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GM ThunderCat View Drop Down
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Direct Link To This Post Topic: 06Nov12 - Siege & Exodus
    Posted: 06 Nov 2012 at 16:54
Attacks on Exodus'd towns
Re-fix: Inbound attacks on Exodusing cities, as per previous patch note, now will attack their target square but not set up a siege/blockade or attack the city that is no longer there.

Exodus restriction enforcement
As per the restrictions of Exodus (point 5), research now needs to be complete to move a city. Previously it would suspend and restart.

Siege Herald 
Siege page changed to show location of siege in location column, rather than that of the city under siege (which is in the town column).

World Map
Sieges and blockades are now always shown on the map. (Unless you have an army on the square when it will show what they are doing).

Exodus and Settlers
You can no longer exodus to a square someone else has already sent settlers to.

Settlers and Settlers
You can no longer send settlers to a square someone else has already sent settlers to.

Capturing and Exodus/Settlers
You can no longer send settlers or exodus a town while you are currently actively capturing another town after a successful siege.

If there are any new examples of attacks landing on Exodusing cities please raise a petition
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Direct Link To This Post Posted: 06 Nov 2012 at 17:03
Wow that is alot of small towns you got there ThunderCat... GM Hax0r?
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Direct Link To This Post Posted: 06 Nov 2012 at 21:30
Originally posted by GM ThunderCat GM ThunderCat wrote:

Exodus restriction enforcement
As per the restrictions of Exodus (point 5), research now needs to be complete to move a city. Previously it would suspend and restart.

Excellent. Thanks for this.
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Direct Link To This Post Posted: 09 Nov 2012 at 18:18
GC 2012-11-09: [18:14]<Nokigon> Is the wall supposed to disappear when you capture the city without using wall destroyers?

Walls still mysteriously vanish, apparently. 
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Direct Link To This Post Posted: 10 Nov 2012 at 07:25
Originally posted by dunnoob dunnoob wrote:

GC 2012-11-09: [18:14]<Nokigon> Is the wall supposed to disappear when you capture the city without using wall destroyers?

Walls still mysteriously vanish, apparently. 
Petition no 8119.
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Direct Link To This Post Posted: 12 May 2013 at 16:42
Can you send settlers to a spot someone else is exodussing to? 
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Direct Link To This Post Posted: 12 May 2013 at 18:08
The spot should be "locked" and not allow settlement or Tenaril.  You should get a warning saying something to the effect that another city is settling/Exodusing to the same location.  That said, this has been the subject of a couple of updates and cities occasionally stack up so it's hard to know whether they've completely fixed it.  That usually happens with Tenaril rather than settlement though.
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Direct Link To This Post Posted: 12 May 2013 at 18:36
Well, i hope it prevents others from settling there. Exodusing to a 7 food mountain right now. would hate to loose it while the cityis on it's way.
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Direct Link To This Post Posted: 12 May 2013 at 19:01
The mountain didn't revert to its original state without a city there?
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Direct Link To This Post Posted: 12 May 2013 at 20:32
Originally posted by Brandmeister Brandmeister wrote:

The mountain didn't revert to its original state without a city there?

Nope, stayed a 7 food mountain. So there are probably a bunch more of them scattered around illy.
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