Author |
Topic Search Topic Options
|
Arctic55
Forum Warrior
Joined: 26 Sep 2011
Status: Offline
Points: 379
|
Topic: 22Sept2012 Major Release (Equipping) Posted: 19 Feb 2013 at 00:01 |
Thank you! And Thank you! Great Job!
|
|
Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
|
Posted: 21 Oct 2012 at 21:42 |
Gon wrote:
They did state that any equipment dropped in a battle at a city would go directly into the inventory of that city. I would assume that runes would do the same, unless troops killed by runes don't drop equipment. |
I hope that runes would do the same. Has anyone tried it to see if that is how it works, or could the Devs comment?
Edited by Rohk - 21 Oct 2012 at 21:44
|
|
|
Gon
Wordsmith
Joined: 14 Oct 2012
Status: Offline
Points: 117
|
Posted: 20 Oct 2012 at 04:07 |
They did state that any equipment dropped in a battle at a city would go directly into the inventory of that city. I would assume that runes would do the same, unless troops killed by runes don't drop equipment.
|
|
Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
|
Posted: 20 Oct 2012 at 04:03 |
Okay quick question. I don't know if anyone knows about this or if they Devs could comment: If equipped troops are killed by a defensive rune, do they drop equipment and if so, where? Do they drop equipment inside the defending city without having to be scavenged or at a random 1 of the 8 squares surrounding the city? Does it matter if the force is completely killed or not?
|
|
|
Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
|
Posted: 04 Oct 2012 at 16:48 |
GM ThunderCat wrote:
The equipment's combat bonuses are additive with each other - i.e. they stack. So:- Offensive bonuses add up attack bonus, racial bonus, terrain bonus, biome bonus, and day/night bonus.
- Defensive bonuses add up the relevant defence bonus (based on what you are defending against), racial bonus, terrain bonus, biome bonus, and day/night bonus.
- Movement speed, magic resistance and carrying capacity are not affected by terrain, biome, race or day/night - these are each just a single bonus.
All bonuses are then doubled if the unit/commander is elite. The equipped units new stats are then multiplied by the additive effects of the other bonuses. (e.g. commander divisional bonuses, jungle warfare colleges etc.)
|
For a commander, do you apply equipment bonuses to the basic stats before you apply the multiplier for heroism or after?
|
|
Kabu
Wordsmith
Joined: 27 Jul 2011
Status: Offline
Points: 118
|
Posted: 04 Oct 2012 at 08:15 |
I've just noticed that you can equip your commanders while they're out in an encampment. Is that intended?
Edited by Kabu - 04 Oct 2012 at 08:16
|
|
Fruppo
Greenhorn
Joined: 22 Jan 2012
Location: Italia
Status: Offline
Points: 48
|
Posted: 25 Sep 2012 at 21:54 |
Rill wrote:
where's the square? I have 14 cotters available ... |
|
|
|
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
|
Posted: 25 Sep 2012 at 21:41 |
where's the square? I have 14 cotters available ...
|
|
Fruppo
Greenhorn
Joined: 22 Jan 2012
Location: Italia
Status: Offline
Points: 48
|
Posted: 25 Sep 2012 at 20:43 |
Fruppo wrote:
Something strange happened.On a square that contained hides, animal parts, 1 boar spear and 1 plainsman chain (only the commander was equipped, and i have a scout report confirming the res present before the harvesting) i harvested 98 plainsman chainmails, apparently out of nothing. I have an army camped there so i am sure no other battles happened. A new scout report says that the 1 spear and 1 chain are still there, along with the hides/parts. I sent cotters again, and they are now seemingly harvesting the boar spear, i'll update when they are done. |
Update: the cotters harvested in 1 hour 98 Boar Spears. Definitely a bug, i'll stop sending cotters to avoid exploiting, lets see what skinners will bring home... Petition sent.
|
|
|
monkeyfeather
New Poster
Joined: 21 Nov 2011
Location: United Kingdom
Status: Offline
Points: 43
|
Posted: 25 Sep 2012 at 20:08 |
A second run against a larger target gave better results. In this case the calc showed I should lose 59 out of each division of 60.
Attackers: Unit: Quantity: Casualties: Survivors: Commander: Marshal Marshal 1 Damaged for 78, 522 health remains. Troops: Marshals 60 47 13 Commander: Cavalary Marshal 1 Damaged for 78, 222 health remains. Troops: Marshals 60 46 14 Commander: Commander 4 Marshal 1 Damaged for 78, 22 health remains. Troops: Marshals 60 47 13 Commander: Commander 5 Marshal 1 Damaged for 78, 122 health remains. Troops: Marshals 60 47 13 Commander: Commander 5 Marshal 1 Damaged for 78, 22 health remains. Troops: Marshals 60 47 13
Defenders: Unit: Quantity: Casualties: Survivors: Troops: Scuttlers 1597 1597 0 Troops: Adult Scuttlers 802 802 0 Troops: Ravenous Scuttlers 298 298 0
*Further Edit - after this attack, only 1 boar spear and 4 ss chain were left behind on the sq, making it a ridiculously expensive way to save 60 t2 cav.
I'm thinking I might be building/equipping purely for speed in future, as the actual combat benefits are laughable in the face of the equipment expense
|
|