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Topic Closedaccount sitting and war

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Darkwords View Drop Down
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Direct Link To This Post Posted: 12 Nov 2012 at 19:54
Sitting an account actually slows you down and it is most likely that if you do have long term sat accounts like me, you would not have the time to opperate them in times of war.

Aside from that issue, you seem to feel that people use such accounts for some exploitative reason, I for one do not.  At times when my accounts are not in the same alliance I would not even defend one that was being seiged by another.  Personnaly I view illy as a role playing game as much as a war game and I play each of my accounts relatively seperately.
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twilights View Drop Down
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Direct Link To This Post Posted: 12 Nov 2012 at 23:49
actually account sitting frees up alot of time...this game is alot about about time management....it can allow certain people to specialize in game functions such as military, gathering, crafting, and other duties....u can also allow newer people to experience playing a larger account, this might encourage more people staying in the game...the account has a main account holder and then becomes an alliance account to help everyone...this function is so special to illyriad, it sets apart from other war games...thanks devs!
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twilights View Drop Down
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Direct Link To This Post Posted: 24 Nov 2012 at 14:31
a dimension that account sitting adds to the war game is that so call neutral alliance members can easily account sit a warring alliance member, this adds 24/7 coverage of an account and is often used by several groups in this game..the good thing about this form of account sitting is that many members of illyriad community can gain experience in war tactics while still building neutral accounts military strength to join conflicts at a later time...it also prevents player burnout of the account holder and allows the greater membership of larger groups to use their collective strength against opposing groups when playing the neutral card of their many accounts
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Darkwords View Drop Down
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Direct Link To This Post Posted: 25 Nov 2012 at 16:16
Exactly how does logging in and out of accounts and ensuring more than 20 cities are doing what you want them to do, save you time?

Also do you really think anyone in a war would trust their account to a 'supposedly' neutral player?

I am presuming that you have never sat an account long term, unless you do so to exploit the game's system and gain an unfair advantage then it is a difficult and time consuming responsibility.

The only way they can prove beneficial in the ways you state, is if you do not care for them and therefor exploit them for resources for your own accounts.  However if you acted like this with an account at times of war, it is most likely that you would loose that account the momment your opponents found out.

Although I expect that is the reason that you are fishing for information on this type of gameplay anyway.
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twilights View Drop Down
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Direct Link To This Post Posted: 25 Nov 2012 at 22:47
if u divide up duties it speeds the game, for instance i do resources and sov building and changing, having one person in charge of moving resources and changing sov buildings to the military type needed as a specialist really cuts down from switching from one aspect to another. alot of this game is time management and running an account 24/7 maxes productivity...i would practice some simple things to see how easy account sitting is...with your two main accounts make them account sitter of each other and then sit a second persons two accounts....switch back and forth between the accounts....practice giving and taking away away sitting rights...its actually very fun...then u will realize what i mean about an account should belong to the alliance and the advantages of playing with real accounts far outweigh playing with an abandoned account or a quitter...the addition of the alliance prestige pool changed that old way of thinking.  the way the game is currently played just does not allow neutral players, especially with the account sitting function and the trading hubs..remember i do resources and having a good war time economy is one of the most important aspects of war,  
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dunnoob View Drop Down
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Direct Link To This Post Posted: 26 Nov 2012 at 09:12
Originally posted by gameplayer gameplayer wrote:

if u divide up duties it speeds the game
Maybe.  Of course three players A, B, C, where A + B are sitters for C, B + C for A, and C + A for B, could cover more daily events for each account, if their online times don't overlap too much.  OTOH, if A+B+C play a+b+c hours daily, the total time a+b+c spent for the three accounts doesn't change no matter how it's divided for the three accounts.

I'm rather busy with my towns when I'm online.  If I'd work on another account in this time I'd do less for my own.  The only chores where others could help my account at the moment would be to keep harvesters more busy than they are when I'm offline.  Or switch sov faster.   

If you and your sitters have fun with shared accounts and specialization it's fine.  I'd be bored if my job would be limited to, e.g., switching sov and harvesting for three accounts instead of one.  So from my POV the main advantage of sitters outside of vacations would be to send armies at determined times for an account.    
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