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Topic ClosedTournament VII - Champions Return - Rules/Prizes

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Brandmeister View Drop Down
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Direct Link To This Post Posted: 03 Apr 2013 at 18:07
Guys, it's Day 1 of 28.

If you outnumbered your opponents 10:1, you still outnumber them 10:1 and you can just re-send the army. Bummer about the lost champion, but it's spilled milk. Sorry for your loss.
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Direct Link To This Post Posted: 03 Apr 2013 at 18:12
Originally posted by EvilKatia EvilKatia wrote:

can we Possibly rename this tournament the Unfair tournament ? or maybe the Botched Tournament ? Just so that it reflect reality ?

Whilst we are indeed extremely sorry and apologetic about the snafu'd first 16 hours for some players on some of the squares, I'd like to remind you that this is a 28 day tournament and would hope that the 97% of it left to go would provide a more realistic basis for deciding whether it's "fair" or "unfair".

Regards,

SC
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Direct Link To This Post Posted: 03 Apr 2013 at 18:13
Sorry for the complaining all, just a bad way to start a day. 
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Direct Link To This Post Posted: 03 Apr 2013 at 18:15
Originally posted by Pellinell Pellinell wrote:

Sorry for the complaining all, just a bad way to start a day. 

Heh, no ****.  For all of us.

Apologetically yours,

SC
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Direct Link To This Post Posted: 03 Apr 2013 at 18:17
This is the Roulette Tournament.  Beware of magnets under the table, though.
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Direct Link To This Post Posted: 03 Apr 2013 at 18:24
Sorry for the grief SC, I am not a morning person ;)
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Direct Link To This Post Posted: 03 Apr 2013 at 18:31
Sorry SC its just a hell of a greeting for our first tournament let me tell you ! I am also not a morning person.
Kat

'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO
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Direct Link To This Post Posted: 03 Apr 2013 at 18:36
Originally posted by The_Dude The_Dude wrote:

This is the Roulette Tournament.  Beware of magnets under the table, though.

No fair, TD... magnets imply intentional rigging.  If you're suggesting that we (the devs) are rigging the tournament then you're plain, flat out, 100% wrong.

This is simply a code snafu and random alliances have all been equally affected or not affected by their own actions which to all intents and purposes are random from where we sit.  11 squares out of the 37 were affected, and we reset things as fairly as we could, given the limitations placed upon us by the time/space continuum.

As said earlier, I hope the remaining 97% of the tournament time (and more like 99.3% if you only consider those squares that were affected) will actually provide a victor who is entirely clean of the "cheating" (dev or otherwise) smears that you are already smearing them.

Regards,

SC
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Direct Link To This Post Posted: 03 Apr 2013 at 20:03
More like random magnets!

The tourney was bugged so much that the first 15-16 hours were rendered moot - no chance of winning a Champion.  Some players lost units while others did not.

The only "fair" tournament fix is to restore units lost.  Reset.  And Restart the tournament anew.  Otherwise, the players that encountered Peace of Camp have an edge - albeit, unplanned by you - over players that encountered non-NAP/Confeds.

Taking back Champions and restarting Champion seeding meant that all action prior to that was for naught.

For the troops that died prior to reset of Champion seeding, there is no tournament remaining.  Those units were lost with no opportunity to capture a Champion.  You might as well have randomly erased troops in barracks before the tournament launched.

But Random Magnets are still Magnets.

Return dead units.  Restart the tournament.
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Direct Link To This Post Posted: 03 Apr 2013 at 20:13
Originally posted by The_Dude The_Dude wrote:

 Otherwise, the players that encountered Peace of Camp have an edge - albeit, unplanned by you - over players that encountered non-NAP/Confeds.

A lot of the players that encountered the Peace of the Camp rules are complaining that this disrupted their plans - they didn't want to encounter that rule, and some have ended up subsequently fighting players of their own alliances.

The point is that everyone's intentions are different, and whilst from your perspective you might see things as being either beneficial or penalous, from another person's perspective the opposite is true.  This is why we can't, and shouldn't, try to "reset" anything.

A code snafu that has affected some players but not others, and that the effects of which will be perceived entirely subjectively as to their benefit or penalty isn't "fixable" or "reset-able".  The fact that it has (depending on your counting) caused either good or bad outcomes for between < 3% and <1% of the overall tournament outcome means that we're continuing, not resetting.

Again, and still apologetic,

Regards,

SC
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