Author |
Topic Search Topic Options
|
Nesse
Forum Warrior
Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
|
Topic: 19AUG13 - Factions Posted: 29 Oct 2013 at 20:16 |
The devs said with some emphasis a while back that hubs would be indestructible. Come to think of it, that was quite a while back, and they have since said that player faction interaction in the quest arcs will cause changes to the map - so maybe that is changed. It was a while since anything at all changed or was announced, though... :(
|
Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
|
|
dravog
New Poster
Joined: 10 Jan 2013
Location: India
Status: Offline
Points: 31
|
Posted: 29 Oct 2013 at 15:10 |
would players be able to capture or raze hubs? diplomats like sabs to sabatage trades. giving discounts if they loose a war?
|
|
Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
|
Posted: 25 Oct 2013 at 21:48 |
All factions go to "NPC squares", as I understood it. Ruined towers, dolmens, barrows, house of the spirits, and so forth.
|
|
Sirius
Greenhorn
Joined: 31 Jan 2013
Status: Offline
Points: 54
|
Posted: 25 Oct 2013 at 19:54 |
Concerning behaviours I think I've seen factions favouring certain kinds of terrain. More precisely the Brotherhood of Kerala seems to camp frequently on 'ruined tower' squares. It might be wrong or such preferences might have been present since the re-introduction of factions, but it could be one of the parameters of faction life.
That being said I'd really like more news too ;)
|
|
Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
|
Posted: 25 Oct 2013 at 18:21 |
Salararius wrote:
GM Stormcrow wrote:
Over the next few days and weeks we'll also be turning on many different parts of the Faction AI as we become more confident that they're doing what they're supposed to - running smoothly and within parameters... |
It's been a couple weeks, have any additional parts of the Faction AI been turned on?
Are all the factions active or just some factions? Although I'm sure I could find some activity if I searched the entire map I haven't seen any faction activity in the region of my cities. It's been a wee bit anticlimactic. |
chirp, chirp
What "behaviors" are we supposed to be seeing in factions? No offense, but the new "behaviors" announced for animals had little impact on game play (for me). It occurred to me, that perhaps the new faction behaviors are having an equally feeble game play impact (for me). Perhaps the faction behaviors are fully implemented now (as the announcements indicated they would be) and I simply have not noticed?
Thanks!
Edited by Salararius - 26 Oct 2013 at 01:18
|
|
Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
|
Posted: 01 Oct 2013 at 01:07 |
Zau Brulk is wandering the map.
|
|
Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 773
|
Posted: 29 Sep 2013 at 21:52 |
Bayne's Irregulars and Kanchalka have just become active as well. I also noticed an encampment nearly 130 squares from a hub.
|
|
Diomedes
Forum Warrior
Joined: 26 Mar 2012
Location: Australia
Status: Offline
Points: 208
|
Posted: 29 Sep 2013 at 21:47 |
I've just spotted an Empirium force in Tor Carrock
|
"Walk in the way of the good, for the righteous will dwell in the land"
|
|
Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
|
Posted: 29 Sep 2013 at 20:59 |
I saw Forbidden Empire as well. Trying to get scout reports for both them and Wen Kun.
|
|
ickyfritz
Greenhorn
Joined: 10 Sep 2012
Location: United States
Status: Offline
Points: 40
|
Posted: 29 Sep 2013 at 14:34 |
Wen Kun Dynasty is out there.
|
|