06Nov12 - Siege & Exodus |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Topic: 06Nov12 - Siege & Exodus Posted: 06 Nov 2012 at 16:54 |
Attacks on Exodus'd towns Re-fix: Inbound attacks on Exodusing cities, as per previous patch note, now will attack their target square but not set up a siege/blockade or attack the city that is no longer there. Exodus restriction enforcement As per the restrictions of Exodus (point 5), research now needs to be complete to move a city. Previously it would suspend and restart. Siege Herald Siege page changed to show location of siege in location column, rather than that of the city under siege (which is in the town column). World Map Sieges and blockades are now always shown on the map. (Unless you have an army on the square when it will show what they are doing). Exodus and Settlers You can no longer exodus to a square someone else has already sent settlers to. Settlers and Settlers You can no longer send settlers to a square someone else has already sent settlers to. Capturing and Exodus/Settlers You can no longer send settlers or exodus a town while you are currently actively capturing another town after a successful siege. If there are any new examples of attacks landing on Exodusing cities please raise a petition |
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Rorgash
Postmaster Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 06 Nov 2012 at 17:03 |
Wow that is alot of small towns you got there ThunderCat... GM Hax0r?
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Beecks
Wordsmith Joined: 03 Apr 2012 Location: United States Status: Offline Points: 194 |
Posted: 06 Nov 2012 at 21:30 |
Excellent. Thanks for this.
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 09 Nov 2012 at 18:18 |
GC 2012-11-09: [18:14]<Nokigon> Is the wall supposed to disappear when you capture the city without using wall destroyers?
Walls still mysteriously vanish, apparently.
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Nokigon
Postmaster General Player Council - Historian Joined: 07 Nov 2010 Status: Offline Points: 1452 |
Posted: 10 Nov 2012 at 07:25 |
Petition no 8119.
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Smoking GNU
Forum Warrior Joined: 12 Jun 2010 Location: Windhoek Status: Offline Points: 313 |
Posted: 12 May 2013 at 16:42 |
Can you send settlers to a spot someone else is exodussing to?
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 12 May 2013 at 18:08 |
The spot should be "locked" and not allow settlement or Tenaril. You should get a warning saying something to the effect that another city is settling/Exodusing to the same location. That said, this has been the subject of a couple of updates and cities occasionally stack up so it's hard to know whether they've completely fixed it. That usually happens with Tenaril rather than settlement though.
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Smoking GNU
Forum Warrior Joined: 12 Jun 2010 Location: Windhoek Status: Offline Points: 313 |
Posted: 12 May 2013 at 18:36 |
Well, i hope it prevents others from settling there. Exodusing to a 7 food mountain right now. would hate to loose it while the cityis on it's way.
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 12 May 2013 at 19:01 |
The mountain didn't revert to its original state without a city there?
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Smoking GNU
Forum Warrior Joined: 12 Jun 2010 Location: Windhoek Status: Offline Points: 313 |
Posted: 12 May 2013 at 20:32 |
Nope, stayed a 7 food mountain. So there are probably a bunch more of them scattered around illy.
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