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Topic ClosedArmy speed is not affected by crafted riding horse

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BaoBao View Drop Down
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Direct Link To This Post Topic: Army speed is not affected by crafted riding horse
    Posted: 20 May 2013 at 18:41
My town Baobabynas has an army "A1". It has 4 divisions:
Division: Cavalry, Move speed: 12 sq/hr
Division: Ranged, Move speed: 7 sq/hr
Division: Spear, Move speed: 7.5 sq/hr
Division: Sword, Move speed: 6.25 sq/hr
However the resulting speed of the whole army is: Move speed: 5 sq per hr.
The game does not take into account that commander of Division: Sword has a riding horse equiped.
See http://postimg.org/image/j9ifreqdz/
(Also a petition filled)
This was the first crafted item I tried to use, and it appears to be not working... :(
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Anjire View Drop Down
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Direct Link To This Post Posted: 20 May 2013 at 18:51
When I was claiming sov squares - the equipment worked for me.  
The movement speed of all my armies was 40.5.

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Direct Link To This Post Posted: 20 May 2013 at 19:41
Have you checked those other divisions to be sure they're empty? 

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Direct Link To This Post Posted: 20 May 2013 at 19:50
I have seen a bug quite often where the move speed of the army as a whole seems to get stuck on a wrong value.

You have to delete the entire army and recreate - then it will apply the speeds and bonuses correctly.

I saw this with no special equipment whatsoever, just one division with troops and a single commander.

KP
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Direct Link To This Post Posted: 21 May 2013 at 00:09
I've seen that bug as well. Remove all equipment and rebuild and re-equip the army from scratch.

Of course, how would you know if your defensive gear failed to function correctly during an attack?
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Direct Link To This Post Posted: 21 May 2013 at 01:03
In order for a riding horse to give a speed advantage all units in the division, not just the commander, must have one.

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Direct Link To This Post Posted: 21 May 2013 at 03:06
Llyr, I've seen it where there are phantom units in the division. I sent one army out with stalwarts to hunt. When it got back, I swapped in axemen and equipped the commander. The army speed was still 7. Tearing it down and rebuilding it allowed things to function correctly.
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Direct Link To This Post Posted: 21 May 2013 at 08:40
"You have to delete the entire army and recreate - then it will apply the speeds and bonuses correctly."

Thanks, it worked.
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Direct Link To This Post Posted: 21 May 2013 at 14:43
Originally posted by BaoBao BaoBao wrote:

"You have to delete the entire army and recreate - then it will apply the speeds and bonuses correctly."

Thanks, it worked.

Yeah, I've had to do this as well. As KP stated the armies just get bugged and have to be deleted. 
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Direct Link To This Post Posted: 21 May 2013 at 14:50
Originally posted by BaoBao BaoBao wrote:

"You have to delete the entire army and recreate - then it will apply the speeds and bonuses correctly."

Thanks, it worked.


You're welcome - glad it worked.
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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