Hi all,
Some bugfixes/corrections today.
1. Fisheries de-prioritised for leveling down after running out of resources
Sovereign structures that produce resources are lower down the priority list for deleveling than consumption buildings.
However, the Fisheries building was added later than Farmsteads (and Earthworks etc) and was not put on the lower priority list. This could lead to the situation where a town that ran out of food could start removing Fisheries, which could - in turn - exacerbate the problem rather than help rectify it.
This has now been fixed, and Fisheries are now also treated as lower priority buildings, just like Farmsteads etc.
2. Messengers from [town] arrive at "undefined"
Messages about messengers who have apparently been visiting alternate dimensions should now be fixed (for new messenger arrivals).
3. Factions killing arriving harvesters
A buglet where harvesters would be killed when arriving at a square occupied by Faction forces has been rectified - and we will be releasing some further factions (and different faction behaviours) on the assumption that their current behaviour is working within expected parameters.
4. Mana Consuming building breakdown on the Town Resource Summary
The Town Resource Summary now details mana consuming buildings (Geomancer's Retreat etc) so that the total mana production/deficit balance on both the resource summary page *and* the resource summary bar at the top of every page should now match.
Best,
SC