Army speed is not affected by crafted riding horse |
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BaoBao
New Poster Joined: 06 Apr 2013 Location: -455 | -170 Status: Offline Points: 19 |
Topic: Army speed is not affected by crafted riding horse Posted: 20 May 2013 at 18:41 |
My town Baobabynas has an army "A1". It has 4 divisions:
Division: Cavalry, Move speed: 12 sq/hr Division: Ranged, Move speed: 7 sq/hr Division: Spear, Move speed: 7.5 sq/hr Division: Sword, Move speed: 6.25 sq/hr However the resulting speed of the whole army is: Move speed: 5 sq per hr. The game does not take into account that commander of Division: Sword has a riding horse equiped. See http://postimg.org/image/j9ifreqdz/ (Also a petition filled) This was the first crafted item I tried to use, and it appears to be not working... :( |
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Anjire
Postmaster Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 20 May 2013 at 18:51 |
When I was claiming sov squares - the equipment worked for me.
The movement speed of all my armies was 40.5.
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Aurordan
Postmaster Player Council - Ambassador Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
Posted: 20 May 2013 at 19:41 |
Have you checked those other divisions to be sure they're empty?
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KillerPoodle
Postmaster General Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 20 May 2013 at 19:50 |
I have seen a bug quite often where the move speed of the army as a whole seems to get stuck on a wrong value.
You have to delete the entire army and recreate - then it will apply the speeds and bonuses correctly. I saw this with no special equipment whatsoever, just one division with troops and a single commander. KP |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 21 May 2013 at 00:09 |
I've seen that bug as well. Remove all equipment and rebuild and re-equip the army from scratch.
Of course, how would you know if your defensive gear failed to function correctly during an attack? |
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Llyr
Forum Warrior Joined: 21 Sep 2012 Location: Ontario, Canada Status: Offline Points: 267 |
Posted: 21 May 2013 at 01:03 |
In order for a riding horse to give a speed advantage all units in the division, not just the commander, must have one.
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 21 May 2013 at 03:06 |
Llyr, I've seen it where there are phantom units in the division. I sent one army out with stalwarts to hunt. When it got back, I swapped in axemen and equipped the commander. The army speed was still 7. Tearing it down and rebuilding it allowed things to function correctly.
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BaoBao
New Poster Joined: 06 Apr 2013 Location: -455 | -170 Status: Offline Points: 19 |
Posted: 21 May 2013 at 08:40 |
"You have to delete the entire army and recreate - then it will apply the speeds and bonuses correctly."
Thanks, it worked. |
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Gon
Wordsmith Joined: 14 Oct 2012 Status: Offline Points: 117 |
Posted: 21 May 2013 at 14:43 |
Yeah, I've had to do this as well. As KP stated the armies just get bugged and have to be deleted.
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KillerPoodle
Postmaster General Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 21 May 2013 at 14:50 |
You're welcome - glad it worked. |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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