A little bit of new buildings |
Post Reply | Page 12> |
Author | ||||
Bonaparta
Postmaster Joined: 03 Nov 2011 Location: Milky Way Status: Offline Points: 541 |
Topic: A little bit of new buildings Posted: 11 Jul 2012 at 12:08 |
|||
It does, at production rate around 90%. Elves can do one city more...
|
||||
invictusa
Forum Warrior Joined: 16 Dec 2011 Status: Offline Points: 488 |
Posted: 11 Jul 2012 at 11:36 | |||
be my guest. 23 x 200 adv res = 4600 guaranteed adv res protection.
Edited by invictusa - 11 Jul 2012 at 11:43 |
||||
...and miles to go before I sleep.
|
||||
lokifeyson
Forum Warrior Joined: 29 Jul 2010 Status: Offline Points: 211 |
Posted: 11 Jul 2012 at 11:30 | |||
would be nice to be able to build as many vaults as we wanted....
|
||||
|
||||
Rorgash
Postmaster Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 11 Jul 2012 at 10:17 | |||
you get food -.- tax makes it into gold, so it still stands, maybe you should re read it and not focus on why people really build it and just work on your own thing and keep the food.
|
||||
dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 11 Jul 2012 at 04:42 | |||
Update: Rill asked about Bonaparta's calculation, not the food table for 5..7 or 10..13 farms.
Edited by dunnoob - 11 Jul 2012 at 12:40 |
||||
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 11 Jul 2012 at 03:26 | |||
Does this calculation take into account mana upkeep for the three geo buildings? At what tax rate?
|
||||
dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 11 Jul 2012 at 01:35 | |||
More gold is fine, but I wanted more food to get all resource boosters to level 20. In an isolated five food town the geomancers at level 20 ate more than they helped with the five food plots. Demolishing level 20 to 16 took hours. Optimal for five food would be level 14 + level 11 if only 1383 additional food counts. I kept 16+16 for 1232 additional food with more pop/gold, as you said (14+11: 208, 16+16: 540.)
|
||||
Bonaparta
Postmaster Joined: 03 Nov 2011 Location: Milky Way Status: Offline Points: 541 |
Posted: 11 Jul 2012 at 00:32 | |||
What do you mean not correct? More food means more gold... You calculated here for only 2 geomancers retreats. I believe 3 should be built... those 2% extra bonus per spell make exactly 4229 food if nature's bounty is cast on 15 seven food cities (food plots fully built). You can cast nature's bounty 17-18 times. In alliances that are settled close together 17 geomancy targets shouldn't be a problem. Organized alliances should provide their members with boosted geomancy...
Edited by Bonaparta - 11 Jul 2012 at 00:37 |
||||
dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 10 Jul 2012 at 21:55 | |||
|
||||
Rorgash
Postmaster Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 10 Jul 2012 at 11:28 | |||
magic buildigns already exist.. which takes quite a bit out of your town already, which makes them hard to use along with military or diplo buildings (atleast if done correctly)
|
||||
Post Reply | Page 12> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |