Announcement: Broken Lands Expansion! |
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GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
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Think of BL as a land expansion. The lands are separated, yes, but your account is still the same. The account is what belongs to the alliance, not the towns.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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geofrey
Postmaster General Joined: 31 May 2011 Status: Offline Points: 1013 |
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Any new craftable items, magic spells, or trainable units?
Will faction quests be available in Elgea?
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lethargic0N3
New Poster Joined: 17 Apr 2012 Status: Offline Points: 35 |
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So should most of your current alliance decide that up to 10 cities is enough.. that they are not interested in the new lands.. you will have to make a choice to stay with your alliance that has little presence on the new server, opps I mean new land or leave and find an alliance with a presence on both
Edited by lethargic0N3 - 31 Jan 2013 at 23:14 |
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blazingwolfeyes
New Poster Joined: 02 Nov 2012 Status: Offline Points: 26 |
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the option to use all four races is not available with the BL expansion? the player has a maximum of two accounts not four each account has a maximum of 10 cities on BL and 10 cities on Elgea name, race, alliance, prestige of each account are the same on BL and Elgea any town settled in the peaceful zone on BL can not be attacked resources can not be transferred from Bl to Elgea or Elgea to BL your reputation follows you, so if you harm a player on BL, expect retribution on both BL and Elgea or vice versa |
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Grainne
Greenhorn Joined: 23 May 2011 Location: US Status: Offline Points: 96 |
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Thank you, Luna for answering our questions.
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Yeesha D'ni
Greenhorn Joined: 21 Sep 2012 Status: Offline Points: 73 |
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Possible partnership breaks, nervous breakdown, Illy break .... I can foresee lots of breaks then with xxx cities on different continents in totally different contexts. To be serious: I am not happy about those broken continent idea. Hope there will be a way to interact between. As you usually play one identity, have your friends and your Ally ingame, but dealing with too many construction areas doesn't help anybody, quite the reverse, it could lead to Illyriad tiredness, RL timestress (most of us work and have families), confusion in micromanagement and cities loosing meaningfulness. Those two continents need a connection, as nobody can be in 2++ allies without going crazy. Illyrian virtual life will probably loose consistency. And concerning those HTML 5 map. It's awesome. Hope we can find a way to get this feature without loosing all Ipad users. Maybe HTML 5 as an optional feature (2D and 3D mode). But all in all: can't wait this update.... sooner then soon! |
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Loud Whispers
Wordsmith Joined: 31 Jul 2012 Location: Saltmines Status: Offline Points: 196 |
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The devs have acknowledged this, and hinted towards the long awaited BOAAATSSS (and other odd dirigibles) to possibly fill in this niche in a future date. And magic wars can still be fought between people in the Southern Elgean islands and the Northern Broken Land islands!
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Yeesha D'ni
Greenhorn Joined: 21 Sep 2012 Status: Offline Points: 73 |
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oh, they hinted boats? Don't know when and where they did (maybe in their draft 2010), although I would be glad about that. But as the devs days only have 24 hours as well, I don't know, when they want to develop them and a possible difficult pathfinding scripting. But maybe harbours and fix (and expensive) boat transfers would be an idea (with a limitation on baggage as gold and ressources). So many possibilities to realize kind of (controlled) interaction. Oh, I would love to have trade relations between that countries, maybe with different goods, only available on one continent, or faction related (like the Parlanese or the Kingdom of Tal), who sail the seas. We'll see.... |
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Janosch
Wordsmith Joined: 19 Oct 2011 Status: Offline Points: 169 |
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I largely agree to this statement including the great 3d features. Even running two accounts with ten cities each is too much (at least for me). Adding a new server/separate world or a new continent to the same world is a great step. But doing some mixture out of it sounds like a bad idea to me. I have settled all my cities relatively close together. not interested in starting a new totally separate hub/game. If the set-up is as it sounds like, most players and alliances will (have to) choose between the old and the new continent. That opens the questions what active players in the new world do that entirely want to migrate to the new world. They need to abandon their accounts and create new ones? Or do they need to ask other players to take over all their cities? I see particularly smaller players and new players join the new continent. This will particularly weaken small alliances and lead to a reduced inflow of new players (=less chances for small/new alliances to grow). Not sure, if that will really benefit the established part of Illyriad. However, we will see how things develop. |
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Nikon
Greenhorn Joined: 03 Aug 2012 Status: Offline Points: 80 |
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i dont think im understanding this correctly....
will the same alliances be the same in both elgea and broken lands? we wont have to join a new alliance or create a new one in the expansion?
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