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Topic Closed07Apr13 - Harvesting Location Links

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GM ThunderCat View Drop Down
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Direct Link To This Post Posted: 08 Apr 2013 at 10:22
Originally posted by Probably That Guy Probably That Guy wrote:

I do have one problem with this update though, and that is the added complexity to sending harvesters in advanced. While the map drop down menu (for all options, not just Harvest) is set up to only give you the options that are normally applicable (I assume to prevent clutter), I find it to be a more effective use of my time to send a group of Skinners out at the same time as my Cavalry troops at an NPC mob, so that I wouldn't have to wait until after the mob died to send my Skinners. Unfortunately, we only get the option of Harvest when there is a resource currently on the square. With the old page, I can at least input new coordinates into an arbitrary harvest page for another resource in order to get the results I wanted, but I'm not able to access that page without opening the Harvest link in a new tab now.
You can click the location in the notifications panel, or on the notification communications page for the same ability (without needing to even look at the map):

Military units from GM ThunderCat's [DEVS] town Instant Death outbound to [0|998] in Wolgast with Hostile intentions.1 minute ago




Edited by GM ThunderCat - 08 Apr 2013 at 10:22
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Direct Link To This Post Posted: 08 Apr 2013 at 10:40
very good! hope this gets implemented for diplomatic and military events as well
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Direct Link To This Post Posted: 08 Apr 2013 at 12:40
Ok I will put it on my calendar to redo my video on how to send units out.  Big smile
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Direct Link To This Post Posted: 08 Apr 2013 at 12:49
Great addition! Thank you Devs!
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Direct Link To This Post Posted: 08 Apr 2013 at 13:48
Great addition!Smile
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Direct Link To This Post Posted: 08 Apr 2013 at 15:53
Awesome! a great update tht does  much for the continuity of play Clap
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Direct Link To This Post Posted: 08 Apr 2013 at 16:35
when i log in it took me 1min to figure out there was a update. I must say "THANK YOU DEVS" in capital letters as this update is really amazing.
i guess it would take me some time to figure out we could no longer send units to squares that didn't had any anatomies/herbs/minerals but i have to agree as it was a important feature to send cotters to tournaments squares no Mather if there was or not equipment there so as Skinners to a NPC that is about to be killed.
I would prefer that every square could be harvested, but i also believe DEV's can't do this because of a mystery.However giving the option to go to the previous menu would also be great.


Edited by dspn23 - 08 Apr 2013 at 19:51
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Direct Link To This Post Posted: 08 Apr 2013 at 16:50
i like it!!
added a good feature; BUT, took away important information: NEED DISTANCE!!!!
now to coordinate when to send a harvester I need to do more clicks than I did before the new feature.
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Direct Link To This Post Posted: 08 Apr 2013 at 19:49
I like it. ... except...
I used to say "harvest" on some random square, then flip through my towns to see if I had any unemployed harvesters in any of the towns. This is now slower, but maybe an overview screen is planned? Something like the "Empire" button in IllyTools? Hmm, should this question be addressed to devs or Eaque?
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Direct Link To This Post Posted: 08 Apr 2013 at 19:50
http://elgea.illyriad.co.uk/#/Trade
u can know how much units are left
in fact this is extremly usefull
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