 Apr 2014 Status: Offline Points: 22 |
Post Options
Thanks(0)
|
|
If you want to keep the idea of 'equal footing' for new players and veterans alike in Broken Lands I suggest making BL settler only. No tenariling or exodusing please. I know my suggestion means really planning your settlements and no terraforming. I'd also put in for a city destruction research (with a rules list like exodus) and faster moving settlers please?
|
||
Post Reply | Page <12345 9> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |