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Darmon
Forum Warrior
Joined: 15 Aug 2012
Status: Offline
Points: 315
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Topic: nCrow/Crow Q&A Posted: 27 Sep 2012 at 09:28 |
Rill wrote:
I am answering for myself only. There are other people who will come along and give lots better answers. 1. I would guess it probably means something different in every alliance, and possibly to every Rook. In general at least in nCrow the ummm ... guano ... flows uphill, so the Rooks are the people who deal with the things that no one else wants to do, either at the behest of our members or of other alliances. Most Crow branches are fairly egalitarian, so the members decide what we are going to do and then the leaders (and others) carry it out.
Or, to put it in ornithological terms ... you know how when a flock of Crows is startled and they all rise up into the air and fly away, sometimes there are one or two left on the ground that make good targets? Those are the Rooks.
2. Probably you have as many opinions within the Crowalition about how the Crowalition works as you do in the outside community. I guess what I would say about how the Crowalition works is "pretty well, mostly, except when it doesn't."
My experience is, when someone has an idea, we spend a lot of time talking about it among the Rooks, within alliances and between Crows of different alliances. Usually half of us try very hard to prevent whatever it is from happening, because we don't like change. Another quarter of us try to get people to do the opposite. Another 15% don't care (this number is often higher). Ten percent of the people really want to do whatever. Sometimes they end up doing it, sometimes they don't, depending on how significant it is and how many people they persuade. Things are much more likely to happen if whoever has the idea is also willing to do all associated work. |
Very interesting. I'll hafta sleep on all that. And maybe when I wake up, there will be a few aforementioned goodies from other Rooks.
Edited by Darmon - 27 Sep 2012 at 09:29
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 27 Sep 2012 at 02:06 |
Kumomoto wrote:
I have a general Crowalition question--- What does a conference room look like after a long meeting of your leadership team? And who cleans that up? ;)
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See my previous comment about the uphill flow of the guano and the willingness of people to do the work.
In general, it's the job of whoever was foolish enough to call a meeting.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 27 Sep 2012 at 02:05 |
Darmon wrote:
Here are another couple for Harry (or Mona, or Rill, or Crowish leadership in general):
1. What does being a Rook actually mean? I realize you have to call your leadership something, but it's something that's fairly consistent across all the Crow branches. Which implies to me there is a more concrete idea involved besides just "whoever is in charge of <whatever> alliance."
2. How does the Crowalition actually work? Or does it? Maybe this is a follow-up to #1 and involves Rooks. I guess I'm wondering how broader policy decisions are addressed, or if they are at all? It seems to me that the Crows are a very loose-knit group held together by just names and a mutual defense pact. The community at-large seems to hold some different opinions though, and I don't understand why that is... (Something historical, maybe?) |
I am answering for myself only. There are other people who will come along and give lots better answers. 1. I would guess it probably means something different in every alliance, and possibly to every Rook. In general at least in nCrow the ummm ... guano ... flows uphill, so the Rooks are the people who deal with the things that no one else wants to do, either at the behest of our members or of other alliances. Most Crow branches are fairly egalitarian, so the members decide what we are going to do and then the leaders (and others) carry it out.
Or, to put it in ornithological terms ... you know how when a flock of Crows is startled and they all rise up into the air and fly away, sometimes there are one or two left on the ground that make good targets? Those are the Rooks.
2. Probably you have as many opinions within the Crowalition about how the Crowalition works as you do in the outside community. I guess what I would say about how the Crowalition works is "pretty well, mostly, except when it doesn't."
My experience is, when someone has an idea, we spend a lot of time talking about it among the Rooks, within alliances and between Crows of different alliances. Usually half of us try very hard to prevent whatever it is from happening, because we don't like change. Another quarter of us try to get people to do the opposite. Another 15% don't care (this number is often higher). Ten percent of the people really want to do whatever. Sometimes they end up doing it, sometimes they don't, depending on how significant it is and how many people they persuade. Things are much more likely to happen if whoever has the idea is also willing to do all associated work.
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Faenix
Forum Warrior
Joined: 29 Oct 2011
Status: Offline
Points: 283
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Posted: 27 Sep 2012 at 02:03 |
I don't have access to the conference room of course, but here's the car they all arrived in.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 27 Sep 2012 at 01:23 |
Kumomoto wrote:
I have a general Crowalition question--- What does a conference room look like after a long meeting of your leadership team? And who cleans that up? ;)
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I'd like to know this too. I tried showing up but the door is always dead bolted shut. =P
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 27 Sep 2012 at 00:12 |
I have a general Crowalition question--- What does a conference room look like after a long meeting of your leadership team? And who cleans that up? ;)
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Darmon
Forum Warrior
Joined: 15 Aug 2012
Status: Offline
Points: 315
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Posted: 26 Sep 2012 at 19:50 |
Here are another couple for Harry (or Mona, or Rill, or Crowish leadership in general):
1. What does being a Rook actually mean? I realize you have to call your leadership something, but it's something that's fairly consistent across all the Crow branches. Which implies to me there is a more concrete idea involved besides just "whoever is in charge of <whatever> alliance."
2. How does the Crowalition actually work? Or does it? Maybe this is a follow-up to #1 and involves Rooks. I guess I'm wondering how broader policy decisions are addressed, or if they are at all? It seems to me that the Crows are a very loose-knit group held together by just names and a mutual defense pact. The community at-large seems to hold some different opinions though, and I don't understand why that is... (Something historical, maybe?)
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STAR
Greenhorn
Joined: 11 Jun 2010
Status: Offline
Points: 99
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Posted: 19 Sep 2012 at 13:44 |
Kumomoto wrote:
The_Dude wrote:
Brids17 wrote:
Why is getting definite answers on just about anything from most Crowilition leadership like pulling teeth? =P |
Crows have teeth? |
Well... Beaks count, don't they? ;)
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Mona Lisa
Wordsmith
Joined: 22 Feb 2012
Status: Offline
Points: 120
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Posted: 18 Sep 2012 at 03:06 |
The_Dude wrote:
Brids17 wrote:
Why is getting definite answers on just about anything from most Crowilition leadership like pulling teeth? =P |
Crows have teeth? |
..That's why they keep me around ! ... /gnash /gnaw
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 18 Sep 2012 at 02:03 |
I think it's difficult to get an answer because policy is difficult. Every case should be treated on its own merits, but the game is complicated enough that there are always exceptions to the general case/policy.
I'm sure everyone wants to know the boundaries of someone they're competing with. Setting expectations can help avoid conflict, especially if they relate to the case in point. Many alliances set 'lazy expectations' - detailed conditions that will and will not be tolerated, and I say "lazy" because they do not consider all the possibilities of a specific case that a player will be curious about. Besides, these policies must be sought-out, and for that reason, they're effectively inaccessible.
If players want to operate with transparency, and avoid wars over silly misunderstandings, then those players should enter situations carefully, being aware of potential conflicts, and then open the diplomatic channel (I mean talking PvP, rather than sending in the Assassins!) to agree boundaries.
So, the short answer to nearly everything is, "Every case is different; let's talk about this one."
(edit, for spelling correction)
Edited by Albatross - 18 Sep 2012 at 02:04
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