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Graffix View Drop Down
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Joined: 05 May 2010
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Direct Link To This Post Topic: Question about Runes
    Posted: 05 May 2010 at 12:53
I wasn't able to find it answered elsewhere but why can you only cast one protective rune on your own city? I have to choose if I want to scare units away, kill hostile units, or kill one of the five diplomatic units.
 
It seems a bit odd to me that I can't cast all three rune spells on my own city for protection. Is there any particular reason why I can't? Other than that, this game is great! Thank you so much and I'm glad I found it. Clap
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Grendel View Drop Down
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Direct Link To This Post Posted: 05 May 2010 at 13:07
I was just about to make the same question.

I cannot cast multiple runes to kill different types of diplomats either, for instance lvl 1 rune to kill scouts and lvl 2 rune to catch thieves.

And while one of these are active I cannot make a rune to kill units at all. Is this a bug??
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Tarantio View Drop Down
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Direct Link To This Post Posted: 05 May 2010 at 13:24
makes sence to me, guess we have to 'choose' which runes to cast otherwise we would all just cast everything we could, this way we have to be selective
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Direct Link To This Post Posted: 05 May 2010 at 13:35
I can understand not being able to cast a rune to protect against every single diplomatic unit. I can even understand not being able to cast the fear and slaying runes together, though I don't agree with it. However, not being able to cast a defensive rune against armies (IE. Fear and Slaying Runes) and not being able to cast a rune to protect against a type of diplomatic unit seems too restrictive for the amount of time and points you spend in the ability to cast the runes.

Edited by Graffix - 05 May 2010 at 13:40
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Grendel View Drop Down
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Direct Link To This Post Posted: 05 May 2010 at 16:12
Amy chance an Admin may comment uppon if this is a bug or not and how many runes one may have in effect at a time? Would be of great help for us planning our research ahead :D
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 05 May 2010 at 16:19
The defensive position is already an advantageous one.  I really wouldn't want to see things balance even more in favor of the defender.  Runes are free kills--don't look a gift horse in the mouth, I say. Smile
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Direct Link To This Post Posted: 05 May 2010 at 16:29
Originally posted by HonoredMule HonoredMule wrote:

The defensive position is already an advantageous one.  I really wouldn't want to see things balance even more in favor of the defender.  Runes are free kills--don't look a gift horse in the mouth, I say. Smile


The thing is also that bigger players tend to kill smaller players. I think it SHOULD be advantagous to be a defender. Anyways the runes got a 4 hours cooldown, so you cannot effectivly spam them to hurt a persistant assailant. He just needs to launch again. Anyways an admin statement would be nice i think :)
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 05 May 2010 at 17:29
Hi there,

Runes are, currently, working as intended.

Best wishes,

GM Stormcrow
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Graffix View Drop Down
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Direct Link To This Post Posted: 05 May 2010 at 17:59
Thanks for the reply.
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