05May12 - Behaviours and bug fixes |
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Avion
Wordsmith Joined: 09 May 2012 Location: Meilla Status: Offline Points: 111 |
Posted: 05 Jun 2012 at 15:57 | |
I've got the opposite - not enough small stuff to practice on... Edited by Avion - 05 Jun 2012 at 15:58 |
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KillerPoodle
Postmaster General Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 05 Jun 2012 at 16:00 | |
Send me a message in game with a couple of locations to hit. |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 05 Jun 2012 at 16:01 | |
I guess that can be frustrating Avion - others have mentioned the same thing.
Remember that you can still just suicide commanders+some troops into larger NPC groups and still get good exp. I know it isn't ideal because you need to spend some time resurrecting the commanders but at least you can still do something. (try to send troop sizes that match the same as your total commander's strength for the best kill ratios - sending excess troops can actually make things worse - and pick on weak NPCs obviously [rats, dogs, wolves etc.]) |
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Janosch
Wordsmith Joined: 19 Oct 2011 Status: Offline Points: 169 |
Posted: 05 Jun 2012 at 17:18 | |
You are doing a great job! Thanks!
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You like Democracy? Join the Old Republic!
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Garth
Forum Warrior Joined: 10 May 2012 Location: Somewhere, USA Status: Offline Points: 249 |
Posted: 05 Jun 2012 at 20:41 | |
Having never used the Raid option, I'm not sure about this, but wouldn't it prevent the player's forces from being destroyed in many cases? |
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N. Chadgod
Greenhorn Joined: 30 May 2012 Status: Offline Points: 69 |
Posted: 05 Jun 2012 at 22:26 | |
You should lose 1/3 of your troops on a raid and your commanders can die.
Edited by N. Chadgod - 05 Jun 2012 at 22:29 |
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scottfitz
Forum Warrior Joined: 22 Apr 2010 Location: Spokane WA USA Status: Offline Points: 439 |
Posted: 06 Jun 2012 at 16:06 | |
I still think the numbers need to be tweaked a bit, still seems like way too many large groups of critters, at least in my neck of the woods. This feels like a huge advantage to those of us who do not need one. How are smaller players supposed to level commanders in this environment?
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Anjire
Postmaster Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 06 Jun 2012 at 16:16 | |
So growth pattern in the last few days: 75M -> 100M 100M -> 200M 200M - 600M? I hope the server and database can handle this growth. |
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Starry
Postmaster Joined: 20 Mar 2010 Location: California Status: Offline Points: 614 |
Posted: 06 Jun 2012 at 16:22 | |
I hope so too Anjire, I have experienced periods of lag during the past couple of days, I wonder if it is related?
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CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 06 Jun 2012 at 17:20 | |
Edited by dunnoob - 06 Jun 2012 at 17:21 |
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