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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
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Topic: 07Apr13 - Harvesting Location Links Posted: 08 Apr 2013 at 05:04 |
Harvesting Location Links
Clicking any location link or harvestable location on the map will give you the same menu as before, however if you choose "Harvest Resources" a list of your available harvesters will be shown.
From here you can choose the amount of harvesters to send and send them without having to move from the page you were on.
This will work for all location links (e.g. on map, in mail, in notifications)
Edited by GM ThunderCat - 08 Apr 2013 at 13:43
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Siren418
New Poster
Joined: 25 Oct 2011
Location: United States
Status: Offline
Points: 35
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Posted: 08 Apr 2013 at 05:10 |
yay! thank you :)
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 08 Apr 2013 at 05:12 |
excellent addition, thank you
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 08 Apr 2013 at 05:19 |
Brilliant update! It would be even more brilliant if it had the distance in big, bold letters. Then we could never again accidentally send our Norweld cotters to Tamarin on an 8-day tour. Still an epic bit of code!
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Aral
Forum Warrior
Joined: 20 Sep 2012
Status: Offline
Points: 205
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Posted: 08 Apr 2013 at 05:36 |
There's really no reason this couldn't be applied to diplo units with ease, hopefully that is in the works as well.
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 08 Apr 2013 at 05:41 |
Wow, if you could use it with diplos, it would be a lot easier to grid search the entire map. Not sure if that would be a good thing or not...
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 966
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Posted: 08 Apr 2013 at 05:43 |
Excellent update, especially for reducing the 'click fest' that came with harvesting.
Indeed including diplos and maybe military would be awesome.
I would suggest including travel time but that may make the interface to bogged down with extra info.
Edited by DeathDealer89 - 08 Apr 2013 at 05:44
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Probably That Guy
New Poster
Joined: 21 Mar 2012
Status: Offline
Points: 3
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Posted: 08 Apr 2013 at 08:00 |
I really like the improvement for the most part, and I'll go ahead and echo what the others are saying about adding Diplo and Army functionality (though I am assuming the Devs have already thought about it).
I do have one problem with this update though, and that is the added complexity to sending harvesters in advanced. While the map drop down menu (for all options, not just Harvest) is set up to only give you the options that are normally applicable (I assume to prevent clutter), I find it to be a more effective use of my time to send a group of Skinners out at the same time as my Cavalry troops at an NPC mob, so that I wouldn't have to wait until after the mob died to send my Skinners. Unfortunately, we only get the option of Harvest when there is a resource currently on the square. With the old page, I can at least input new coordinates into an arbitrary harvest page for another resource in order to get the results I wanted, but I'm not able to access that page without opening the Harvest link in a new tab now. Minimal extra work that I'll get over, but could we instead see the Harvest link for all squares on the map, not just ones with resources on them?
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 773
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Posted: 08 Apr 2013 at 08:39 |
Best update ever! I no longer have to deal with lag and my harvesting time has been reduced from hours to minutes a day. I can finally harvest at a hundred different locations with little effort. Thank you and keep up the good work. :)
Edited by Epidemic - 08 Apr 2013 at 08:41
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Ossian
Forum Warrior
Joined: 12 Oct 2010
Status: Offline
Points: 456
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Posted: 08 Apr 2013 at 10:08 |
Very Welcome addition to the game. Thanks
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