Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - 22Sept2012 Major Release (Equipping)
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic Closed22Sept2012 Major Release (Equipping)

 Post Reply Post Reply Page  <1 4567>
Author
GM ThunderCat View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
Direct Link To This Post Posted: 25 Sep 2012 at 01:03
We are working on a solution to the equipment harvesting - currently no one can harvest equipment.
Back to Top
monkeyfeather View Drop Down
New Poster
New Poster


Joined: 21 Nov 2011
Location: United Kingdom
Status: Offline
Points: 43
Direct Link To This Post Posted: 25 Sep 2012 at 14:44
Not an epic battle, but it's my first run with a fully equipped elite army (Boar spears and Silversteel chain), so I thought I'd throw it up. According to the battle calc I use ( http://illyriad.varda.nl/battle/ ), the equipment had no effect on casualties, so either it's down to the small numbers involved or equipment is not yet fully activated. Either way, a disappointing result. Can anyone confirm for me that all this equipment actually has a noticeable effect on combat results as well as movement speed?

Terrain: Plains

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Marshal Marshal 1 Damaged for 3, 597 health remains.
Troops: Marshals 60 3 57
Commander: Cavalary Marshal 1 Damaged for 3, 297 health remains.
Troops: Marshals 60 2 58
Commander: Commander 4 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 197 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58

Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Wolfpups 154 154 0
Troops: Grey Wolves 75 75 0
Troops: White Wolves 34 34 0
Troops: Alpha Wolves 20 20 0
Back to Top
Saura View Drop Down
New Poster
New Poster
Avatar

Joined: 22 Mar 2012
Location: India
Status: Offline
Points: 9
Direct Link To This Post Posted: 25 Sep 2012 at 15:02
awesome jobs devs!!! Waiting for magic v2 now....man this game's getting better everyday Smile
Back to Top
Elmindra View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 10 Sep 2012
Status: Offline
Points: 464
Direct Link To This Post Posted: 25 Sep 2012 at 16:43
As of this morning I was able to scavenge 5 riding horses I noticed roaming around.  Although my production ques are still jacked up.  I gained 17 extra siege blocks from a 50 item production run so far.
Back to Top
Yhina View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 04 May 2012
Status: Offline
Points: 61
Direct Link To This Post Posted: 25 Sep 2012 at 16:58
Originally posted by monkeyfeather monkeyfeather wrote:

Not an epic battle, but it's my first run with a fully equipped elite army (Boar spears and Silversteel chain), so I thought I'd throw it up. According to the battle calc I use ( http://illyriad.varda.nl/battle/ ), the equipment had no effect on casualties, so either it's down to the small numbers involved or equipment is not yet fully activated. Either way, a disappointing result. Can anyone confirm for me that all this equipment actually has a noticeable effect on combat results as well as movement speed?

Terrain: Plains

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Marshal Marshal 1 Damaged for 3, 597 health remains.
Troops: Marshals 60 3 57
Commander: Cavalary Marshal 1 Damaged for 3, 297 health remains.
Troops: Marshals 60 2 58
Commander: Commander 4 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 197 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58

Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Wolfpups 154 154 0
Troops: Grey Wolves 75 75 0
Troops: White Wolves 34 34 0
Troops: Alpha Wolves 20 20 0
The effect on movement can be seen right away, just need to choose a commander and equip and un-equip a horse (or movement affecting gear). Then just give it an attack order, check the time, recall, and do it again without the gear, and check the diferences. The number show diferent speed right away in army window, so seems to be working.
 
Regarding combat stats, i did some fights with gear, and it shifted, reduced casualties as expected ( true that the leather over padded armor not quite as it should, but hunter's bow did a perfect match). So they are enabled, whether some of the shown stats are truly those, would require more fighting..
Back to Top
Fruppo View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 22 Jan 2012
Location: Italia
Status: Offline
Points: 48
Direct Link To This Post Posted: 25 Sep 2012 at 19:09
Something strange happened.
On a square that contained hides, animal parts, 1 boar spear and 1 plainsman chain (only the commander was equipped, and i have a scout report confirming the res present before the harvesting) i harvested 98 plainsman chainmails, apparently out of nothing. I have an army camped there so i am sure no other battles happened.
A new scout report says that the 1 spear and 1 chain are still there, along with the hides/parts.
I sent cotters again, and they are now seemingly harvesting the boar spear, i'll update when they are done.
Back to Top
Ander View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 24 Apr 2011
Status: Offline
Points: 1269
Direct Link To This Post Posted: 25 Sep 2012 at 19:11
I could see the effects of terrain bonus gears in test battles with and without equipments. The numbers were precise. 

I suppose it works for animal gears too. It is difficult to say anything from a battle report with casualties of 2 units per division though. 


Back to Top
monkeyfeather View Drop Down
New Poster
New Poster


Joined: 21 Nov 2011
Location: United Kingdom
Status: Offline
Points: 43
Direct Link To This Post Posted: 25 Sep 2012 at 20:08
A second run against a larger target gave better results. In this case the calc showed I should lose 59 out of each division of 60.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Marshal Marshal 1 Damaged for 78, 522 health remains.
Troops: Marshals 60 47 13
Commander: Cavalary Marshal 1 Damaged for 78, 222 health remains.
Troops: Marshals 60 46 14
Commander: Commander 4 Marshal 1 Damaged for 78, 22 health remains.
Troops: Marshals 60 47 13
Commander: Commander 5 Marshal 1 Damaged for 78, 122 health remains.
Troops: Marshals 60 47 13
Commander: Commander 5 Marshal 1 Damaged for 78, 22 health remains.
Troops: Marshals 60 47 13

Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Scuttlers 1597 1597 0
Troops: Adult Scuttlers 802 802 0
Troops: Ravenous Scuttlers 298 298 0

*Further Edit - after this attack, only 1 boar spear and 4 ss chain were left behind on the sq, making it a ridiculously expensive way to save 60 t2 cav.

I'm thinking I might be building/equipping purely for speed in future, as the actual combat benefits are laughable in the face of the equipment expense
Back to Top
Fruppo View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 22 Jan 2012
Location: Italia
Status: Offline
Points: 48
Direct Link To This Post Posted: 25 Sep 2012 at 20:43
Originally posted by Fruppo Fruppo wrote:

Something strange happened.
On a square that contained hides, animal parts, 1 boar spear and 1 plainsman chain (only the commander was equipped, and i have a scout report confirming the res present before the harvesting) i harvested 98 plainsman chainmails, apparently out of nothing. I have an army camped there so i am sure no other battles happened.
A new scout report says that the 1 spear and 1 chain are still there, along with the hides/parts.
I sent cotters again, and they are now seemingly harvesting the boar spear, i'll update when they are done.

Update: the cotters harvested in 1 hour 98 Boar Spears. Definitely a bug, i'll stop sending cotters to avoid exploiting, lets see what skinners will bring home...
Petition sent.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 25 Sep 2012 at 21:41
where's the square?  I have 14 cotters available ... Wink
Back to Top
 Post Reply Post Reply Page  <1 4567>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.