05MAY15 - New Player changes |
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lokifeyson
Forum Warrior Joined: 29 Jul 2010 Status: Offline Points: 211 |
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Woah! udates....? wait what are those again?
thanks guys!
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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Indeed, hence my specifying high-value items only. Think silversteel, crafted stuff, or very urgent stuff.
*nods again* I took that as read. Overall, a player would be quite desperate to do this, and I'd not worry until it actually starts happening. There's a developer rule that you code for 80% of users, and this is very much a <1% possibility, with minimal impact.
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Devs, if you really want to help new players, then please cut the Exodus requirement from Warehouse 20 to like WH10 or SH15. It's ridiculous that you openly admit you expect people to leave the newb ring to join friends, and then punish them horribly for doing just that. New players spend weeks building up their warehouse and doing the Exodus research, only to rip it all down. It's unnecessary and demoralizing for them.
Or let people burn down their own towns. Anything to help speed up the migration process once people make a moving decision. Or get rid of Tenaril terraforming, because everyone is so reluctant to waste that spell just moving into an alliance. |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I'm as interested in new players as anyone, but I don't think lowering the requirement for Exodus is a good answer. New players should not feel pressured to do Exodus and then Tenaril; Tenariling out of the new player ring onto a 5-food square works out just fine, especially if other cities are on 7-food squares. Of course there are significant advantages to Exodus and then Tenaril, but it's reasonable to expect some sacrifice in exchange for the advantages.
In my experience, the biggest barrier is the time it takes to build the warehouse to level 20, not the fact that it delevels to 12 afterwards. Some new players get discouraged by that. But that's a reason not create a false belief in new players that Exodus then Tenaril is the only way to be successful in the game; it should be presented as an option that can be helpful if you have patience (or a supportive alliance and willingness to spend prestige). I wouldn't object to a rule that you can only Tenaril a maximum of 5 food squares to cut out the pressure, but it's hard to imagine how that would work out in the code (what happens to the other squares?) and probably there would be howls of protest. In sum: I think the Exodus mechanic works just fine; it is the player-created application of the idea that some new players may feel pressured to adopt that creates a problem.
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Karrakaz
New Poster Joined: 22 May 2014 Status: Offline Points: 2 |
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Notice anything? Look carefully. |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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The caravans arrive before the storehouse is complete. This mostly happens if you click along without actually reading anything. I do recommend building the storehouse first still, since otherwise some resources may be lost.
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Altrix
New Poster Joined: 25 Apr 2014 Status: Offline Points: 37 |
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I think Karrakaz is more referring to the fact that two sets of caravans get dispatched to his town yet only one arrives. I am not up with how many a new player recieves but it does seem odd that one arrives in 1min and the other has not shown even though they were dispatched at the same time.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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They are staggered. One arrives almost instantly, the other takes 14 hours. I assume this is to give the new player some time to use up the resources. Yes it's a little weird that they start from the same place and take different amounts of time to arrive, but this is King Sigurd we're talking about. I've been telling you, he's not to be trusted.
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GirlFromHell
Greenhorn Joined: 08 Feb 2013 Location: Underworld/Hell Status: Offline Points: 52 |
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This is fantastic!
It shows what Illy is best at. Making everything awesome. Newbs will get an excellent boost, making this an even MORE players friendly game! |
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~Hell_Girl_Rei / -Nyx-
Dovie'andi se tovya sagain. |
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