31Aug2012: Workshop Specialisation |
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Garth
Forum Warrior Joined: 10 May 2012 Location: Somewhere, USA Status: Offline Points: 249 |
Posted: 01 Sep 2012 at 10:57 | |
They're referring to the "set up a queue, demo the building and the queue keeps going" anomaly. I know a lot of people are upset it was fixed with no warning. Personally, any queues I set up in buildings I then had to demo for whatever reason were done in full knowledge that I might lose the queue eventually. So sure, I lost a few queues, I'm not upset about it at all. I'm not sure why the devs have their feet held to the fire for fixing obvious game anomalies that were being taken advantage of. In any case, anyone who was taking advantage of it had probably benefitted substantially over how ever many months -- so how could you now moan about lost res? If you weighed what you've already gained vs. what you just lost, most likely you came out far ahead. As we know, the margin is astounding for a number of advanced res items, and basic res is pretty cheap and easy to come by/replace. As for the rest of the update, I'm waiting until we're a little farther in to make a call. I am a bit unsettled by how much more time my regular duties are taking now. Have to keep reminding myself: they're optional!!!!
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Cerex Flikex
Forum Warrior Joined: 11 Apr 2012 Location: BC Status: Offline Points: 211 |
Posted: 01 Sep 2012 at 10:57 | |
Looks to me like building a level 1, queuing, then demolishing. This has been changed to not be allowed, and I think that's for the better.
Oh and Devs, thanks for this update. The explanation really helps, and I'm loving the new demolish button.
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Rorgash
Postmaster Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 01 Sep 2012 at 11:16 | |
if that is their problem they should be happy that they didnt get banned
edit: typo Edited by Rorgash - 01 Sep 2012 at 11:17 |
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Smoking GNU
Forum Warrior Joined: 12 Jun 2010 Location: Windhoek Status: Offline Points: 313 |
Posted: 01 Sep 2012 at 11:58 | |
Is this SERIOUSLY what these ppl are complaining about? I wasn't exactly sure what it is these ppl were getting at. If i'm not mistaken, that can be seen as exploiting a BUG, and people are complaining about not being able to do it anymore.. On the forum. *Facepalm*
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Thes Hunter
Wordsmith Joined: 13 Jul 2012 Status: Offline Points: 129 |
Posted: 01 Sep 2012 at 12:33 | |
Do these newer build times for crafted items apply to things already in queues?
I ask cause I got excited and set up a queue of 500 light bows a week or so back... and it is still telling me it will be done at the end of October. Do I have to level up my Bowyer one more time? Or cancel the queue entirely in order to get the new faster speeds? Thank you all and nice work on this.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 01 Sep 2012 at 12:42 | |
I think they said in global chat they would be working on updating the build times in current queues, but I might not have understood correctly.
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Thes Hunter
Wordsmith Joined: 13 Jul 2012 Status: Offline Points: 129 |
Posted: 01 Sep 2012 at 13:35 | |
Excellent, thanks Rill!
I don't have the ability to focus on the game and on GC, so I'm never there.
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GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 01 Sep 2012 at 14:07 | |
If you take a look at the updated notes on the first page, notice was given in February to the change of the production queue for destroyed buildings. This was always a bug and not something you were intended to be able to do.
As someone already said, the fact that you got to use this bug to your advantage for as long as some people did was enough. Luna |
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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JimJams
Forum Warrior Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
Posted: 01 Sep 2012 at 14:39 | |
I was wrong :-( Sorry, never read that message before...
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 01 Sep 2012 at 15:11 | |
The new behaviour is far more intuitive, and I don't care about lost basic resources. But I also had lots of cows queued in temporarily non-existing buildings. Limited plots and the crafting research in essence require to switch dummy buildings at level 1, and filling queues while at it was perfectly plausible. You should return those lost cows. The level 0 building times were slow, e.g., 2000 queued saddles were expected to be ready months later. |
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