03Nov2012 - Tweaks and clarity |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Posted: 06 Nov 2012 at 17:03 |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
Posted: 09 Nov 2012 at 20:49 |
I seriously dislike the limit of 30 siege engines firing at once, that is a harsh limit, because it limits you to a base 150 siege engines in a city, that's it, and you can't even have multiple sieges going from the same square, why is it that sieges are so limited compared to the rest of the game? ie. 12 hr setup time, start at 30% and eventually build up to 100% can't have multiple sieges from a same sq, limit of 30 launching. way to limited.
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Posted: 09 Nov 2012 at 22:40 |
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
Posted: 10 Nov 2012 at 01:21 |
Sieging is a very powerful toy: it can wreck a player who happens to be inattentive for a couple of days. As such, I support balancing limits, be they: siege setup time, interval between attacks, number of units per division/army, build expense/time, research cost/time, maintenance cost, and so on.
Edit: having said that, I think there's scope for a 'soft limit' where you can have more, but it'll cost disproportionately more per extra unit. Edited by Albatross - 10 Nov 2012 at 01:22 |
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JimJams
Forum Warrior Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
Posted: 11 Nov 2012 at 22:11 |
If you were hit by a single strafe with 300 siege engines you would pray to have this limit set (yes it was working this way until those changes).
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