Author |
|
ropadope
Greenhorn
Joined: 14 Nov 2012
Location: Yes
Status: Offline
Points: 65
|
Posted: 01 Jul 2013 at 02:42 |
I never post here but this topic interests me...
This is a sandbox...build your own castle. If you choose military and attack others...be prepared to start over. It's that simple.
|
|
Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
|
Posted: 01 Jul 2013 at 01:23 |
Isn't hunting NPCs the "military function for small players"? Kill stuff, get XP, level your commanders, use fancy equipment, collect interesting animal bits... all without direct PvP.
|
|
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 966
|
Posted: 30 Jun 2013 at 15:06 |
" we should not be totally dependent of the devs"
"time to get active devs, make a decision and support the game" "i hope the devs are reading this topic and realize they have to add"
I see a slight disconnect in your logic. Totally agree with the first part, and it turns out the Devs don't need to add squat for players to go to war with each other. The fact there aren't 24/7 wars is a player generated.
Oh you can have an army before your rainbow runs out, the 'no newbie army' is once again player generated. Which was the point of this thread to start. Its ok for newbies to have armies, and there shouldn't be a 100% "Don't do that" aspect of player 'guides'
|
|
twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
|
Posted: 30 Jun 2013 at 14:11 |
personally i hope the devs are reading this topic and realize they have to add military functions for the smaller players. it should not take weeks and months before a player can have fun matching wits against other players in game play. the sandbox mentality used by the devs gives lack of incentive for continue game play...all that is keeping alot of the players logging in is the social aspect of the game making it a slanted chat game with limited game play. military needs to be not as damaging in warfare and there is several things the devs can change to encourage and make this play style a fun part of the game without losing the social aspect of the game. we should not be totally dependent of the devs pushing out a new tournament or the opening of broken lands. games like this must be more player against player or otherwise they get stale and controlled by a certain game style that insures the social aspect over the game aspect. hence we get a group encouraging non military against a pro military group. time to get active devs, make a decision and support the game, please dont just add click click click game functions but functions that we actually have to use our thought process....active factions and pathfinding would be a good start
|
|
Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
|
Posted: 30 Jun 2013 at 06:06 |
Llyr wrote:
Does a new player really want to spend the first month or more clicking on a storehouse and resource plots? Maybe some do, but I'll bet most don't.
| This. So very much this.
|
|
Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
|
Posted: 29 Jun 2013 at 23:46 |
+1 Llyr
Great post Electrok!
|
|
Llyr
Forum Warrior
Joined: 21 Sep 2012
Location: Ontario, Canada
Status: Offline
Points: 267
|
Posted: 29 Jun 2013 at 23:04 |
One reason I don't spend much time in GC is the fact that a lot of veteran players actually drive new ones away. Not on purpose, but by constant carping about "don't do that" and "do this". Does a new player really want to spend the first month or more clicking on a storehouse and resource plots? Maybe some do, but I'll bet most don't. I firmly believe that the large number of abandoned new accounts is due to the boredom that results from constant GC discouragement towards trying anything "that's only for bigger players".
GC, if you want to encourage and keep new players, lighten up on the hectoring. Encourage newbs to build a trader if they want. Encourage newbs to build diplos and armies if they want. Encourage newbs to start harvesting rare herbs and minerals if they want. Encourage newbs to start crafting if they want. Let newbs do whatever the heck they want, ferchrissakes. It's a game, not a job.
If I had listened to all the mother hens in this game I would have given it up a long time ago.
Edited by Llyr - 29 Jun 2013 at 23:06
|
|
|
abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: TEXAS Republic
Status: Offline
Points: 1865
|
Posted: 29 Jun 2013 at 18:03 |
Ossian wrote:
The Electrocutioner's opening post was well presented. My appearance in this thread has once again brought forth anger and ire. I should have known better. Disregard my post and carry on. | Hmm, anger and ire? You sure have a healthy ego. I saw no anger in others posts. For myself, I would say no to anger as well but I'll agree to one of the looser definitions of ire, that being passion. I have some passion about this subject as I believe it is a downright shame that so many possibly good players just disappear because Illy "looks" quite boring on the face of it. As a newb, having little experience with the online gaming community, other than WoW, I figured I'd be wiped out soon enough but thought "what the heck, got nothing to loose...it's free." There are others however, who are eager for action. When that action is not only not forthcoming but generally talked down in GC ("it's too soon"..."you don't need an army"..."we will protect you") those sorts of players quit just because they have more fun elsewhere. I believe this gives Illy the appearance of a city builder to the war type players. That's all fine and dandy but when players profess to support all types of play styles and some of those "all types" are treated as unwelcome, well hypocrisy ensues. There really is room for all types here. That is the foundation of Illy. If you want to fight, you can. If you want to build in peace, you can. Trade, yup. Magik...well, maybe soon. Gathering and crafting. Spreadsheets and gaming by the seat of your pants. It's all available. The OP posed a simple suggestion, that new players can legitimately build armies and send them out to die just as established players. Some may want assistance, just as builders are oft times looking for assistance. Those militant players are hardly more of a threat (yes, even fully grown) than the builders are. One can never build a large enough army to supress ones fellow players. Not for very long anyway. It is true, Ossian that sometimes there are actions than can get you your head handed to you but in Illy you can reattach said head and try again.
|
Bonfyr Verboo
|
|
st aug
Wordsmith
Joined: 15 May 2013
Location: unkown
Status: Offline
Points: 106
|
Posted: 26 Jun 2013 at 04:42 |
Ossian let them get mad all they want. The true test to any one's character is to listen to someone that you do not agree with and here them out and then you give your side of the story . It's called being open minded. very few have this skill[ being open minded] most attack when they disagree with you and don't listen to what you have to say . May you speak freely always
Edited by st aug - 26 Jun 2013 at 05:00
|
|
Ossian
Forum Warrior
Joined: 12 Oct 2010
Status: Offline
Points: 456
|
Posted: 25 Jun 2013 at 14:25 |
The Electrocutioner's opening post was well presented. My appearance in this thread has once again brought forth anger and ire. I should have known better. Disregard my post and carry on.
|
|