Mild Release: Patch sizes, Animal parts |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Topic: Mild Release: Patch sizes, Animal parts Posted: 01 Aug 2012 at 17:43 |
Animal Parts To differentiate between animal hides and rarer animal parts on the map we have differentiated the two icons. Cotters can collect the hides, skinners the animal parts. To aid understanding of the various recipes we have added new images for the different rare animal parts: Patch Sizes: We have noticed that some mineral and herb patches were growing too large. We have now ensured that all patches are capped at the correct levels. Therefore, if you are planning a building or harvesting strategy to exploit a patch of rare resources, we would suggest that you scout out these patches afresh, as the patches that you are looking at may now not grow as large as before. This is particularly important if you are about to harvest rare herbs, as you would not want to accidentally eradicate the patch. Fixes:
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Fromfrak
New Poster Joined: 30 May 2012 Status: Offline Points: 35 |
Posted: 01 Aug 2012 at 17:55 |
MMMMM, TC you are making me hungry
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Captain Ganoes Paran
Wordsmith Joined: 23 Jan 2012 Status: Offline Points: 158 |
Posted: 01 Aug 2012 at 19:15 |
thanks TC :)
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geofrey
Postmaster General Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 02 Aug 2012 at 18:37 |
Can you list a recipe page on the site/forum? While I understand light grey skin and dark grey skin are different, I don't know what they are called and it is hard to tell them apart when not right next to each other.
If no full recipe page, maybe allow a mouse over on research to list the name of the ingredient?
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Salararius
Postmaster Joined: 26 Sep 2011 Location: USA Status: Offline Points: 519 |
Posted: 02 Aug 2012 at 18:39 |
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GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 02 Aug 2012 at 18:55 |
Players will need to discover the recipe ingredients on their own. You can get a basic idea from the mouseover, but specifics are learned via research. I'm sure once players figure all of these out they can share with eachother the recipes (and that is fine by me) but we won't be listing them anywhere at this time. Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Daufer
Forum Warrior Joined: 14 Jun 2011 Status: Offline Points: 332 |
Posted: 02 Aug 2012 at 19:01 |
If your army kills a group of animals, will hides or animal parts spawn on the spot or is it a random spawn?
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GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 02 Aug 2012 at 19:03 |
Yes if you kill a group of animals, they can essentially "drop" animal parts onto the square. You can then go harvest them. Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 02 Aug 2012 at 19:16 |
GM TC also mentioned that when animals fight each other they sometimes drop parts, which accounts for the seemingly random drops (at least partially).
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Quackers
Forum Warrior Joined: 19 Nov 2011 Location: Jeff City Status: Offline Points: 435 |
Posted: 02 Aug 2012 at 19:58 |
Still a work in progress: http://elgea.illyriad.co.uk/#/Player/Profile/97413 |
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