03Nov2012 - Tweaks and clarity |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Topic: 03Nov2012 - Tweaks and clarity Posted: 03 Nov 2012 at 20:58 |
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Mail
System mail and player mail now have separate counts on the notification bar. The green number is player emails, the blue system emails and the yellow notifications. This should help you determine if you have any unread messages from players more quickly. Sovereignty The sovereignty page has its performance tweaked and be significantly speeded up. Exodus (bug fixes)
Herbs and Minerals For several hours herbs and minerals ceased growing (but did not disappear). This has been resolved. Any herbs that were depleted, by players, automatically re-spawned at new locations. As we do not keep to the minute historic archives of the 100k+ herb locations and levels through time and they have already re-spawned to new locations we cannot restore them to their previous locations. Siege Clarifications
The two bugs that have recently been fixed are the 30 engine limit was not always enforced and the final battle did not always occur. Otherwise the siege dynamics have not changed, this is just a clarification for players who have asked how it works. |
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The_Dude
Postmaster General Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 03 Nov 2012 at 21:09 | |
Thank you in advance for your response.
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Arakamis
Greenhorn Joined: 09 Jul 2012 Location: Waterdeep Status: Offline Points: 97 |
Posted: 03 Nov 2012 at 21:38 | |
First of all, thank you for all these updates and especially for the clarifications on Siege.
It seems that "SOV List" order has been changed. It was according to Y coordinate previously and now it is not. It is not X and Distance as well. So, how is the SOV List ordered? |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Posted: 04 Nov 2012 at 00:05 | |
As a reminder of exodus, the town cannot re-exodus, sally forth or send out any troops/diplomats for 5 days after arrival and is locked by a siege or blockade. Edited by GM ThunderCat - 04 Nov 2012 at 00:29 |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Posted: 04 Nov 2012 at 00:08 | |
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Canesrule
Wordsmith Joined: 24 Oct 2010 Status: Offline Points: 112 |
Posted: 04 Nov 2012 at 00:39 | |
Will all armies in a city defend against a raze/capture attempt?
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dspn23
Forum Warrior Joined: 02 Jun 2011 Status: Offline Points: 213 |
Posted: 04 Nov 2012 at 00:44 | |
yes
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
Posted: 04 Nov 2012 at 00:45 | |
I have a question, why such a low amount of siege engines? for an attack with siege engines and only one launch why the limit, say if i wanted to use 90 siege engines and am willing to pay for it we should be able to for attacks, i understand for sieges but don't understand why the limits of attacks.
Edited by demdigs - 04 Nov 2012 at 00:46 |
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The_Dude
Postmaster General Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 04 Nov 2012 at 02:00 | |
Thank you, GM TC.
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Darmon
Forum Warrior Joined: 15 Aug 2012 Status: Offline Points: 315 |
Posted: 04 Nov 2012 at 09:13 | |
Personally I like the change to System mail and Notifications. I've heard a few people complain about the color of the Notifications tab, but I don't mind. Mostly I just wish the "System" filter in the IGMailbox worked so it was easier to clear out unwanted/spammy System mails.
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