The_Dude wrote:
faster build times do not make spears stronger. Nor does it allow a city to support a larger spear army. It only allows replacement of losses quicker. This is only important in sustained wars and offers the defender an opportunity to erode the attacker's cav armies over time through attrition. Frankly, spears were pretty good at that already. But cav will still dominate the battlefield in any single battle. |
Actually, it's a question of recovering times, linked to production efforts. In a sustained war, that's all that counts: how many attack or def power can you produce over time. For cavalry prod for exemple, you cannot sustain a lot of sovs for unit production, since your weapons prod has to follow. For elven ranged and orcs spears, what was true before and even more true now that T1 is as/more beneficial than T2, is that due to cheaper weapon demands, you can afford more sovs for respectively your ranged/spears unit, and if you make some calculations (which i did some times ago) you can see that in terms of power/time, ranged/spears recovered faster than cavalry if the battle took place on a mountain/forest... and now this is more true than ever: you can put 180% sov bonus to your elven/orc T1 ranged/spear, and you dont have to put any sov for your weapon prod. If you ever lack of of spears/bows, you can buy them on the market they are cheap (it's less costy to have more taxe and buy those with your excedent gold, than having smaller taxes and put 90% sov for spears/bows and 90% for the units... which is still extremely interesting production time, and self sufficient method, though, compared to cavalry recovery).
From what i calculated quickly, i would have an orc or an elf with 10 cities (7 food), i would produce 390k T1 orc spears a month or 200k T1 elven ranged a month, whitout much annoyment, while i would produce around 40k human T2 Cav a month, with a good deal of annoyment.
If you compare these numbers in the case of systematic Cav attack on Mountains/forest against racial spears/ranged (which is often the case during a war), you would see that in terms of power/time on those terrains, racial Cav recovers more slowly than racial T1 spears/ranged.
I didnt verify on Innoble's calculator, but as it was already the case before, now this observation is more stressed out due to diminishing of trainning times.
Warmasters know that even if your starting unit pool size is very important, your recovering time is what makes the difference between 2 opposants of the initial same size. And it's very true in Illy, where wars last for months as we saw.
Taking this in account and what i said above, i confirm that it's more prohibitive now to use Cav to break sieges. And then goes what we evoked about travel times, infantry, alliances territorilism, cavalry usefulness problematics.
Edited by opk - 01 Apr 2013 at 00:52