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Topic Closed22Sept2012 Major Release (Equipping)

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Ander View Drop Down
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Direct Link To This Post Posted: 25 Sep 2012 at 19:11
I could see the effects of terrain bonus gears in test battles with and without equipments. The numbers were precise. 

I suppose it works for animal gears too. It is difficult to say anything from a battle report with casualties of 2 units per division though. 


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Direct Link To This Post Posted: 25 Sep 2012 at 19:09
Something strange happened.
On a square that contained hides, animal parts, 1 boar spear and 1 plainsman chain (only the commander was equipped, and i have a scout report confirming the res present before the harvesting) i harvested 98 plainsman chainmails, apparently out of nothing. I have an army camped there so i am sure no other battles happened.
A new scout report says that the 1 spear and 1 chain are still there, along with the hides/parts.
I sent cotters again, and they are now seemingly harvesting the boar spear, i'll update when they are done.
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Direct Link To This Post Posted: 25 Sep 2012 at 16:58
Originally posted by monkeyfeather monkeyfeather wrote:

Not an epic battle, but it's my first run with a fully equipped elite army (Boar spears and Silversteel chain), so I thought I'd throw it up. According to the battle calc I use ( http://illyriad.varda.nl/battle/ ), the equipment had no effect on casualties, so either it's down to the small numbers involved or equipment is not yet fully activated. Either way, a disappointing result. Can anyone confirm for me that all this equipment actually has a noticeable effect on combat results as well as movement speed?

Terrain: Plains

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Marshal Marshal 1 Damaged for 3, 597 health remains.
Troops: Marshals 60 3 57
Commander: Cavalary Marshal 1 Damaged for 3, 297 health remains.
Troops: Marshals 60 2 58
Commander: Commander 4 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 197 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58

Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Wolfpups 154 154 0
Troops: Grey Wolves 75 75 0
Troops: White Wolves 34 34 0
Troops: Alpha Wolves 20 20 0
The effect on movement can be seen right away, just need to choose a commander and equip and un-equip a horse (or movement affecting gear). Then just give it an attack order, check the time, recall, and do it again without the gear, and check the diferences. The number show diferent speed right away in army window, so seems to be working.
 
Regarding combat stats, i did some fights with gear, and it shifted, reduced casualties as expected ( true that the leather over padded armor not quite as it should, but hunter's bow did a perfect match). So they are enabled, whether some of the shown stats are truly those, would require more fighting..
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Direct Link To This Post Posted: 25 Sep 2012 at 16:43
As of this morning I was able to scavenge 5 riding horses I noticed roaming around.  Although my production ques are still jacked up.  I gained 17 extra siege blocks from a 50 item production run so far.
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Direct Link To This Post Posted: 25 Sep 2012 at 15:02
awesome jobs devs!!! Waiting for magic v2 now....man this game's getting better everyday Smile
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Direct Link To This Post Posted: 25 Sep 2012 at 14:44
Not an epic battle, but it's my first run with a fully equipped elite army (Boar spears and Silversteel chain), so I thought I'd throw it up. According to the battle calc I use ( http://illyriad.varda.nl/battle/ ), the equipment had no effect on casualties, so either it's down to the small numbers involved or equipment is not yet fully activated. Either way, a disappointing result. Can anyone confirm for me that all this equipment actually has a noticeable effect on combat results as well as movement speed?

Terrain: Plains

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Marshal Marshal 1 Damaged for 3, 597 health remains.
Troops: Marshals 60 3 57
Commander: Cavalary Marshal 1 Damaged for 3, 297 health remains.
Troops: Marshals 60 2 58
Commander: Commander 4 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 197 health remains.
Troops: Marshals 60 2 58
Commander: Commander 5 Marshal 1 Damaged for 3, 97 health remains.
Troops: Marshals 60 2 58

Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Wolfpups 154 154 0
Troops: Grey Wolves 75 75 0
Troops: White Wolves 34 34 0
Troops: Alpha Wolves 20 20 0
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Direct Link To This Post Posted: 25 Sep 2012 at 01:03
We are working on a solution to the equipment harvesting - currently no one can harvest equipment.
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HendelTheDwarf View Drop Down
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Direct Link To This Post Posted: 24 Sep 2012 at 22:35
Same here - I've tried three times now and they never yield anything.  Is there a percentage chance associated with harvesting equipment?  Maybe I just need to keep trying - though harvest times are very longggggg.
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Direct Link To This Post Posted: 24 Sep 2012 at 21:31
Yeah I have the same problem... The gathering fails
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sunwalker View Drop Down
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Direct Link To This Post Posted: 24 Sep 2012 at 20:36
Originally posted by RatuJone RatuJone wrote:

I don't know if anyone else has reported this as I don't have the time atm to read the whole thread. I lost a commander in a skirmish. He left his SS Plate Armour on the battlefield. I sent 1 cotter (scavenging enabled) to retrieve the armour. Said cotter harvested/scavenged, completed his task and came back empty handed. The armour shows as still there. Next I sent 2 cotters, and same story.
Please advise.

I am having the same problem.. Have the research done, but they find nothing of value..
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