31Aug2012: Workshop Specialisation |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Topic: 31Aug2012: Workshop Specialisation Posted: 01 Sep 2012 at 02:40 |
Available Buildings The list to building on an empty plot is now fully alphabetised. Demolition With the appropriate research; demolition is now available on individual building pages as well as the demolition page in the castle. Crafting Times The per level item bonus speed from crafted buildings has increased from +1.75% to +2%. The base times for crafted items has been reduced: Horses 4hrs -> 53min; Chain 4hrs -> 53min; Leather 2h 45min -> 37min; Plate 4hrs 30min -> 1hr; Bows 3hr 30min -> 47min; Spears 2hr 15min -> 30min; Swords 3hrs -> 40min Changing Building Levels Now correctly adjusts your production queue with the correct building levels and various types for mixed queues and specialisation factors. (T1 for advanced res, T2 for crafted). This will both increase and decrease the speed of the build queues. If the total building level contribution from the required buildings become zero the items are destroyed in the queue and the remaining items shuffled up. (e.g. during a siege, a manual demolish or negative resources level down). Buildings at Zero Producing Resources The February fix for destroyed buildings still producing resources and maintaining their queues (http://forum.illyriad.co.uk/14feb12-bug-fix-love-3_topic3176_post38945.html) did not behave correctly. In line with the above changing building levels, this has now been corrected. Cancelling Production Now correctly adjusts your production queue with the correct building levels and various types for mixed queues and specialisation factors. Workshop Specialisation Researching "Workshop Specialisation" in the crafting tree will enable the ability to specialise your workshops. After you have researched this you can then choose a single item to increase the proficiency of that workshop in. Note: You can only specialise a workshop once and it is a permanent change. To change what the workshop is specialised in or to make it generic again - you will need to demolish it completely and rebuild. Specialised workshops only contribute to what they are specialised in; so if you only have specialised workshops in your town you will only be able to build those items that your workshops are specialised in and not everything else that would normally be available to you based on your research and the building. Specialising or levelling up a workshop will automatically speed up the building queue for that item and any other items effected. As will levelling down or demolishing.
Warning: If you specialise a workshop and it is the only one of its type and you have items in your queue that only that unspecialised workshop can make; as you no longer have anything that can create those items, they will be destroyed and lost from your queue. Specialising a workshop means that in addition to the normal base time adjustment from the building levels; it also increases the production rate by +15% per level (+300% at level 20). For example if you had a town that had 4 Chain Armourers at level 20; 2 specialised in Cloth-Backed Chainmail, 1 specialised in Double-Weave Chainmail and 1 unspecialised, you build rates would look as follows: Above you can see the production speeds for 1 unspecialised armour and 2 armours specialised to different amounts. As with all items, hovering over the (?) will provide a breakdown of the bonuses that derive these times. Desert Chainmail has the bonus from the 20 levels of the unspecialised Chain Armourer; but does not receive any bonus from the specialised Chain Armourers. If you only had specialised Chain Armourers in your town, you would not be able to build any crafted chain that you weren't specialised in. Having an unspecialised chain armourer allows you to build this too. Here, the one non-specialised level 20 building reduces the production time for Desert Chainmail from 53mins 20s to 32mins per item. The Double-Weave Chainmail receives the bonus to its base build time from the specialised Chain Armourer andthe unspecialised Chain Armourer. The two level 20 buildings have diminishing returns; the second building being half, making the equivalent of a level 30 building in effect. It does not matter whether the specialised or unspecialised building is a higher level - as with current buildings the highest level is considered first, then the next highest has the diminished effect (x 1/2), the 3rd highest more diminished (x 1/4) etc, always maximising your production rate. The Workshop specialisation; much like sovereignty, then alters the production rate. Each level of your specialised workshops increases your per hour production rate by 15%. With a level 20 specialised building this is a +300% increase or additional x3 items produced per hour. (So 4 times the rate of the building level adjusted speed). Here, the one specialised level 20 building and the one non-specialised level 20 building reduce the production time for Double-Weave Chainmail from 53mins 20s to 5mins 20s per item. If you have 2 specialised workshops and an unspecialised workshop then the base rate is adjusted by the 3 buildings (e.g. if all level 20: 20/1 + 20/2 + 20/4 = level 35). The specialised building rate adjustment is also applied with diminished returns so the first adds +300%, the second +(300/2)% = +150% etc. So in this example the specialist buildings then boost production by a further +450%. This means, two specialised level 20 buildings and the one non-specialised level 20 building reduce the production time for Cloth-Backed Chainmail from 53mins 20s to 2mins 55s per item. We hope this helps you understand the both powerful effects of workshop specialisation and its drawbacks. Edited by GM ThunderCat - 01 Sep 2012 at 03:34 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 01 Sep 2012 at 02:56 |
So if I have one unspecialized level 20 Chain Armourer and one specialized Chain Armourer and I make something I'm not specialized in, I only get the bonus from the one level 20 Chain Armourer? Is it at full effect or only 50%?
Not that I intend to specialize, all this math makes my head hurt.
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SugarFree
Forum Warrior Joined: 09 Feb 2012 Status: Offline Points: 350 |
Posted: 01 Sep 2012 at 03:15 |
what about sov? will sov that increases sword speed also increase the crafted item speed?
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Raatalagk
Wordsmith Joined: 13 Dec 2011 Location: Canada Status: Offline Points: 154 |
Posted: 01 Sep 2012 at 03:47 |
Thank you for putting a demolish button into the building view! :)
...and of course the rest of the update is also nice. :p
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Sisren
Forum Warrior Joined: 03 Feb 2012 Location: PA, USA Status: Offline Points: 446 |
Posted: 01 Sep 2012 at 04:10 |
Indeed! ^5's Raatalagk :D
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Posted: 01 Sep 2012 at 04:16 |
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lokifeyson
Forum Warrior Joined: 29 Jul 2010 Status: Offline Points: 211 |
Posted: 01 Sep 2012 at 06:42 |
i just want to say, thanks for the heads up on this, you know, cause the "glitch" which i had thought was intended had been around since the game came out, thanks again for doing things just right to make it really hard to appreciate the work you did
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Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 01 Sep 2012 at 06:56 |
So now the crafting times are so low that the might have some use
Thanks!
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lokifeyson
Forum Warrior Joined: 29 Jul 2010 Status: Offline Points: 211 |
Posted: 01 Sep 2012 at 07:34 |
btw fal, speaking of crafting items, mind getting yours guys off our mine?
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Smoking GNU
Forum Warrior Joined: 12 Jun 2010 Location: Windhoek Status: Offline Points: 313 |
Posted: 01 Sep 2012 at 08:55 |
Awesomeness!
Thanks for all the work you devs are doing on this update, TC and SC. Now if only we could equip the things we can make now, eh? *wink wink* *Nudge nudge*
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