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GM Stormcrow View Drop Down
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Direct Link To This Post Topic: 11AUG12 - MAJOR RELEASE (Trade)
    Posted: 11 Aug 2012 at 18:22
Major Release - Trade v2

Where do you come from, where do you go?
From your town, you can still place Buy and Sell Orders for the basic and advanced resources that can be created in towns. And you can still see other Orders placed by other towns. And you can still accept these Orders. None of this has changed.
You can also see any Orders placed in your closest available Faction Hub. Orders in Faction Hubs are not restricted to the basic and advanced resources. They can also be for gathered resources and equipment.
From your town you can accept Orders in your nearest available Hub, or in other towns, without the need for any new units or buildings. And you can still place Orders in your town market, exactly as before. But you cannot, as default, place Orders in your local Faction Hub....
So I must leave, I'll have to go, to...
From today, you can send Trader Units to Faction Hubs.
A list of the Faction Hubs can be found here: http://elgea.illyriad.co.uk/#/Alliance/Faction
In order to make a Trader you will need a Merchant's Guild, and a level 10 Market, and you will need to complete the Trader Research.
Traders are produced in your Market. They take up to 8 days to recruit (reduced based on the level of your Merchant's Guild). Recruitment costs are not cheap, and after your first Trader (which does not require Wine) each unit requires increasing amounts of Wine to recruit.
The purpose of Traders is that they unlock the Faction Hubs for you. With a Trader in a Hub you can place Buy and Sell Orders there.
If you wish to place Buy or Sell Orders in a Faction Hub, you will need:
  • A Trader in that Hub
  • A Trade Office in the town that that Trader came from
  • The relevant Researches unlocked (at least Selling or Procurement, found at the foot of the Trade page of the Research tree)
Traders can travel around from one Hub to another, or can return to their home town, as you wish. If you want to move a Trader from one Hub to another, they can move there directly. They do not have to go back to their town first.
Take a caravan to the motherland
You now have more options for Caravan movement.
You can still send Caravans on round trip expeditions to other peoples' towns, or to gather basic resources, or to complete Quests. All of these functions are unchanged. You can also send Caravans from your town to accept Orders in your nearest Faction Hub.
But now, additionally, you can send your Caravans to any Faction Hub that you wish, as a one-way journey. If you choose the checkbox "After delivery stay and await further orders"; which will show when sending to a hub, when Caravans arrive at the Hub, they stop, and await further orders.
From a Hub, you can either send your Caravans back to their home town, or you can send them to another Hub at which you have a Trader. In theory you could have all your Caravans constantly moving from one Hub to another, rarely or never going home. There is no limit to the number of Hub to Hub journeys that Caravans can make.
If you send Caravans to a Hub where you do not have a Trader unit, they will however automatically unload and will bounce back to their sending location.
Note, if you have caravans and/or inventory at a hub and send the trader at the hub away, those caravans and goods will be inaccessible to you until you return a trader to the hub.
Grab that cash... and make a stash
In order to send caravans to a hub, you will need to complete the Faction Markets Research (on the Trade page of the Research tree). This will allow you unload your caravans at any hub where you have a > -35 faction standing. To be able to load the caravans or get caravans to stay at the hub when they arrive you will need to have a Trader at that hub. 
On the plus side: You have unlimited storage at any Faction Hub that you have access to. There is no cost for this. You can load and unload any goods here to any of your Caravans present at the Hub. You only need the Faction Markets research to restock your hub from any town.
On the minus side: You can only load if you have a Trader present, so you have to keep a Trader at the Hub if you want the goods to be accessible. You can only send your Caravans onwards with these goods to another Hub, or back to to one of your towns, so this cannot be used as a staging post for sending goods to other players' towns. If you want to return the caravans back to your town pool - you can again send them on a one way trip back to their owning town.
Your lovin' don't pay my bills
Your trade transactions are still handled through your Markets screen. Here, http://elgea.illyriad.co.uk/#/Trade/Markets, you can see Orders in other players' towns, and your closest Faction Hub.
For Town Orders, you click to Accept the Order, exactly as before. You will see that the buttons to Accept the Orders are now labelled Buy ALL and Sell MAX. If you click on these you get a pop-up box confirming the cost of the transaction and the number of Caravans required. Click Confirm to complete the transaction. Your Caravans will head off with the goods or gold that you are exchanging, and the other party's Caravans will bring their gold or goods to you.
That is all much as before. So why do the buttons say Sell MAX and Buy ALL?
If you are Accepting an Order from a Faction Hub, things are different.
First, for Faction Hub Orders, when you click Buy or Sell, you can then enter the amount that you wish to trade. You do not have to Sell nor Buy the full volume of the order, as with town trades. So, if someone has put 100,000 Stone up for sale, and you only want 600, that's fine – you can choose to just buy 600. Or you could buy the whole lot, as you choose. This gives you much more flexibility – you are no longer constrained to accept the full amounts on offer.
Second, for Faction Hub Orders, the person accepting the Order provides transport for all goods and gold involved. So, if you buy 210,000 Wood for an amount of gold, you do not just have to send one Caravan with the gold – you have to send Caravans to pick up and transport back all that Wood, too. With Faction Hub Orders, the accepting player is responsible for transport in both directions.

Third, for Faction Hub Orders, if you have a trader at the hub and providing you have the gold (or the goods) present in your inventory at the hub, you can choose to fulfill another players' order directly in the hub without involving any caravans at all.
The only thing a gambler needs....
If you wish to place Orders for profit, you will start by clicking the Place Sell Order and Place Buy Order buttons at the foot of the Markets page.
If you are placing an Order from your town, you select the price and quantity.
If you are placing an Order in a Hub, you can load up any quantity that you want into one Order. As buyers do not have to purchase all at once. So, if you are trying to shift a huge stockpile, you could put the whole lot in one Order, set a price, and then let various buyers come along and buy it piecemeal. You do not have to guess how many units someone might want to buy.
Also, when you set up an Order in a Faction Hub, you do not have to assign Caravans to these. The person accepting the Order is obliged to provide transport for anything they buy. This will allow you to trade in much larger quantities than before, but only through Faction Hubs.
Every rose has its thorn
One final piece of the new Trade system is Taxation.
There is now a cost for each transaction. The person providing the goods pays the tax. Whether you are receiving money from a Sell Order or providing goods to a Buy Order, you pay the tax.
When you place a goods sell order, you pay the full amount of tax up front when you create the sale, and if you cancel the trade order you do not receive any tax refund.
On Town trades the tax rate is always 7.5%.
Hub Trades are cheaper, and the exact rate depends upon Faction Standing of the person with the goods.
The lowest tax rate at any Faction Hub is a shade above 1% for those with a very high Faction Standing. The highest tax rate is 5%, for those with poor Faction Standings. So, if you're buying or selling goods, you might want to seek out Hubs where you have a good Standing.
Note also that if you have a really low Faction Standing, less than -35, you cannot trade at a Hub. You can see your Faction Standing with each Faction on their Faction page.

It's all relative to the size of your steeple
Finally, we are now revising the way that Trade Scores are calculated on Global Rankings.
From today, all Trade Scores will be reset to zero. Trade Scores will now be earned based on the gold value of all goods which you sell, credited at the point of sale. You do not get a score for buying goods, or for sending goods directly between towns.
Soon, maybe not tomorrow
In the future – the very near future - we will switch Blockade back on.
Further in the future, we will institute a visibility radius for town trades, so that you can only see and accept Orders placed by towns close to you, in your local trade hub (and any hub within your visibility radius) or in any hub where you have a trader present. 

As this will reduce the number of town Offers that you will be able to see, your local Faction Hub will increasingly be a source for trade in basic resources. That is in the future. We have no firm date for this.
And in the far future, who knows? Perhaps Faction Hubs will become more important, perhaps for reasons beyond trade. But for now, there are plenty of new areas for you to explore, without worrying about what we might or might not add in the future.
We hope you enjoy getting to grips with the new features!
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Direct Link To This Post Posted: 11 Aug 2012 at 18:23
GM Luna sneaking in and posing as GM SC. 


There is a guide in the Help files section with some more information on using trade with the new changes. Please take a look at it and it should help you understand the differences a little better, as well as how to use the new trading hubs.



GM Luna


Edited by GM Luna - 11 Aug 2012 at 18:54
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Direct Link To This Post Posted: 11 Aug 2012 at 18:44
Awesome! Loads of updates lately - Going to take awhile to get my head around this all though! :D
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Direct Link To This Post Posted: 11 Aug 2012 at 18:47
Where do our taxes go? We demand transparency!

"If you send Caravans to a Hub where you do not have a Trader unit, they will however automatically unload and will bounce back to their sending location."

Does this refer to their point of origin, or the last Hub?


Edited by monkeyfeather - 11 Aug 2012 at 18:53
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Direct Link To This Post Posted: 11 Aug 2012 at 18:53
Originally posted by GM Stormcrow GM Stormcrow wrote:


You can also see any Orders placed in your closest available Faction Hub. Orders in Faction Hubs are not restricted to the basic and advanced resources. They can also be for gathered resources and equipment.
From your town you can accept Orders in your nearest available Hub, or in other towns, without the need for any new units or buildings. And you can still place Orders in your town market, exactly as before. But you cannot, as default, place Orders in your local Faction Hub....

Originally posted by GM Stormcrow GM Stormcrow wrote:

Your trade transactions are still handled through your Markets screen. Here, http://elgea.illyriad.co.uk/#/Trade/Markets, you can see Orders in other players' towns, and your closest Faction Hub.

When I click on "Visible Trade Hubs Only" I get a message:

"You can see no items  on the market in this location"

Do I need a trader (and the research) to use the closest trade/faction hub or not?  Why do I have six trade hubs listed under the "Trade Hubs" section?

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Direct Link To This Post Posted: 11 Aug 2012 at 18:55
@Salararius, it's probably because no one has posted items for sale on hubs yet. Best guess.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 11 Aug 2012 at 18:58
Yay!
Thanks. This looks quite good. I am excited...please ignore all the nay saying to come.
Bonfyr Verboo
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Direct Link To This Post Posted: 11 Aug 2012 at 19:06
Originally posted by GM Luna GM Luna wrote:

@Salararius, it's probably because no one has posted items for sale on hubs yet. Best guess.

Luna

OK, so it's the same message if you can't see a hub and if there are no items there?  How come I have six hubs listed on the Locations and they all give me that message?  Potentially, can I see six hubs (I have no traders)?

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Direct Link To This Post Posted: 11 Aug 2012 at 19:07
Originally posted by Salararius Salararius wrote:

Originally posted by GM Luna GM Luna wrote:

@Salararius, it's probably because no one has posted items for sale on hubs yet. Best guess.

Luna

OK, so it's the same message if you can't see a hub and if there are no items there?  How come I have six hubs listed on the Locations and they all give me that message?  Potentially, can I see six hubs (I have no traders)?


Yes it is possible that you could see 6 hubs based on both your location and the level of your marketplace (that adds visibility distance).

Luna
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Direct Link To This Post Posted: 11 Aug 2012 at 19:10
Awesome - first orders already up :), Thanks 
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