I've came up with interesting things about recovery.
I talked about recovery sooner. What is this concept: if 2 players start to build their army from 0 at the same time and send their armies to fight each other (defender and attacker have to be defined) on a certain terrain type, who would win? The winner is the one who recovers the faster. Interesting to know for periods during which players have to produce units constantly and send them constantly on the battlefield. The one with the more recovery overpowers the other one over time.
For exemple now, if i only talk about basic training times, you produce 6912 Sentinels a month. You also produce 3240 Knights a month. If you make them fight on a Large Mountain, cavalry wins but with only 100 survivors (i would have thought knights would have lost actually). So on large mountain, knights has the same recovery as sentinels. Seen differently, sentinels will recover as fast as knights, but there is no comparison about their weapon demands, sentinels cost almost nothing, compared with knights. For that reason you can sustain a higher prod rate for sentinels (with sov) than for knights. So in reality, recovery of sentinels is better than knights on large mountains, and requires way fewer efforts too.
Recovery of knights is still good against sentinels on small mountains. So it might be still be interesting to break sieges with Knights on small mountains? But there are spears too:
You produce basically 14010 kobold cohorts a mounth. Your 3240 knights lose, leaving 3000 kobold alive. So even on small mountains, T1 orc spears's recovery is way better than Knights one... and same way, kobold are way cheaper than knights and can get more sov to unit prod than them, so that in reality, this recovery is even more advantageous for T1 orc spears.
So it's not a good idea anymore to break sieges with cavalry, even on small mountains. On Large hills, we have the exact same result than on small mountain so not a good idea either to use knight there. And on small hill knight recovery roughly equals T1 orcs one... so it's very limit.... would still be a bad idea, but knights are the best to attack small hills.
Well, it was just to explain the concept of recovery, as i think it wasnt very clear when i used that term earlier. It's an important factor. If you know your recovery will be longer and harder than the one of your opponent on that or that terrain, you may avoid to meet him there.
Edited by opk - 02 Apr 2013 at 01:05